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Andrew Scull5e1ddfa2018-08-14 10:06:54 +01001//===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===//
2//
Andrew Walbran16937d02019-10-22 13:54:20 +01003// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
Andrew Scull5e1ddfa2018-08-14 10:06:54 +01006//
7//===----------------------------------------------------------------------===//
8//
9// This file declares helper functions for running LLVM in a multi-threaded
10// environment.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_SUPPORT_THREADING_H
15#define LLVM_SUPPORT_THREADING_H
16
17#include "llvm/ADT/SmallVector.h"
18#include "llvm/Config/llvm-config.h" // for LLVM_ON_UNIX
19#include "llvm/Support/Compiler.h"
20#include <ciso646> // So we can check the C++ standard lib macros.
21#include <functional>
22
23#if defined(_MSC_VER)
24// MSVC's call_once implementation worked since VS 2015, which is the minimum
25// supported version as of this writing.
26#define LLVM_THREADING_USE_STD_CALL_ONCE 1
27#elif defined(LLVM_ON_UNIX) && \
28 (defined(_LIBCPP_VERSION) || \
Andrew Walbran16937d02019-10-22 13:54:20 +010029 !(defined(__NetBSD__) || defined(__OpenBSD__) || \
30 (defined(__ppc__) || defined(__PPC__))))
Andrew Scull5e1ddfa2018-08-14 10:06:54 +010031// std::call_once from libc++ is used on all Unix platforms. Other
32// implementations like libstdc++ are known to have problems on NetBSD,
33// OpenBSD and PowerPC.
34#define LLVM_THREADING_USE_STD_CALL_ONCE 1
35#else
36#define LLVM_THREADING_USE_STD_CALL_ONCE 0
37#endif
38
39#if LLVM_THREADING_USE_STD_CALL_ONCE
40#include <mutex>
41#else
42#include "llvm/Support/Atomic.h"
43#endif
44
45namespace llvm {
46class Twine;
47
48/// Returns true if LLVM is compiled with support for multi-threading, and
49/// false otherwise.
50bool llvm_is_multithreaded();
51
52/// llvm_execute_on_thread - Execute the given \p UserFn on a separate
53/// thread, passing it the provided \p UserData and waits for thread
54/// completion.
55///
56/// This function does not guarantee that the code will actually be executed
57/// on a separate thread or honoring the requested stack size, but tries to do
58/// so where system support is available.
59///
60/// \param UserFn - The callback to execute.
61/// \param UserData - An argument to pass to the callback function.
62/// \param RequestedStackSize - If non-zero, a requested size (in bytes) for
63/// the thread stack.
64void llvm_execute_on_thread(void (*UserFn)(void *), void *UserData,
65 unsigned RequestedStackSize = 0);
66
67#if LLVM_THREADING_USE_STD_CALL_ONCE
68
69 typedef std::once_flag once_flag;
70
71#else
72
73 enum InitStatus { Uninitialized = 0, Wait = 1, Done = 2 };
74
Andrew Scullcdfcccc2018-10-05 20:58:37 +010075 /// The llvm::once_flag structure
Andrew Scull5e1ddfa2018-08-14 10:06:54 +010076 ///
77 /// This type is modeled after std::once_flag to use with llvm::call_once.
78 /// This structure must be used as an opaque object. It is a struct to force
79 /// autoinitialization and behave like std::once_flag.
80 struct once_flag {
81 volatile sys::cas_flag status = Uninitialized;
82 };
83
84#endif
85
Andrew Scullcdfcccc2018-10-05 20:58:37 +010086 /// Execute the function specified as a parameter once.
Andrew Scull5e1ddfa2018-08-14 10:06:54 +010087 ///
88 /// Typical usage:
89 /// \code
90 /// void foo() {...};
91 /// ...
92 /// static once_flag flag;
93 /// call_once(flag, foo);
94 /// \endcode
95 ///
96 /// \param flag Flag used for tracking whether or not this has run.
97 /// \param F Function to call once.
98 template <typename Function, typename... Args>
99 void call_once(once_flag &flag, Function &&F, Args &&... ArgList) {
100#if LLVM_THREADING_USE_STD_CALL_ONCE
101 std::call_once(flag, std::forward<Function>(F),
102 std::forward<Args>(ArgList)...);
103#else
104 // For other platforms we use a generic (if brittle) version based on our
105 // atomics.
106 sys::cas_flag old_val = sys::CompareAndSwap(&flag.status, Wait, Uninitialized);
107 if (old_val == Uninitialized) {
108 std::forward<Function>(F)(std::forward<Args>(ArgList)...);
109 sys::MemoryFence();
110 TsanIgnoreWritesBegin();
111 TsanHappensBefore(&flag.status);
112 flag.status = Done;
113 TsanIgnoreWritesEnd();
114 } else {
115 // Wait until any thread doing the call has finished.
116 sys::cas_flag tmp = flag.status;
117 sys::MemoryFence();
118 while (tmp != Done) {
119 tmp = flag.status;
120 sys::MemoryFence();
121 }
122 }
123 TsanHappensAfter(&flag.status);
124#endif
125 }
126
127 /// Get the amount of currency to use for tasks requiring significant
128 /// memory or other resources. Currently based on physical cores, if
129 /// available for the host system, otherwise falls back to
130 /// thread::hardware_concurrency().
131 /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF
132 unsigned heavyweight_hardware_concurrency();
133
134 /// Get the number of threads that the current program can execute
135 /// concurrently. On some systems std::thread::hardware_concurrency() returns
136 /// the total number of cores, without taking affinity into consideration.
137 /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF.
138 /// Fallback to std::thread::hardware_concurrency() if sched_getaffinity is
139 /// not available.
140 unsigned hardware_concurrency();
141
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100142 /// Return the current thread id, as used in various OS system calls.
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100143 /// Note that not all platforms guarantee that the value returned will be
144 /// unique across the entire system, so portable code should not assume
145 /// this.
146 uint64_t get_threadid();
147
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100148 /// Get the maximum length of a thread name on this platform.
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100149 /// A value of 0 means there is no limit.
150 uint32_t get_max_thread_name_length();
151
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100152 /// Set the name of the current thread. Setting a thread's name can
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100153 /// be helpful for enabling useful diagnostics under a debugger or when
154 /// logging. The level of support for setting a thread's name varies
155 /// wildly across operating systems, and we only make a best effort to
156 /// perform the operation on supported platforms. No indication of success
157 /// or failure is returned.
158 void set_thread_name(const Twine &Name);
159
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100160 /// Get the name of the current thread. The level of support for
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100161 /// getting a thread's name varies wildly across operating systems, and it
162 /// is not even guaranteed that if you can successfully set a thread's name
163 /// that you can later get it back. This function is intended for diagnostic
164 /// purposes, and as with setting a thread's name no indication of whether
165 /// the operation succeeded or failed is returned.
166 void get_thread_name(SmallVectorImpl<char> &Name);
167}
168
169#endif