David Brazdil | 0f672f6 | 2019-12-10 10:32:29 +0000 | [diff] [blame^] | 1 | /* SPDX-License-Identifier: GPL-2.0-only */ |
Andrew Scull | b4b6d4a | 2019-01-02 15:54:55 +0000 | [diff] [blame] | 2 | /* |
| 3 | * PS3 GPU declarations. |
| 4 | * |
| 5 | * Copyright 2009 Sony Corporation |
Andrew Scull | b4b6d4a | 2019-01-02 15:54:55 +0000 | [diff] [blame] | 6 | */ |
| 7 | |
| 8 | #ifndef _ASM_POWERPC_PS3GPU_H |
| 9 | #define _ASM_POWERPC_PS3GPU_H |
| 10 | |
| 11 | #include <linux/mutex.h> |
| 12 | |
| 13 | #include <asm/lv1call.h> |
| 14 | |
| 15 | |
| 16 | #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 |
| 17 | #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 |
| 18 | |
| 19 | #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 |
| 20 | #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 |
| 21 | #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 |
| 22 | #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603 |
| 23 | |
| 24 | #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) |
| 25 | |
| 26 | #define L1GPU_DISPLAY_SYNC_HSYNC 1 |
| 27 | #define L1GPU_DISPLAY_SYNC_VSYNC 2 |
| 28 | |
| 29 | |
| 30 | /* mutex synchronizing GPU accesses and video mode changes */ |
| 31 | extern struct mutex ps3_gpu_mutex; |
| 32 | |
| 33 | |
| 34 | static inline int lv1_gpu_display_sync(u64 context_handle, u64 head, |
| 35 | u64 ddr_offset) |
| 36 | { |
| 37 | return lv1_gpu_context_attribute(context_handle, |
| 38 | L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, |
| 39 | head, ddr_offset, 0, 0); |
| 40 | } |
| 41 | |
| 42 | static inline int lv1_gpu_display_flip(u64 context_handle, u64 head, |
| 43 | u64 ddr_offset) |
| 44 | { |
| 45 | return lv1_gpu_context_attribute(context_handle, |
| 46 | L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, |
| 47 | head, ddr_offset, 0, 0); |
| 48 | } |
| 49 | |
| 50 | static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar, |
| 51 | u64 xdr_size, u64 ioif_offset) |
| 52 | { |
| 53 | return lv1_gpu_context_attribute(context_handle, |
| 54 | L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, |
| 55 | xdr_lpar, xdr_size, ioif_offset, 0); |
| 56 | } |
| 57 | |
| 58 | static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset, |
| 59 | u64 ioif_offset, u64 sync_width, u64 pitch) |
| 60 | { |
| 61 | return lv1_gpu_context_attribute(context_handle, |
| 62 | L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, |
| 63 | ddr_offset, ioif_offset, sync_width, |
| 64 | pitch); |
| 65 | } |
| 66 | |
| 67 | static inline int lv1_gpu_fb_close(u64 context_handle) |
| 68 | { |
| 69 | return lv1_gpu_context_attribute(context_handle, |
| 70 | L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0, |
| 71 | 0, 0, 0); |
| 72 | } |
| 73 | |
| 74 | #endif /* _ASM_POWERPC_PS3GPU_H */ |