| .../tf_fuzz directory contents: |
| |
| assets calls demo parser tests regression |
| backupStuff class_forwards.hpp lib README tf_fuzz.cpp utility |
| boilerplate commands Makefile template tf_fuzz.hpp visualStudio |
| |
| TF-Fuzz root directory. |
| |
| -------------------------------------------------------------------------------- |
| |
| TF-Fuzz is a TF-M fuzzing tool, at the PSA-call level. At the time of writing |
| this at least, presentations available at: |
| https://www.trustedfirmware.org/docs/TF-M_Fuzzing_Tool_TFOrg.pdf |
| https://zoom.us/rec/share/1dxZcZit111IadadyFqFU7IoP5X5aaa8gXUdr_UInxmMbyLzEqEmXQdx79-IWQ9p |
| (These presentation materials may not be viewable by all parties.) |
| |
| -------------------------------------------------------------------------------- |
| |
| To build TF-Fuzz, simply type "make" in this directory. Executable, called |
| "tfz," is placed in this directory. |
| |
| To run tfz, two environment variables must first be assigned. In bash syntax: |
| export TF_FUZZ_LIB_DIR=<path to this TF-M installation>/tools/tf_fuzz/lib |
| export TF_FUZZ_BPLATE=tfm_boilerplate.txt |
| |
| Examples of usage can be found in the demo directory. |
| |
| -------------------------------------------------------------------------------- |
| |
| To help understand the code, below is a C++-class hierarchy used in this code |
| base. They are explained further in the READMEs in their respective direc- |
| tories, so the file names where the classes are defined is listed below (this, |
| very roughly in order of functional interactions, of chronological usage during |
| execution, and of most-to-least importance): |
| |
| template_line ./template/template_line.hpp |
| sst_template_line ./template/template_line.hpp |
| read_sst_template_line ./template/sst_template_line.hpp |
| remove_sst_template_line ./template/sst_template_line.hpp |
| set_sst_template_line ./template/sst_template_line.hpp |
| policy_template_line ./template/template_line.hpp |
| read_policy_template_line ./template/crypto_template_line.hpp |
| set_policy_template_line ./template/crypto_template_line.hpp |
| key_template_line ./template/template_line.hpp |
| read_key_template_line ./template/crypto_template_line.hpp |
| remove_key_template_line ./template/crypto_template_line.hpp |
| set_key_template_line ./template/crypto_template_line.hpp |
| security_template_line ./template/template_line.hpp |
| security_hash_template_line ./template/secure_template_line.hpp |
| |
| psa_call ./calls/psa_call.hpp |
| crypto_call ./calls/psa_call.hpp |
| policy_call ./calls/crypto_call.hpp |
| policy_get_call ./calls/crypto_call.hpp |
| policy_set_call ./calls/crypto_call.hpp |
| key_call ./calls/crypto_call.hpp |
| get_key_info_call ./calls/crypto_call.hpp |
| set_key_call ./calls/crypto_call.hpp |
| destroy_key_call ./calls/crypto_call.hpp |
| sst_call ./calls/psa_call.hpp |
| sst_remove_call ./calls/sst_call.hpp |
| sst_get_call ./calls/sst_call.hpp |
| sst_set_call ./calls/sst_call.hpp |
| security_call ./calls/psa_call.hpp |
| hash_call ./calls/security_call.hpp |
| |
| boilerplate ./boilerplate/boilerplate.hpp |
| |
| psa_asset ./assets/psa_asset.hpp |
| crypto_asset ./assets/crypto_asset.hpp |
| policy_asset ./assets/crypto_asset.hpp |
| key_asset ./assets/crypto_asset.hpp |
| sst_asset ./assets/sst_asset.hpp |
| |
| tf_fuzz_info ./tf_fuzz.hpp |
| |
| crc32 ./utility/compute.hpp |
| |
| gibberish ./utility/gibberish.hpp |
| |
| expect_info ./utility/data_blocks.hpp |
| set_data_info ./utility/data_blocks.hpp |
| asset_name_id_info ./utility/data_blocks.hpp |
| |
| -------------------------------------------------------------------------------- |
| |
| There are currently two especially annoying warts on the design of TF-Fuzz: |
| * Need better management of variables in the generated code. Currently, |
| for example, upon "read"ing a value from a PSA asset more than once, it |
| creates a same-named (i.e., duplicate) variable for each such time, which |
| is obviously not right. |
| * Upon adding the ability to do "do any N of these PSA calls at random," |
| in hindsight, a fundamental flaw was uncovered in the top-level flow of |
| how TF-Fuzz generates the code. High-level summary: |
| * It should have completely distinct Parse, Simulate, then Code-generation |
| stages. |
| * Currently, the Parse and Simulate stages aren't really completely |
| distinct, so there's a bunch of complicated Boolean flags traffic- |
| copping between what in hindsight should be completely-separate Parse |
| vs. Code-generation functionality. |
| The function, interpret_template_line(), currently in |
| .../tf_fuzz/parser/tf_fuzz_grammar.y (which may be moved to the its own file |
| with randomize_template_lines()), has the lion's share of such Booleans, |
| such as fill_in_template, create_call_bool, and create_asset_bool. |
| The way it *should* work is: |
| * The parser in .../tf_fuzz_grammar.y should generate an STL vector (or |
| list) of psa_call-subclass "tracker" objects. It should not generate |
| PSA-asset tracker objects (subclasses of psa_asset). |
| * There should then be an organized Simulate stage, that sequences through |
| the psa_call-subclass list, creating and accumulating/maintaining current |
| state in psa_asset-subclass objects, using that current state to |
| determine expected results of each PSA call, which get annotated back |
| into the psa_call-tracker objects. |
| * Finally, there already is, and should continue to be, a Code-generation |
| phase that writes out the code, based upon text substitutions of |
| "boilerplate" code snippets. |
| * Currently, (hindsight obvious) the Parse and Simulate phases got somewhat |
| muddled together. This shouldn't be super-hard to fix. |
| That final Code-generation phase, conceptually at least, could be replaced |
| instead with simply executing those commands directly, for targets that |
| sufficient space to run TF-Fuzz in real-time. |
| |
| -------------- |
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| *Copyright (c) 2019-2020, Arm Limited. All rights reserved.* |