blob: 47e266380586981b9199ce80991d74f4044bdf9a [file] [log] [blame]
.../tf_fuzz directory contents:
assets calls demo parser tests regression
backupStuff class_forwards.hpp lib README tf_fuzz.cpp utility
boilerplate commands Makefile template tf_fuzz.hpp visualStudio
TF-Fuzz root directory.
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TF-Fuzz is a TF-M fuzzing tool, at the PSA-call level. At the time of writing
this at least, presentations available at:
https://www.trustedfirmware.org/docs/TF-M_Fuzzing_Tool_TFOrg.pdf
https://zoom.us/rec/share/1dxZcZit111IadadyFqFU7IoP5X5aaa8gXUdr_UInxmMbyLzEqEmXQdx79-IWQ9p
(These presentation materials may not be viewable by all parties.)
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To build TF-Fuzz, simply type "make" in this directory. Executable, called
"tfz," is placed in this directory.
To run tfz, two environment variables must first be assigned. In bash syntax:
export TF_FUZZ_LIB_DIR=<path to this TF-M installation>/tools/tf_fuzz/lib
export TF_FUZZ_BPLATE=tfm_boilerplate.txt
Examples of usage can be found in the demo directory.
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To help understand the code, below is a C++-class hierarchy used in this code
base. They are explained further in the READMEs in their respective direc-
tories, so the file names where the classes are defined is listed below (this,
very roughly in order of functional interactions, of chronological usage during
execution, and of most-to-least importance):
template_line ./template/template_line.hpp
sst_template_line ./template/template_line.hpp
read_sst_template_line ./template/sst_template_line.hpp
remove_sst_template_line ./template/sst_template_line.hpp
set_sst_template_line ./template/sst_template_line.hpp
policy_template_line ./template/template_line.hpp
read_policy_template_line ./template/crypto_template_line.hpp
set_policy_template_line ./template/crypto_template_line.hpp
key_template_line ./template/template_line.hpp
read_key_template_line ./template/crypto_template_line.hpp
remove_key_template_line ./template/crypto_template_line.hpp
set_key_template_line ./template/crypto_template_line.hpp
security_template_line ./template/template_line.hpp
security_hash_template_line ./template/secure_template_line.hpp
psa_call ./calls/psa_call.hpp
crypto_call ./calls/psa_call.hpp
policy_call ./calls/crypto_call.hpp
policy_get_call ./calls/crypto_call.hpp
policy_set_call ./calls/crypto_call.hpp
key_call ./calls/crypto_call.hpp
get_key_info_call ./calls/crypto_call.hpp
set_key_call ./calls/crypto_call.hpp
destroy_key_call ./calls/crypto_call.hpp
sst_call ./calls/psa_call.hpp
sst_remove_call ./calls/sst_call.hpp
sst_get_call ./calls/sst_call.hpp
sst_set_call ./calls/sst_call.hpp
security_call ./calls/psa_call.hpp
hash_call ./calls/security_call.hpp
boilerplate ./boilerplate/boilerplate.hpp
psa_asset ./assets/psa_asset.hpp
crypto_asset ./assets/crypto_asset.hpp
policy_asset ./assets/crypto_asset.hpp
key_asset ./assets/crypto_asset.hpp
sst_asset ./assets/sst_asset.hpp
tf_fuzz_info ./tf_fuzz.hpp
crc32 ./utility/compute.hpp
gibberish ./utility/gibberish.hpp
expect_info ./utility/data_blocks.hpp
set_data_info ./utility/data_blocks.hpp
asset_name_id_info ./utility/data_blocks.hpp
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There are currently two especially annoying warts on the design of TF-Fuzz:
* Need better management of variables in the generated code. Currently,
for example, upon "read"ing a value from a PSA asset more than once, it
creates a same-named (i.e., duplicate) variable for each such time, which
is obviously not right.
* Upon adding the ability to do "do any N of these PSA calls at random,"
in hindsight, a fundamental flaw was uncovered in the top-level flow of
how TF-Fuzz generates the code. High-level summary:
* It should have completely distinct Parse, Simulate, then Code-generation
stages.
* Currently, the Parse and Simulate stages aren't really completely
distinct, so there's a bunch of complicated Boolean flags traffic-
copping between what in hindsight should be completely-separate Parse
vs. Code-generation functionality.
The function, interpret_template_line(), currently in
.../tf_fuzz/parser/tf_fuzz_grammar.y (which may be moved to the its own file
with randomize_template_lines()), has the lion's share of such Booleans,
such as fill_in_template, create_call_bool, and create_asset_bool.
The way it *should* work is:
* The parser in .../tf_fuzz_grammar.y should generate an STL vector (or
list) of psa_call-subclass "tracker" objects. It should not generate
PSA-asset tracker objects (subclasses of psa_asset).
* There should then be an organized Simulate stage, that sequences through
the psa_call-subclass list, creating and accumulating/maintaining current
state in psa_asset-subclass objects, using that current state to
determine expected results of each PSA call, which get annotated back
into the psa_call-tracker objects.
* Finally, there already is, and should continue to be, a Code-generation
phase that writes out the code, based upon text substitutions of
"boilerplate" code snippets.
* Currently, (hindsight obvious) the Parse and Simulate phases got somewhat
muddled together. This shouldn't be super-hard to fix.
That final Code-generation phase, conceptually at least, could be replaced
instead with simply executing those commands directly, for targets that
sufficient space to run TF-Fuzz in real-time.
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*Copyright (c) 2019-2020, Arm Limited. All rights reserved.*