v4.19.13 snapshot.
diff --git a/sound/pci/azt3328.c b/sound/pci/azt3328.c
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+/*  azt3328.c - driver for Aztech AZF3328 based soundcards (e.g. PCI168).
+ *  Copyright (C) 2002, 2005 - 2011 by Andreas Mohr <andi AT lisas.de>
+ *
+ *  Framework borrowed from Bart Hartgers's als4000.c.
+ *  Driver developed on PCI168 AP(W) version (PCI rev. 10, subsystem ID 1801),
+ *  found in a Fujitsu-Siemens PC ("Cordant", aluminum case).
+ *  Other versions are:
+ *  PCI168 A(W), sub ID 1800
+ *  PCI168 A/AP, sub ID 8000
+ *  Please give me feedback in case you try my driver with one of these!!
+ *
+ *  Keywords: Windows XP Vista 168nt4-125.zip 168win95-125.zip PCI 168 download
+ *  (XP/Vista do not support this card at all but every Linux distribution
+ *   has very good support out of the box;
+ *   just to make sure that the right people hit this and get to know that,
+ *   despite the high level of Internet ignorance - as usual :-P -
+ *   about very good support for this card - on Linux!)
+ *
+ * GPL LICENSE
+ *  This program is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program; if not, write to the Free Software
+ *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
+ *
+ * NOTES
+ *  Since Aztech does not provide any chipset documentation,
+ *  even on repeated request to various addresses,
+ *  and the answer that was finally given was negative
+ *  (and I was stupid enough to manage to get hold of a PCI168 soundcard
+ *  in the first place >:-P}),
+ *  I was forced to base this driver on reverse engineering
+ *  (3 weeks' worth of evenings filled with driver work).
+ *  (and no, I did NOT go the easy way: to pick up a SB PCI128 for 9 Euros)
+ *
+ *  It is quite likely that the AZF3328 chip is the PCI cousin of the
+ *  AZF3318 ("azt1020 pnp", "MM Pro 16") ISA chip, given very similar specs.
+ *
+ *  The AZF3328 chip (note: AZF3328, *not* AZT3328, that's just the driver name
+ *  for compatibility reasons) from Azfin (joint-venture of Aztech and Fincitec,
+ *  Fincitec acquired by National Semiconductor in 2002, together with the
+ *  Fincitec-related company ARSmikro) has the following features:
+ *
+ *  - compatibility & compliance:
+ *    - Microsoft PC 97 ("PC 97 Hardware Design Guide",
+ *                       http://www.microsoft.com/whdc/archive/pcguides.mspx)
+ *    - Microsoft PC 98 Baseline Audio
+ *    - MPU401 UART
+ *    - Sound Blaster Emulation (DOS Box)
+ *  - builtin AC97 conformant codec (SNR over 80dB)
+ *    Note that "conformant" != "compliant"!! this chip's mixer register layout
+ *    *differs* from the standard AC97 layout:
+ *    they chose to not implement the headphone register (which is not a
+ *    problem since it's merely optional), yet when doing this, they committed
+ *    the grave sin of letting other registers follow immediately instead of
+ *    keeping a headphone dummy register, thereby shifting the mixer register
+ *    addresses illegally. So far unfortunately it looks like the very flexible
+ *    ALSA AC97 support is still not enough to easily compensate for such a
+ *    grave layout violation despite all tweaks and quirks mechanisms it offers.
+ *    Well, not quite: now ac97 layer is much improved (bus-specific ops!),
+ *    thus I was able to implement support - it's actually working quite well.
+ *    An interesting item might be Aztech AMR 2800-W, since it's an AC97
+ *    modem card which might reveal the Aztech-specific codec ID which
+ *    we might want to pretend, too. Dito PCI168's brother, PCI368,
+ *    where the advertising datasheet says it's AC97-based and has a
+ *    Digital Enhanced Game Port.
+ *  - builtin genuine OPL3 - verified to work fine, 20080506
+ *  - full duplex 16bit playback/record at independent sampling rate
+ *  - MPU401 (+ legacy address support, claimed by one official spec sheet)
+ *    FIXME: how to enable legacy addr??
+ *  - game port (legacy address support)
+ *  - builtin DirectInput support, helps reduce CPU overhead (interrupt-driven
+ *    features supported). - See common term "Digital Enhanced Game Port"...
+ *    (probably DirectInput 3.0 spec - confirm)
+ *  - builtin 3D enhancement (said to be YAMAHA Ymersion)
+ *  - built-in General DirectX timer having a 20 bits counter
+ *    with 1us resolution (see below!)
+ *  - I2S serial output port for external DAC
+ *    [FIXME: 3.3V or 5V level? maximum rate is 66.2kHz right?]
+ *  - supports 33MHz PCI spec 2.1, PCI power management 1.0, compliant with ACPI
+ *  - supports hardware volume control
+ *  - single chip low cost solution (128 pin QFP)
+ *  - supports programmable Sub-vendor and Sub-system ID [24C02 SEEPROM chip]
+ *    required for Microsoft's logo compliance (FIXME: where?)
+ *    At least the Trident 4D Wave DX has one bit somewhere
+ *    to enable writes to PCI subsystem VID registers, that should be it.
+ *    This might easily be in extended PCI reg space, since PCI168 also has
+ *    some custom data starting at 0x80. What kind of config settings
+ *    are located in our extended PCI space anyway??
+ *  - PCI168 AP(W) card: power amplifier with 4 Watts/channel at 4 Ohms
+ *    [TDA1517P chip]
+ *
+ *  Note that this driver now is actually *better* than the Windows driver,
+ *  since it additionally supports the card's 1MHz DirectX timer - just try
+ *  the following snd-seq module parameters etc.:
+ *  - options snd-seq seq_default_timer_class=2 seq_default_timer_sclass=0
+ *    seq_default_timer_card=0 seq_client_load=1 seq_default_timer_device=0
+ *    seq_default_timer_subdevice=0 seq_default_timer_resolution=1000000
+ *  - "timidity -iAv -B2,8 -Os -EFreverb=0"
+ *  - "pmidi -p 128:0 jazz.mid"
+ *
+ *  OPL3 hardware playback testing, try something like:
+ *  cat /proc/asound/hwdep
+ *  and
+ *  aconnect -o
+ *  Then use
+ *  sbiload -Dhw:x,y --opl3 /usr/share/sounds/opl3/std.o3 ......./drums.o3
+ *  where x,y is the xx-yy number as given in hwdep.
+ *  Then try
+ *  pmidi -p a:b jazz.mid
+ *  where a:b is the client number plus 0 usually, as given by aconnect above.
+ *  Oh, and make sure to unmute the FM mixer control (doh!)
+ *  NOTE: power use during OPL3 playback is _VERY_ high (70W --> 90W!)
+ *  despite no CPU activity, possibly due to hindering ACPI idling somehow.
+ *  Shouldn't be a problem of the AZF3328 chip itself, I'd hope.
+ *  Higher PCM / FM mixer levels seem to conflict (causes crackling),
+ *  at least sometimes.   Maybe even use with hardware sequencer timer above :)
+ *  adplay/adplug-utils might soon offer hardware-based OPL3 playback, too.
+ *
+ *  Certain PCI versions of this card are susceptible to DMA traffic underruns
+ *  in some systems (resulting in sound crackling/clicking/popping),
+ *  probably because they don't have a DMA FIFO buffer or so.
+ *  Overview (PCI ID/PCI subID/PCI rev.):
+ *  - no DMA crackling on SiS735: 0x50DC/0x1801/16
+ *  - unknown performance: 0x50DC/0x1801/10
+ *    (well, it's not bad on an Athlon 1800 with now very optimized IRQ handler)
+ *
+ *  Crackling happens with VIA chipsets or, in my case, an SiS735, which is
+ *  supposed to be very fast and supposed to get rid of crackling much
+ *  better than a VIA, yet ironically I still get crackling, like many other
+ *  people with the same chipset.
+ *  Possible remedies:
+ *  - use speaker (amplifier) output instead of headphone output
+ *    (in case crackling is due to overloaded output clipping)
+ *  - plug card into a different PCI slot, preferably one that isn't shared
+ *    too much (this helps a lot, but not completely!)
+ *  - get rid of PCI VGA card, use AGP instead
+ *  - upgrade or downgrade BIOS
+ *  - fiddle with PCI latency settings (setpci -v -s BUSID latency_timer=XX)
+ *    Not too helpful.
+ *  - Disable ACPI/power management/"Auto Detect RAM/PCI Clk" in BIOS
+ *
+ * BUGS
+ *  - full-duplex might *still* be problematic, however a recent test was fine
+ *  - (non-bug) "Bass/Treble or 3D settings don't work" - they do get evaluated
+ *    if you set PCM output switch to "pre 3D" instead of "post 3D".
+ *    If this can't be set, then get a mixer application that Isn't Stupid (tm)
+ *    (e.g. kmix, gamix) - unfortunately several are!!
+ *  - locking is not entirely clean, especially the audio stream activity
+ *    ints --> may be racy
+ *  - an _unconnected_ secondary joystick at the gameport will be reported
+ *    to be "active" (floating values, not precisely -1) due to the way we need
+ *    to read the Digital Enhanced Game Port. Not sure whether it is fixable.
+ *
+ * TODO
+ *  - use PCI_VDEVICE
+ *  - verify driver status on x86_64
+ *  - test multi-card driver operation
+ *  - (ab)use 1MHz DirectX timer as kernel clocksource
+ *  - test MPU401 MIDI playback etc.
+ *  - add more power micro-management (disable various units of the card
+ *    as long as they're unused, to improve audio quality and save power).
+ *    However this requires more I/O ports which I haven't figured out yet
+ *    and which thus might not even exist...
+ *    The standard suspend/resume functionality could probably make use of
+ *    some improvement, too...
+ *  - figure out what all unknown port bits are responsible for
+ *  - figure out some cleverly evil scheme to possibly make ALSA AC97 code
+ *    fully accept our quite incompatible ""AC97"" mixer and thus save some
+ *    code (but I'm not too optimistic that doing this is possible at all)
+ *  - use MMIO (memory-mapped I/O)? Slightly faster access, e.g. for gameport.
+ */
+
+#include <linux/io.h>
+#include <linux/init.h>
+#include <linux/bug.h> /* WARN_ONCE */
+#include <linux/pci.h>
+#include <linux/delay.h>
+#include <linux/slab.h>
+#include <linux/gameport.h>
+#include <linux/module.h>
+#include <linux/dma-mapping.h>
+#include <sound/core.h>
+#include <sound/control.h>
+#include <sound/pcm.h>
+#include <sound/rawmidi.h>
+#include <sound/mpu401.h>
+#include <sound/opl3.h>
+#include <sound/initval.h>
+/*
+ * Config switch, to use ALSA's AC97 layer instead of old custom mixer crap.
+ * If the AC97 compatibility parts we needed to implement locally turn out
+ * to work nicely, then remove the old implementation eventually.
+ */
+#define AZF_USE_AC97_LAYER 1
+
+#ifdef AZF_USE_AC97_LAYER
+#include <sound/ac97_codec.h>
+#endif
+#include "azt3328.h"
+
+MODULE_AUTHOR("Andreas Mohr <andi AT lisas.de>");
+MODULE_DESCRIPTION("Aztech AZF3328 (PCI168)");
+MODULE_LICENSE("GPL");
+MODULE_SUPPORTED_DEVICE("{{Aztech,AZF3328}}");
+
+#if IS_REACHABLE(CONFIG_GAMEPORT)
+#define SUPPORT_GAMEPORT 1
+#endif
+
+/* === Debug settings ===
+  Further diagnostic functionality than the settings below
+  does not need to be provided, since one can easily write a POSIX shell script
+  to dump the card's I/O ports (those listed in lspci -v -v):
+  dump()
+  {
+    local descr=$1; local addr=$2; local count=$3
+
+    echo "${descr}: ${count} @ ${addr}:"
+    dd if=/dev/port skip=`printf %d ${addr}` count=${count} bs=1 \
+      2>/dev/null| hexdump -C
+  }
+  and then use something like
+  "dump joy200 0x200 8", "dump mpu388 0x388 4", "dump joy 0xb400 8",
+  "dump codec00 0xa800 32", "dump mixer 0xb800 64", "dump synth 0xbc00 8",
+  possibly within a "while true; do ... sleep 1; done" loop.
+  Tweaking ports could be done using
+  VALSTRING="`printf "%02x" $value`"
+  printf "\x""$VALSTRING"|dd of=/dev/port seek=`printf %d ${addr}` bs=1 \
+    2>/dev/null
+*/
+
+static int index[SNDRV_CARDS] = SNDRV_DEFAULT_IDX;	/* Index 0-MAX */
+module_param_array(index, int, NULL, 0444);
+MODULE_PARM_DESC(index, "Index value for AZF3328 soundcard.");
+
+static char *id[SNDRV_CARDS] = SNDRV_DEFAULT_STR;	/* ID for this card */
+module_param_array(id, charp, NULL, 0444);
+MODULE_PARM_DESC(id, "ID string for AZF3328 soundcard.");
+
+static bool enable[SNDRV_CARDS] = SNDRV_DEFAULT_ENABLE_PNP;	/* Enable this card */
+module_param_array(enable, bool, NULL, 0444);
+MODULE_PARM_DESC(enable, "Enable AZF3328 soundcard.");
+
+static int seqtimer_scaling = 128;
+module_param(seqtimer_scaling, int, 0444);
+MODULE_PARM_DESC(seqtimer_scaling, "Set 1024000Hz sequencer timer scale factor (lockup danger!). Default 128.");
+
+enum snd_azf3328_codec_type {
+  /* warning: fixed indices (also used for bitmask checks!) */
+  AZF_CODEC_PLAYBACK = 0,
+  AZF_CODEC_CAPTURE = 1,
+  AZF_CODEC_I2S_OUT = 2,
+};
+
+struct snd_azf3328_codec_data {
+	unsigned long io_base; /* keep first! (avoid offset calc) */
+	unsigned int dma_base; /* helper to avoid an indirection in hotpath */
+	spinlock_t *lock; /* TODO: convert to our own per-codec lock member */
+	struct snd_pcm_substream *substream;
+	bool running;
+	enum snd_azf3328_codec_type type;
+	const char *name;
+};
+
+struct snd_azf3328 {
+	/* often-used fields towards beginning, then grouped */
+
+	unsigned long ctrl_io; /* usually 0xb000, size 128 */
+	unsigned long game_io;  /* usually 0xb400, size 8 */
+	unsigned long mpu_io;   /* usually 0xb800, size 4 */
+	unsigned long opl3_io; /* usually 0xbc00, size 8 */
+	unsigned long mixer_io; /* usually 0xc000, size 64 */
+
+	spinlock_t reg_lock;
+
+	struct snd_timer *timer;
+
+	struct snd_pcm *pcm[3];
+
+	/* playback, recording and I2S out codecs */
+	struct snd_azf3328_codec_data codecs[3];
+
+#ifdef AZF_USE_AC97_LAYER
+	struct snd_ac97 *ac97;
+#endif
+
+	struct snd_card *card;
+	struct snd_rawmidi *rmidi;
+
+#ifdef SUPPORT_GAMEPORT
+	struct gameport *gameport;
+	u16 axes[4];
+#endif
+
+	struct pci_dev *pci;
+	int irq;
+
+	/* register 0x6a is write-only, thus need to remember setting.
+	 * If we need to add more registers here, then we might try to fold this
+	 * into some transparent combined shadow register handling with
+	 * CONFIG_PM register storage below, but that's slightly difficult. */
+	u16 shadow_reg_ctrl_6AH;
+
+#ifdef CONFIG_PM_SLEEP
+	/* register value containers for power management
+	 * Note: not always full I/O range preserved (similar to Win driver!) */
+	u32 saved_regs_ctrl[AZF_ALIGN(AZF_IO_SIZE_CTRL_PM) / 4];
+	u32 saved_regs_game[AZF_ALIGN(AZF_IO_SIZE_GAME_PM) / 4];
+	u32 saved_regs_mpu[AZF_ALIGN(AZF_IO_SIZE_MPU_PM) / 4];
+	u32 saved_regs_opl3[AZF_ALIGN(AZF_IO_SIZE_OPL3_PM) / 4];
+	u32 saved_regs_mixer[AZF_ALIGN(AZF_IO_SIZE_MIXER_PM) / 4];
+#endif
+};
+
+static const struct pci_device_id snd_azf3328_ids[] = {
+	{ 0x122D, 0x50DC, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 },   /* PCI168/3328 */
+	{ 0x122D, 0x80DA, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 },   /* 3328 */
+	{ 0, }
+};
+
+MODULE_DEVICE_TABLE(pci, snd_azf3328_ids);
+
+
+static int
+snd_azf3328_io_reg_setb(unsigned reg, u8 mask, bool do_set)
+{
+	/* Well, strictly spoken, the inb/outb sequence isn't atomic
+	   and would need locking. However we currently don't care
+	   since it potentially complicates matters. */
+	u8 prev = inb(reg), new;
+
+	new = (do_set) ? (prev|mask) : (prev & ~mask);
+	/* we need to always write the new value no matter whether it differs
+	 * or not, since some register bits don't indicate their setting */
+	outb(new, reg);
+	if (new != prev)
+		return 1;
+
+	return 0;
+}
+
+static inline void
+snd_azf3328_codec_outb(const struct snd_azf3328_codec_data *codec,
+		       unsigned reg,
+		       u8 value
+)
+{
+	outb(value, codec->io_base + reg);
+}
+
+static inline u8
+snd_azf3328_codec_inb(const struct snd_azf3328_codec_data *codec, unsigned reg)
+{
+	return inb(codec->io_base + reg);
+}
+
+static inline void
+snd_azf3328_codec_outw(const struct snd_azf3328_codec_data *codec,
+		       unsigned reg,
+		       u16 value
+)
+{
+	outw(value, codec->io_base + reg);
+}
+
+static inline u16
+snd_azf3328_codec_inw(const struct snd_azf3328_codec_data *codec, unsigned reg)
+{
+	return inw(codec->io_base + reg);
+}
+
+static inline void
+snd_azf3328_codec_outl(const struct snd_azf3328_codec_data *codec,
+		       unsigned reg,
+		       u32 value
+)
+{
+	outl(value, codec->io_base + reg);
+}
+
+static inline void
+snd_azf3328_codec_outl_multi(const struct snd_azf3328_codec_data *codec,
+			     unsigned reg, const void *buffer, int count
+)
+{
+	unsigned long addr = codec->io_base + reg;
+	if (count) {
+		const u32 *buf = buffer;
+		do {
+			outl(*buf++, addr);
+			addr += 4;
+		} while (--count);
+	}
+}
+
+static inline u32
+snd_azf3328_codec_inl(const struct snd_azf3328_codec_data *codec, unsigned reg)
+{
+	return inl(codec->io_base + reg);
+}
+
+static inline void
+snd_azf3328_ctrl_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value)
+{
+	outb(value, chip->ctrl_io + reg);
+}
+
+static inline u8
+snd_azf3328_ctrl_inb(const struct snd_azf3328 *chip, unsigned reg)
+{
+	return inb(chip->ctrl_io + reg);
+}
+
+static inline u16
+snd_azf3328_ctrl_inw(const struct snd_azf3328 *chip, unsigned reg)
+{
+	return inw(chip->ctrl_io + reg);
+}
+
+static inline void
+snd_azf3328_ctrl_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
+{
+	outw(value, chip->ctrl_io + reg);
+}
+
+static inline void
+snd_azf3328_ctrl_outl(const struct snd_azf3328 *chip, unsigned reg, u32 value)
+{
+	outl(value, chip->ctrl_io + reg);
+}
+
+static inline void
+snd_azf3328_game_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value)
+{
+	outb(value, chip->game_io + reg);
+}
+
+static inline void
+snd_azf3328_game_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
+{
+	outw(value, chip->game_io + reg);
+}
+
+static inline u8
+snd_azf3328_game_inb(const struct snd_azf3328 *chip, unsigned reg)
+{
+	return inb(chip->game_io + reg);
+}
+
+static inline u16
+snd_azf3328_game_inw(const struct snd_azf3328 *chip, unsigned reg)
+{
+	return inw(chip->game_io + reg);
+}
+
+static inline void
+snd_azf3328_mixer_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
+{
+	outw(value, chip->mixer_io + reg);
+}
+
+static inline u16
+snd_azf3328_mixer_inw(const struct snd_azf3328 *chip, unsigned reg)
+{
+	return inw(chip->mixer_io + reg);
+}
+
+#define AZF_MUTE_BIT 0x80
+
+static bool
+snd_azf3328_mixer_mute_control(const struct snd_azf3328 *chip,
+			   unsigned reg, bool do_mute
+)
+{
+	unsigned long portbase = chip->mixer_io + reg + 1;
+	bool updated;
+
+	/* the mute bit is on the *second* (i.e. right) register of a
+	 * left/right channel setting */
+	updated = snd_azf3328_io_reg_setb(portbase, AZF_MUTE_BIT, do_mute);
+
+	/* indicate whether it was muted before */
+	return (do_mute) ? !updated : updated;
+}
+
+static inline bool
+snd_azf3328_mixer_mute_control_master(const struct snd_azf3328 *chip,
+			   bool do_mute
+)
+{
+	return snd_azf3328_mixer_mute_control(
+		chip,
+		IDX_MIXER_PLAY_MASTER,
+		do_mute
+	);
+}
+
+static inline bool
+snd_azf3328_mixer_mute_control_pcm(const struct snd_azf3328 *chip,
+			   bool do_mute
+)
+{
+	return snd_azf3328_mixer_mute_control(
+		chip,
+		IDX_MIXER_WAVEOUT,
+		do_mute
+	);
+}
+
+static inline void
+snd_azf3328_mixer_reset(const struct snd_azf3328 *chip)
+{
+	/* reset (close) mixer:
+	 * first mute master volume, then reset
+	 */
+	snd_azf3328_mixer_mute_control_master(chip, 1);
+	snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000);
+}
+
+#ifdef AZF_USE_AC97_LAYER
+
+static inline void
+snd_azf3328_mixer_ac97_map_unsupported(const struct snd_azf3328 *chip,
+				       unsigned short reg, const char *mode)
+{
+	/* need to add some more or less clever emulation? */
+	dev_warn(chip->card->dev,
+		"missing %s emulation for AC97 register 0x%02x!\n",
+		mode, reg);
+}
+
+/*
+ * Need to have _special_ AC97 mixer hardware register index mapper,
+ * to compensate for the issue of a rather AC97-incompatible hardware layout.
+ */
+#define AZF_REG_MASK 0x3f
+#define AZF_AC97_REG_UNSUPPORTED 0x8000
+#define AZF_AC97_REG_REAL_IO_READ 0x4000
+#define AZF_AC97_REG_REAL_IO_WRITE 0x2000
+#define AZF_AC97_REG_REAL_IO_RW \
+	(AZF_AC97_REG_REAL_IO_READ | AZF_AC97_REG_REAL_IO_WRITE)
+#define AZF_AC97_REG_EMU_IO_READ 0x0400
+#define AZF_AC97_REG_EMU_IO_WRITE 0x0200
+#define AZF_AC97_REG_EMU_IO_RW \
+	(AZF_AC97_REG_EMU_IO_READ | AZF_AC97_REG_EMU_IO_WRITE)
+static unsigned short
+snd_azf3328_mixer_ac97_map_reg_idx(unsigned short reg)
+{
+	static const struct {
+		unsigned short azf_reg;
+	} azf_reg_mapper[] = {
+		/* Especially when taking into consideration
+		 * mono/stereo-based sequence of azf vs. AC97 control series,
+		 * it's quite obvious that azf simply got rid
+		 * of the AC97_HEADPHONE control at its intended offset,
+		 * thus shifted _all_ controls by one,
+		 * and _then_ simply added it as an FMSYNTH control at the end,
+		 * to make up for the offset.
+		 * This means we'll have to translate indices here as
+		 * needed and then do some tiny AC97 patch action
+		 * (snd_ac97_rename_vol_ctl() etc.) - that's it.
+		 */
+		{ /* AC97_RESET */ IDX_MIXER_RESET
+			| AZF_AC97_REG_REAL_IO_WRITE
+			| AZF_AC97_REG_EMU_IO_READ },
+		{ /* AC97_MASTER */ IDX_MIXER_PLAY_MASTER },
+		 /* note large shift: AC97_HEADPHONE to IDX_MIXER_FMSYNTH! */
+		{ /* AC97_HEADPHONE */ IDX_MIXER_FMSYNTH },
+		{ /* AC97_MASTER_MONO */ IDX_MIXER_MODEMOUT },
+		{ /* AC97_MASTER_TONE */ IDX_MIXER_BASSTREBLE },
+		{ /* AC97_PC_BEEP */ IDX_MIXER_PCBEEP },
+		{ /* AC97_PHONE */ IDX_MIXER_MODEMIN },
+		{ /* AC97_MIC */ IDX_MIXER_MIC },
+		{ /* AC97_LINE */ IDX_MIXER_LINEIN },
+		{ /* AC97_CD */ IDX_MIXER_CDAUDIO },
+		{ /* AC97_VIDEO */ IDX_MIXER_VIDEO },
+		{ /* AC97_AUX */ IDX_MIXER_AUX },
+		{ /* AC97_PCM */ IDX_MIXER_WAVEOUT },
+		{ /* AC97_REC_SEL */ IDX_MIXER_REC_SELECT },
+		{ /* AC97_REC_GAIN */ IDX_MIXER_REC_VOLUME },
+		{ /* AC97_REC_GAIN_MIC */ AZF_AC97_REG_EMU_IO_RW },
+		{ /* AC97_GENERAL_PURPOSE */ IDX_MIXER_ADVCTL2 },
+		{ /* AC97_3D_CONTROL */ IDX_MIXER_ADVCTL1 },
+	};
+
+	unsigned short reg_azf = AZF_AC97_REG_UNSUPPORTED;
+
+	/* azf3328 supports the low-numbered and low-spec:ed range
+	   of AC97 regs only */
+	if (reg <= AC97_3D_CONTROL) {
+		unsigned short reg_idx = reg / 2;
+		reg_azf = azf_reg_mapper[reg_idx].azf_reg;
+		/* a translation-only entry means it's real read/write: */
+		if (!(reg_azf & ~AZF_REG_MASK))
+			reg_azf |= AZF_AC97_REG_REAL_IO_RW;
+	} else {
+		switch (reg) {
+		case AC97_POWERDOWN:
+			reg_azf = AZF_AC97_REG_EMU_IO_RW;
+			break;
+		case AC97_EXTENDED_ID:
+			reg_azf = AZF_AC97_REG_EMU_IO_READ;
+			break;
+		case AC97_EXTENDED_STATUS:
+			/* I don't know what the h*ll AC97 layer
+			 * would consult this _extended_ register for
+			 * given a base-AC97-advertised card,
+			 * but let's just emulate it anyway :-P
+			 */
+			reg_azf = AZF_AC97_REG_EMU_IO_RW;
+			break;
+		case AC97_VENDOR_ID1:
+		case AC97_VENDOR_ID2:
+			reg_azf = AZF_AC97_REG_EMU_IO_READ;
+			break;
+		}
+	}
+	return reg_azf;
+}
+
+static const unsigned short
+azf_emulated_ac97_caps =
+	AC97_BC_DEDICATED_MIC |
+	AC97_BC_BASS_TREBLE |
+	/* Headphone is an FM Synth control here */
+	AC97_BC_HEADPHONE |
+	/* no AC97_BC_LOUDNESS! */
+	/* mask 0x7c00 is
+	   vendor-specific 3D enhancement
+	   vendor indicator.
+	   Since there actually _is_ an
+	   entry for Aztech Labs
+	   (13), make damn sure
+	   to indicate it. */
+	(13 << 10);
+
+static const unsigned short
+azf_emulated_ac97_powerdown =
+	/* pretend everything to be active */
+		AC97_PD_ADC_STATUS |
+		AC97_PD_DAC_STATUS |
+		AC97_PD_MIXER_STATUS |
+		AC97_PD_VREF_STATUS;
+
+/*
+ * Emulated, _inofficial_ vendor ID
+ * (there might be some devices such as the MR 2800-W
+ * which could reveal the real Aztech AC97 ID).
+ * We choose to use "AZT" prefix, and then use 1 to indicate PCI168
+ * (better don't use 0x68 since there's a PCI368 as well).
+ */
+static const unsigned int
+azf_emulated_ac97_vendor_id = 0x415a5401;
+
+static unsigned short
+snd_azf3328_mixer_ac97_read(struct snd_ac97 *ac97, unsigned short reg_ac97)
+{
+	const struct snd_azf3328 *chip = ac97->private_data;
+	unsigned short reg_azf = snd_azf3328_mixer_ac97_map_reg_idx(reg_ac97);
+	unsigned short reg_val = 0;
+	bool unsupported = false;
+
+	dev_dbg(chip->card->dev, "snd_azf3328_mixer_ac97_read reg_ac97 %u\n",
+		reg_ac97);
+	if (reg_azf & AZF_AC97_REG_UNSUPPORTED)
+		unsupported = true;
+	else {
+		if (reg_azf & AZF_AC97_REG_REAL_IO_READ)
+			reg_val = snd_azf3328_mixer_inw(chip,
+						reg_azf & AZF_REG_MASK);
+		else {
+			/*
+			 * Proceed with dummy I/O read,
+			 * to ensure compatible timing where this may matter.
+			 * (ALSA AC97 layer usually doesn't call I/O functions
+			 * due to intelligent I/O caching anyway)
+			 * Choose a mixer register that's thoroughly unrelated
+			 * to common audio (try to minimize distortion).
+			 */
+			snd_azf3328_mixer_inw(chip, IDX_MIXER_SOMETHING30H);
+		}
+
+		if (reg_azf & AZF_AC97_REG_EMU_IO_READ) {
+			switch (reg_ac97) {
+			case AC97_RESET:
+				reg_val |= azf_emulated_ac97_caps;
+				break;
+			case AC97_POWERDOWN:
+				reg_val |= azf_emulated_ac97_powerdown;
+				break;
+			case AC97_EXTENDED_ID:
+			case AC97_EXTENDED_STATUS:
+				/* AFAICS we simply can't support anything: */
+				reg_val |= 0;
+				break;
+			case AC97_VENDOR_ID1:
+				reg_val = azf_emulated_ac97_vendor_id >> 16;
+				break;
+			case AC97_VENDOR_ID2:
+				reg_val = azf_emulated_ac97_vendor_id & 0xffff;
+				break;
+			default:
+				unsupported = true;
+				break;
+			}
+		}
+	}
+	if (unsupported)
+		snd_azf3328_mixer_ac97_map_unsupported(chip, reg_ac97, "read");
+
+	return reg_val;
+}
+
+static void
+snd_azf3328_mixer_ac97_write(struct snd_ac97 *ac97,
+		     unsigned short reg_ac97, unsigned short val)
+{
+	const struct snd_azf3328 *chip = ac97->private_data;
+	unsigned short reg_azf = snd_azf3328_mixer_ac97_map_reg_idx(reg_ac97);
+	bool unsupported = false;
+
+	dev_dbg(chip->card->dev,
+		"snd_azf3328_mixer_ac97_write reg_ac97 %u val %u\n",
+		reg_ac97, val);
+	if (reg_azf & AZF_AC97_REG_UNSUPPORTED)
+		unsupported = true;
+	else {
+		if (reg_azf & AZF_AC97_REG_REAL_IO_WRITE)
+			snd_azf3328_mixer_outw(
+				chip,
+				reg_azf & AZF_REG_MASK,
+				val
+			);
+		else
+		if (reg_azf & AZF_AC97_REG_EMU_IO_WRITE) {
+			switch (reg_ac97) {
+			case AC97_REC_GAIN_MIC:
+			case AC97_POWERDOWN:
+			case AC97_EXTENDED_STATUS:
+				/*
+				 * Silently swallow these writes.
+				 * Since for most registers our card doesn't
+				 * actually support a comparable feature,
+				 * this is exactly what we should do here.
+				 * The AC97 layer's I/O caching probably
+				 * automatically takes care of all the rest...
+				 * (remembers written values etc.)
+				 */
+				break;
+			default:
+				unsupported = true;
+				break;
+			}
+		}
+	}
+	if (unsupported)
+		snd_azf3328_mixer_ac97_map_unsupported(chip, reg_ac97, "write");
+}
+
+static int
+snd_azf3328_mixer_new(struct snd_azf3328 *chip)
+{
+	struct snd_ac97_bus *bus;
+	struct snd_ac97_template ac97;
+	static struct snd_ac97_bus_ops ops = {
+		.write = snd_azf3328_mixer_ac97_write,
+		.read = snd_azf3328_mixer_ac97_read,
+	};
+	int rc;
+
+	memset(&ac97, 0, sizeof(ac97));
+	ac97.scaps = AC97_SCAP_SKIP_MODEM
+			| AC97_SCAP_AUDIO /* we support audio! */
+			| AC97_SCAP_NO_SPDIF;
+	ac97.private_data = chip;
+	ac97.pci = chip->pci;
+
+	/*
+	 * ALSA's AC97 layer has terrible init crackling issues,
+	 * unfortunately, and since it makes use of AC97_RESET,
+	 * there's no use trying to mute Master Playback proactively.
+	 */
+
+	rc = snd_ac97_bus(chip->card, 0, &ops, NULL, &bus);
+	if (!rc)
+		rc = snd_ac97_mixer(bus, &ac97, &chip->ac97);
+		/*
+		 * Make sure to complain loudly in case of AC97 init failure,
+		 * since failure may happen quite often,
+		 * due to this card being a very quirky AC97 "lookalike".
+		 */
+	if (rc)
+		dev_err(chip->card->dev, "AC97 init failed, err %d!\n", rc);
+
+	/* If we return an error here, then snd_card_free() should
+	 * free up any ac97 codecs that got created, as well as the bus.
+	 */
+	return rc;
+}
+#else /* AZF_USE_AC97_LAYER */
+static void
+snd_azf3328_mixer_write_volume_gradually(const struct snd_azf3328 *chip,
+					 unsigned reg,
+					 unsigned char dst_vol_left,
+					 unsigned char dst_vol_right,
+					 int chan_sel, int delay
+)
+{
+	unsigned long portbase = chip->mixer_io + reg;
+	unsigned char curr_vol_left = 0, curr_vol_right = 0;
+	int left_change = 0, right_change = 0;
+
+	if (chan_sel & SET_CHAN_LEFT) {
+		curr_vol_left  = inb(portbase + 1);
+
+		/* take care of muting flag contained in left channel */
+		if (curr_vol_left & AZF_MUTE_BIT)
+			dst_vol_left |= AZF_MUTE_BIT;
+		else
+			dst_vol_left &= ~AZF_MUTE_BIT;
+
+		left_change = (curr_vol_left > dst_vol_left) ? -1 : 1;
+	}
+
+	if (chan_sel & SET_CHAN_RIGHT) {
+		curr_vol_right = inb(portbase + 0);
+
+		right_change = (curr_vol_right > dst_vol_right) ? -1 : 1;
+	}
+
+	do {
+		if (left_change) {
+			if (curr_vol_left != dst_vol_left) {
+				curr_vol_left += left_change;
+				outb(curr_vol_left, portbase + 1);
+			} else
+			    left_change = 0;
+		}
+		if (right_change) {
+			if (curr_vol_right != dst_vol_right) {
+				curr_vol_right += right_change;
+
+			/* during volume change, the right channel is crackling
+			 * somewhat more than the left channel, unfortunately.
+			 * This seems to be a hardware issue. */
+				outb(curr_vol_right, portbase + 0);
+			} else
+			    right_change = 0;
+		}
+		if (delay)
+			mdelay(delay);
+	} while ((left_change) || (right_change));
+}
+
+/*
+ * general mixer element
+ */
+struct azf3328_mixer_reg {
+	unsigned reg;
+	unsigned int lchan_shift, rchan_shift;
+	unsigned int mask;
+	unsigned int invert: 1;
+	unsigned int stereo: 1;
+	unsigned int enum_c: 4;
+};
+
+#define COMPOSE_MIXER_REG(reg,lchan_shift,rchan_shift,mask,invert,stereo,enum_c) \
+ ((reg) | (lchan_shift << 8) | (rchan_shift << 12) | \
+  (mask << 16) | \
+  (invert << 24) | \
+  (stereo << 25) | \
+  (enum_c << 26))
+
+static void snd_azf3328_mixer_reg_decode(struct azf3328_mixer_reg *r, unsigned long val)
+{
+	r->reg = val & 0xff;
+	r->lchan_shift = (val >> 8) & 0x0f;
+	r->rchan_shift = (val >> 12) & 0x0f;
+	r->mask = (val >> 16) & 0xff;
+	r->invert = (val >> 24) & 1;
+	r->stereo = (val >> 25) & 1;
+	r->enum_c = (val >> 26) & 0x0f;
+}
+
+/*
+ * mixer switches/volumes
+ */
+
+#define AZF3328_MIXER_SWITCH(xname, reg, shift, invert) \
+{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
+  .info = snd_azf3328_info_mixer, \
+  .get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \
+  .private_value = COMPOSE_MIXER_REG(reg, shift, 0, 0x1, invert, 0, 0), \
+}
+
+#define AZF3328_MIXER_VOL_STEREO(xname, reg, mask, invert) \
+{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
+  .info = snd_azf3328_info_mixer, \
+  .get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \
+  .private_value = COMPOSE_MIXER_REG(reg, 8, 0, mask, invert, 1, 0), \
+}
+
+#define AZF3328_MIXER_VOL_MONO(xname, reg, mask, is_right_chan) \
+{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
+  .info = snd_azf3328_info_mixer, \
+  .get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \
+  .private_value = COMPOSE_MIXER_REG(reg, is_right_chan ? 0 : 8, 0, mask, 1, 0, 0), \
+}
+
+#define AZF3328_MIXER_VOL_SPECIAL(xname, reg, mask, shift, invert) \
+{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
+  .info = snd_azf3328_info_mixer, \
+  .get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \
+  .private_value = COMPOSE_MIXER_REG(reg, shift, 0, mask, invert, 0, 0), \
+}
+
+#define AZF3328_MIXER_ENUM(xname, reg, enum_c, shift) \
+{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
+  .info = snd_azf3328_info_mixer_enum, \
+  .get = snd_azf3328_get_mixer_enum, .put = snd_azf3328_put_mixer_enum, \
+  .private_value = COMPOSE_MIXER_REG(reg, shift, 0, 0, 0, 0, enum_c), \
+}
+
+static int
+snd_azf3328_info_mixer(struct snd_kcontrol *kcontrol,
+		       struct snd_ctl_elem_info *uinfo)
+{
+	struct azf3328_mixer_reg reg;
+
+	snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
+	uinfo->type = reg.mask == 1 ?
+		SNDRV_CTL_ELEM_TYPE_BOOLEAN : SNDRV_CTL_ELEM_TYPE_INTEGER;
+	uinfo->count = reg.stereo + 1;
+	uinfo->value.integer.min = 0;
+	uinfo->value.integer.max = reg.mask;
+	return 0;
+}
+
+static int
+snd_azf3328_get_mixer(struct snd_kcontrol *kcontrol,
+		      struct snd_ctl_elem_value *ucontrol)
+{
+	struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol);
+	struct azf3328_mixer_reg reg;
+	u16 oreg, val;
+
+	snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
+
+	oreg = snd_azf3328_mixer_inw(chip, reg.reg);
+	val = (oreg >> reg.lchan_shift) & reg.mask;
+	if (reg.invert)
+		val = reg.mask - val;
+	ucontrol->value.integer.value[0] = val;
+	if (reg.stereo) {
+		val = (oreg >> reg.rchan_shift) & reg.mask;
+		if (reg.invert)
+			val = reg.mask - val;
+		ucontrol->value.integer.value[1] = val;
+	}
+	dev_dbg(chip->card->dev,
+		"get: %02x is %04x -> vol %02lx|%02lx (shift %02d|%02d, mask %02x, inv. %d, stereo %d)\n",
+		reg.reg, oreg,
+		ucontrol->value.integer.value[0], ucontrol->value.integer.value[1],
+		reg.lchan_shift, reg.rchan_shift, reg.mask, reg.invert, reg.stereo);
+	return 0;
+}
+
+static int
+snd_azf3328_put_mixer(struct snd_kcontrol *kcontrol,
+		      struct snd_ctl_elem_value *ucontrol)
+{
+	struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol);
+	struct azf3328_mixer_reg reg;
+	u16 oreg, nreg, val;
+
+	snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
+	oreg = snd_azf3328_mixer_inw(chip, reg.reg);
+	val = ucontrol->value.integer.value[0] & reg.mask;
+	if (reg.invert)
+		val = reg.mask - val;
+	nreg = oreg & ~(reg.mask << reg.lchan_shift);
+	nreg |= (val << reg.lchan_shift);
+	if (reg.stereo) {
+		val = ucontrol->value.integer.value[1] & reg.mask;
+		if (reg.invert)
+			val = reg.mask - val;
+		nreg &= ~(reg.mask << reg.rchan_shift);
+		nreg |= (val << reg.rchan_shift);
+	}
+	if (reg.mask >= 0x07) /* it's a volume control, so better take care */
+		snd_azf3328_mixer_write_volume_gradually(
+			chip, reg.reg, nreg >> 8, nreg & 0xff,
+			/* just set both channels, doesn't matter */
+			SET_CHAN_LEFT|SET_CHAN_RIGHT,
+			0);
+	else
+        	snd_azf3328_mixer_outw(chip, reg.reg, nreg);
+
+	dev_dbg(chip->card->dev,
+		"put: %02x to %02lx|%02lx, oreg %04x; shift %02d|%02d -> nreg %04x; after: %04x\n",
+		reg.reg, ucontrol->value.integer.value[0], ucontrol->value.integer.value[1],
+		oreg, reg.lchan_shift, reg.rchan_shift,
+		nreg, snd_azf3328_mixer_inw(chip, reg.reg));
+	return (nreg != oreg);
+}
+
+static int
+snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol,
+			    struct snd_ctl_elem_info *uinfo)
+{
+	static const char * const texts1[] = {
+		"Mic1", "Mic2"
+	};
+	static const char * const texts2[] = {
+		"Mix", "Mic"
+	};
+	static const char * const texts3[] = {
+		"Mic", "CD", "Video", "Aux",
+		"Line", "Mix", "Mix Mono", "Phone"
+        };
+	static const char * const texts4[] = {
+		"pre 3D", "post 3D"
+        };
+	struct azf3328_mixer_reg reg;
+	const char * const *p = NULL;
+
+	snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
+	if (reg.reg == IDX_MIXER_ADVCTL2) {
+		switch(reg.lchan_shift) {
+		case 8: /* modem out sel */
+			p = texts1;
+			break;
+		case 9: /* mono sel source */
+			p = texts2;
+			break;
+		case 15: /* PCM Out Path */
+			p = texts4;
+			break;
+		}
+	} else if (reg.reg == IDX_MIXER_REC_SELECT)
+		p = texts3;
+
+	return snd_ctl_enum_info(uinfo,
+				 (reg.reg == IDX_MIXER_REC_SELECT) ? 2 : 1,
+				 reg.enum_c, p);
+}
+
+static int
+snd_azf3328_get_mixer_enum(struct snd_kcontrol *kcontrol,
+			   struct snd_ctl_elem_value *ucontrol)
+{
+        struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol);
+	struct azf3328_mixer_reg reg;
+        unsigned short val;
+
+	snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
+	val = snd_azf3328_mixer_inw(chip, reg.reg);
+	if (reg.reg == IDX_MIXER_REC_SELECT) {
+        	ucontrol->value.enumerated.item[0] = (val >> 8) & (reg.enum_c - 1);
+        	ucontrol->value.enumerated.item[1] = (val >> 0) & (reg.enum_c - 1);
+	} else
+        	ucontrol->value.enumerated.item[0] = (val >> reg.lchan_shift) & (reg.enum_c - 1);
+
+	dev_dbg(chip->card->dev,
+		"get_enum: %02x is %04x -> %d|%d (shift %02d, enum_c %d)\n",
+		reg.reg, val, ucontrol->value.enumerated.item[0], ucontrol->value.enumerated.item[1],
+		reg.lchan_shift, reg.enum_c);
+        return 0;
+}
+
+static int
+snd_azf3328_put_mixer_enum(struct snd_kcontrol *kcontrol,
+			   struct snd_ctl_elem_value *ucontrol)
+{
+        struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol);
+	struct azf3328_mixer_reg reg;
+	u16 oreg, nreg, val;
+
+	snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
+	oreg = snd_azf3328_mixer_inw(chip, reg.reg);
+	val = oreg;
+	if (reg.reg == IDX_MIXER_REC_SELECT) {
+        	if (ucontrol->value.enumerated.item[0] > reg.enum_c - 1U ||
+            	ucontrol->value.enumerated.item[1] > reg.enum_c - 1U)
+                	return -EINVAL;
+        	val = (ucontrol->value.enumerated.item[0] << 8) |
+        	      (ucontrol->value.enumerated.item[1] << 0);
+	} else {
+        	if (ucontrol->value.enumerated.item[0] > reg.enum_c - 1U)
+                	return -EINVAL;
+		val &= ~((reg.enum_c - 1) << reg.lchan_shift);
+        	val |= (ucontrol->value.enumerated.item[0] << reg.lchan_shift);
+	}
+	snd_azf3328_mixer_outw(chip, reg.reg, val);
+	nreg = val;
+
+	dev_dbg(chip->card->dev,
+		"put_enum: %02x to %04x, oreg %04x\n", reg.reg, val, oreg);
+	return (nreg != oreg);
+}
+
+static struct snd_kcontrol_new snd_azf3328_mixer_controls[] = {
+	AZF3328_MIXER_SWITCH("Master Playback Switch", IDX_MIXER_PLAY_MASTER, 15, 1),
+	AZF3328_MIXER_VOL_STEREO("Master Playback Volume", IDX_MIXER_PLAY_MASTER, 0x1f, 1),
+	AZF3328_MIXER_SWITCH("PCM Playback Switch", IDX_MIXER_WAVEOUT, 15, 1),
+	AZF3328_MIXER_VOL_STEREO("PCM Playback Volume",
+					IDX_MIXER_WAVEOUT, 0x1f, 1),
+	AZF3328_MIXER_SWITCH("PCM 3D Bypass Playback Switch",
+					IDX_MIXER_ADVCTL2, 7, 1),
+	AZF3328_MIXER_SWITCH("FM Playback Switch", IDX_MIXER_FMSYNTH, 15, 1),
+	AZF3328_MIXER_VOL_STEREO("FM Playback Volume", IDX_MIXER_FMSYNTH, 0x1f, 1),
+	AZF3328_MIXER_SWITCH("CD Playback Switch", IDX_MIXER_CDAUDIO, 15, 1),
+	AZF3328_MIXER_VOL_STEREO("CD Playback Volume", IDX_MIXER_CDAUDIO, 0x1f, 1),
+	AZF3328_MIXER_SWITCH("Capture Switch", IDX_MIXER_REC_VOLUME, 15, 1),
+	AZF3328_MIXER_VOL_STEREO("Capture Volume", IDX_MIXER_REC_VOLUME, 0x0f, 0),
+	AZF3328_MIXER_ENUM("Capture Source", IDX_MIXER_REC_SELECT, 8, 0),
+	AZF3328_MIXER_SWITCH("Mic Playback Switch", IDX_MIXER_MIC, 15, 1),
+	AZF3328_MIXER_VOL_MONO("Mic Playback Volume", IDX_MIXER_MIC, 0x1f, 1),
+	AZF3328_MIXER_SWITCH("Mic Boost (+20dB)", IDX_MIXER_MIC, 6, 0),
+	AZF3328_MIXER_SWITCH("Line Playback Switch", IDX_MIXER_LINEIN, 15, 1),
+	AZF3328_MIXER_VOL_STEREO("Line Playback Volume", IDX_MIXER_LINEIN, 0x1f, 1),
+	AZF3328_MIXER_SWITCH("Beep Playback Switch", IDX_MIXER_PCBEEP, 15, 1),
+	AZF3328_MIXER_VOL_SPECIAL("Beep Playback Volume", IDX_MIXER_PCBEEP, 0x0f, 1, 1),
+	AZF3328_MIXER_SWITCH("Video Playback Switch", IDX_MIXER_VIDEO, 15, 1),
+	AZF3328_MIXER_VOL_STEREO("Video Playback Volume", IDX_MIXER_VIDEO, 0x1f, 1),
+	AZF3328_MIXER_SWITCH("Aux Playback Switch", IDX_MIXER_AUX, 15, 1),
+	AZF3328_MIXER_VOL_STEREO("Aux Playback Volume", IDX_MIXER_AUX, 0x1f, 1),
+	AZF3328_MIXER_SWITCH("Modem Playback Switch", IDX_MIXER_MODEMOUT, 15, 1),
+	AZF3328_MIXER_VOL_MONO("Modem Playback Volume", IDX_MIXER_MODEMOUT, 0x1f, 1),
+	AZF3328_MIXER_SWITCH("Modem Capture Switch", IDX_MIXER_MODEMIN, 15, 1),
+	AZF3328_MIXER_VOL_MONO("Modem Capture Volume", IDX_MIXER_MODEMIN, 0x1f, 1),
+	AZF3328_MIXER_ENUM("Mic Select", IDX_MIXER_ADVCTL2, 2, 8),
+	AZF3328_MIXER_ENUM("Mono Output Select", IDX_MIXER_ADVCTL2, 2, 9),
+	AZF3328_MIXER_ENUM("PCM Output Route", IDX_MIXER_ADVCTL2, 2, 15), /* PCM Out Path, place in front since it controls *both* 3D and Bass/Treble! */
+	AZF3328_MIXER_VOL_SPECIAL("Tone Control - Treble", IDX_MIXER_BASSTREBLE, 0x07, 1, 0),
+	AZF3328_MIXER_VOL_SPECIAL("Tone Control - Bass", IDX_MIXER_BASSTREBLE, 0x07, 9, 0),
+	AZF3328_MIXER_SWITCH("3D Control - Switch", IDX_MIXER_ADVCTL2, 13, 0),
+	AZF3328_MIXER_VOL_SPECIAL("3D Control - Width", IDX_MIXER_ADVCTL1, 0x07, 1, 0), /* "3D Width" */
+	AZF3328_MIXER_VOL_SPECIAL("3D Control - Depth", IDX_MIXER_ADVCTL1, 0x03, 8, 0), /* "Hifi 3D" */
+#if MIXER_TESTING
+	AZF3328_MIXER_SWITCH("0", IDX_MIXER_ADVCTL2, 0, 0),
+	AZF3328_MIXER_SWITCH("1", IDX_MIXER_ADVCTL2, 1, 0),
+	AZF3328_MIXER_SWITCH("2", IDX_MIXER_ADVCTL2, 2, 0),
+	AZF3328_MIXER_SWITCH("3", IDX_MIXER_ADVCTL2, 3, 0),
+	AZF3328_MIXER_SWITCH("4", IDX_MIXER_ADVCTL2, 4, 0),
+	AZF3328_MIXER_SWITCH("5", IDX_MIXER_ADVCTL2, 5, 0),
+	AZF3328_MIXER_SWITCH("6", IDX_MIXER_ADVCTL2, 6, 0),
+	AZF3328_MIXER_SWITCH("7", IDX_MIXER_ADVCTL2, 7, 0),
+	AZF3328_MIXER_SWITCH("8", IDX_MIXER_ADVCTL2, 8, 0),
+	AZF3328_MIXER_SWITCH("9", IDX_MIXER_ADVCTL2, 9, 0),
+	AZF3328_MIXER_SWITCH("10", IDX_MIXER_ADVCTL2, 10, 0),
+	AZF3328_MIXER_SWITCH("11", IDX_MIXER_ADVCTL2, 11, 0),
+	AZF3328_MIXER_SWITCH("12", IDX_MIXER_ADVCTL2, 12, 0),
+	AZF3328_MIXER_SWITCH("13", IDX_MIXER_ADVCTL2, 13, 0),
+	AZF3328_MIXER_SWITCH("14", IDX_MIXER_ADVCTL2, 14, 0),
+	AZF3328_MIXER_SWITCH("15", IDX_MIXER_ADVCTL2, 15, 0),
+#endif
+};
+
+static u16 snd_azf3328_init_values[][2] = {
+        { IDX_MIXER_PLAY_MASTER,	MIXER_MUTE_MASK|0x1f1f },
+        { IDX_MIXER_MODEMOUT,		MIXER_MUTE_MASK|0x1f1f },
+	{ IDX_MIXER_BASSTREBLE,		0x0000 },
+	{ IDX_MIXER_PCBEEP,		MIXER_MUTE_MASK|0x1f1f },
+	{ IDX_MIXER_MODEMIN,		MIXER_MUTE_MASK|0x1f1f },
+	{ IDX_MIXER_MIC,		MIXER_MUTE_MASK|0x001f },
+	{ IDX_MIXER_LINEIN,		MIXER_MUTE_MASK|0x1f1f },
+	{ IDX_MIXER_CDAUDIO,		MIXER_MUTE_MASK|0x1f1f },
+	{ IDX_MIXER_VIDEO,		MIXER_MUTE_MASK|0x1f1f },
+	{ IDX_MIXER_AUX,		MIXER_MUTE_MASK|0x1f1f },
+        { IDX_MIXER_WAVEOUT,		MIXER_MUTE_MASK|0x1f1f },
+        { IDX_MIXER_FMSYNTH,		MIXER_MUTE_MASK|0x1f1f },
+        { IDX_MIXER_REC_VOLUME,		MIXER_MUTE_MASK|0x0707 },
+};
+
+static int
+snd_azf3328_mixer_new(struct snd_azf3328 *chip)
+{
+	struct snd_card *card;
+	const struct snd_kcontrol_new *sw;
+	unsigned int idx;
+	int err;
+
+	if (snd_BUG_ON(!chip || !chip->card))
+		return -EINVAL;
+
+	card = chip->card;
+
+	/* mixer reset */
+	snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000);
+
+	/* mute and zero volume channels */
+	for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_init_values); ++idx) {
+		snd_azf3328_mixer_outw(chip,
+			snd_azf3328_init_values[idx][0],
+			snd_azf3328_init_values[idx][1]);
+	}
+
+	/* add mixer controls */
+	sw = snd_azf3328_mixer_controls;
+	for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_mixer_controls);
+			++idx, ++sw) {
+		if ((err = snd_ctl_add(chip->card, snd_ctl_new1(sw, chip))) < 0)
+			return err;
+	}
+	snd_component_add(card, "AZF3328 mixer");
+	strcpy(card->mixername, "AZF3328 mixer");
+
+	return 0;
+}
+#endif /* AZF_USE_AC97_LAYER */
+
+static int
+snd_azf3328_hw_params(struct snd_pcm_substream *substream,
+				 struct snd_pcm_hw_params *hw_params)
+{
+	return snd_pcm_lib_malloc_pages(substream, params_buffer_bytes(hw_params));
+}
+
+static int
+snd_azf3328_hw_free(struct snd_pcm_substream *substream)
+{
+	snd_pcm_lib_free_pages(substream);
+	return 0;
+}
+
+static void
+snd_azf3328_codec_setfmt(struct snd_azf3328_codec_data *codec,
+			       enum azf_freq_t bitrate,
+			       unsigned int format_width,
+			       unsigned int channels
+)
+{
+	unsigned long flags;
+	u16 val = 0xff00;
+	u8 freq = 0;
+
+	switch (bitrate) {
+	case AZF_FREQ_4000:  freq = SOUNDFORMAT_FREQ_SUSPECTED_4000; break;
+	case AZF_FREQ_4800:  freq = SOUNDFORMAT_FREQ_SUSPECTED_4800; break;
+	case AZF_FREQ_5512:
+		/* the AZF3328 names it "5510" for some strange reason */
+			     freq = SOUNDFORMAT_FREQ_5510; break;
+	case AZF_FREQ_6620:  freq = SOUNDFORMAT_FREQ_6620; break;
+	case AZF_FREQ_8000:  freq = SOUNDFORMAT_FREQ_8000; break;
+	case AZF_FREQ_9600:  freq = SOUNDFORMAT_FREQ_9600; break;
+	case AZF_FREQ_11025: freq = SOUNDFORMAT_FREQ_11025; break;
+	case AZF_FREQ_13240: freq = SOUNDFORMAT_FREQ_SUSPECTED_13240; break;
+	case AZF_FREQ_16000: freq = SOUNDFORMAT_FREQ_16000; break;
+	case AZF_FREQ_22050: freq = SOUNDFORMAT_FREQ_22050; break;
+	case AZF_FREQ_32000: freq = SOUNDFORMAT_FREQ_32000; break;
+	default:
+		snd_printk(KERN_WARNING "unknown bitrate %d, assuming 44.1kHz!\n", bitrate);
+		/* fall-through */
+	case AZF_FREQ_44100: freq = SOUNDFORMAT_FREQ_44100; break;
+	case AZF_FREQ_48000: freq = SOUNDFORMAT_FREQ_48000; break;
+	case AZF_FREQ_66200: freq = SOUNDFORMAT_FREQ_SUSPECTED_66200; break;
+	}
+	/* val = 0xff07; 3m27.993s (65301Hz; -> 64000Hz???) hmm, 66120, 65967, 66123 */
+	/* val = 0xff09; 17m15.098s (13123,478Hz; -> 12000Hz???) hmm, 13237.2Hz? */
+	/* val = 0xff0a; 47m30.599s (4764,891Hz; -> 4800Hz???) yup, 4803Hz */
+	/* val = 0xff0c; 57m0.510s (4010,263Hz; -> 4000Hz???) yup, 4003Hz */
+	/* val = 0xff05; 5m11.556s (... -> 44100Hz) */
+	/* val = 0xff03; 10m21.529s (21872,463Hz; -> 22050Hz???) */
+	/* val = 0xff0f; 20m41.883s (10937,993Hz; -> 11025Hz???) */
+	/* val = 0xff0d; 41m23.135s (5523,600Hz; -> 5512Hz???) */
+	/* val = 0xff0e; 28m30.777s (8017Hz; -> 8000Hz???) */
+
+	val |= freq;
+
+	if (channels == 2)
+		val |= SOUNDFORMAT_FLAG_2CHANNELS;
+
+	if (format_width == 16)
+		val |= SOUNDFORMAT_FLAG_16BIT;
+
+	spin_lock_irqsave(codec->lock, flags);
+
+	/* set bitrate/format */
+	snd_azf3328_codec_outw(codec, IDX_IO_CODEC_SOUNDFORMAT, val);
+
+	/* changing the bitrate/format settings switches off the
+	 * audio output with an annoying click in case of 8/16bit format change
+	 * (maybe shutting down DAC/ADC?), thus immediately
+	 * do some tweaking to reenable it and get rid of the clicking
+	 * (FIXME: yes, it works, but what exactly am I doing here?? :)
+	 * FIXME: does this have some side effects for full-duplex
+	 * or other dramatic side effects? */
+	/* do it for non-capture codecs only */
+	if (codec->type != AZF_CODEC_CAPTURE)
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
+			snd_azf3328_codec_inw(codec, IDX_IO_CODEC_DMA_FLAGS) |
+			DMA_RUN_SOMETHING1 |
+			DMA_RUN_SOMETHING2 |
+			SOMETHING_ALMOST_ALWAYS_SET |
+			DMA_EPILOGUE_SOMETHING |
+			DMA_SOMETHING_ELSE
+		);
+
+	spin_unlock_irqrestore(codec->lock, flags);
+}
+
+static inline void
+snd_azf3328_codec_setfmt_lowpower(struct snd_azf3328_codec_data *codec
+)
+{
+	/* choose lowest frequency for low power consumption.
+	 * While this will cause louder noise due to rather coarse frequency,
+	 * it should never matter since output should always
+	 * get disabled properly when idle anyway. */
+	snd_azf3328_codec_setfmt(codec, AZF_FREQ_4000, 8, 1);
+}
+
+static void
+snd_azf3328_ctrl_reg_6AH_update(struct snd_azf3328 *chip,
+					unsigned bitmask,
+					bool enable
+)
+{
+	bool do_mask = !enable;
+	if (do_mask)
+		chip->shadow_reg_ctrl_6AH |= bitmask;
+	else
+		chip->shadow_reg_ctrl_6AH &= ~bitmask;
+	dev_dbg(chip->card->dev,
+		"6AH_update mask 0x%04x do_mask %d: val 0x%04x\n",
+		bitmask, do_mask, chip->shadow_reg_ctrl_6AH);
+	snd_azf3328_ctrl_outw(chip, IDX_IO_6AH, chip->shadow_reg_ctrl_6AH);
+}
+
+static inline void
+snd_azf3328_ctrl_enable_codecs(struct snd_azf3328 *chip, bool enable)
+{
+	dev_dbg(chip->card->dev, "codec_enable %d\n", enable);
+	/* no idea what exactly is being done here, but I strongly assume it's
+	 * PM related */
+	snd_azf3328_ctrl_reg_6AH_update(
+		chip, IO_6A_PAUSE_PLAYBACK_BIT8, enable
+	);
+}
+
+static void
+snd_azf3328_ctrl_codec_activity(struct snd_azf3328 *chip,
+				enum snd_azf3328_codec_type codec_type,
+				bool enable
+)
+{
+	struct snd_azf3328_codec_data *codec = &chip->codecs[codec_type];
+	bool need_change = (codec->running != enable);
+
+	dev_dbg(chip->card->dev,
+		"codec_activity: %s codec, enable %d, need_change %d\n",
+				codec->name, enable, need_change
+	);
+	if (need_change) {
+		static const struct {
+			enum snd_azf3328_codec_type other1;
+			enum snd_azf3328_codec_type other2;
+		} peer_codecs[3] =
+			{ { AZF_CODEC_CAPTURE, AZF_CODEC_I2S_OUT },
+			  { AZF_CODEC_PLAYBACK, AZF_CODEC_I2S_OUT },
+			  { AZF_CODEC_PLAYBACK, AZF_CODEC_CAPTURE } };
+		bool call_function;
+
+		if (enable)
+			/* if enable codec, call enable_codecs func
+			   to enable codec supply... */
+			call_function = 1;
+		else {
+			/* ...otherwise call enable_codecs func
+			   (which globally shuts down operation of codecs)
+			   only in case the other codecs are currently
+			   not active either! */
+			call_function =
+				((!chip->codecs[peer_codecs[codec_type].other1]
+					.running)
+			     &&  (!chip->codecs[peer_codecs[codec_type].other2]
+					.running));
+		}
+		if (call_function)
+			snd_azf3328_ctrl_enable_codecs(chip, enable);
+
+		/* ...and adjust clock, too
+		 * (reduce noise and power consumption) */
+		if (!enable)
+			snd_azf3328_codec_setfmt_lowpower(codec);
+		codec->running = enable;
+	}
+}
+
+static void
+snd_azf3328_codec_setdmaa(struct snd_azf3328 *chip,
+			  struct snd_azf3328_codec_data *codec,
+			  unsigned long addr,
+			  unsigned int period_bytes,
+			  unsigned int buffer_bytes
+)
+{
+	WARN_ONCE(period_bytes & 1, "odd period length!?\n");
+	WARN_ONCE(buffer_bytes != 2 * period_bytes,
+		 "missed our input expectations! %u vs. %u\n",
+		 buffer_bytes, period_bytes);
+	if (!codec->running) {
+		/* AZF3328 uses a two buffer pointer DMA transfer approach */
+
+		unsigned long flags;
+
+		/* width 32bit (prevent overflow): */
+		u32 area_length;
+		struct codec_setup_io {
+			u32 dma_start_1;
+			u32 dma_start_2;
+			u32 dma_lengths;
+		} __attribute__((packed)) setup_io;
+
+		area_length = buffer_bytes/2;
+
+		setup_io.dma_start_1 = addr;
+		setup_io.dma_start_2 = addr+area_length;
+
+		dev_dbg(chip->card->dev,
+			"setdma: buffers %08x[%u] / %08x[%u], %u, %u\n",
+				setup_io.dma_start_1, area_length,
+				setup_io.dma_start_2, area_length,
+				period_bytes, buffer_bytes);
+
+		/* Hmm, are we really supposed to decrement this by 1??
+		   Most definitely certainly not: configuring full length does
+		   work properly (i.e. likely better), and BTW we
+		   violated possibly differing frame sizes with this...
+
+		area_length--; |* max. index *|
+		*/
+
+		/* build combined I/O buffer length word */
+		setup_io.dma_lengths = (area_length << 16) | (area_length);
+
+		spin_lock_irqsave(codec->lock, flags);
+		snd_azf3328_codec_outl_multi(
+			codec, IDX_IO_CODEC_DMA_START_1, &setup_io, 3
+		);
+		spin_unlock_irqrestore(codec->lock, flags);
+	}
+}
+
+static int
+snd_azf3328_pcm_prepare(struct snd_pcm_substream *substream)
+{
+	struct snd_pcm_runtime *runtime = substream->runtime;
+	struct snd_azf3328_codec_data *codec = runtime->private_data;
+#if 0
+        unsigned int size = snd_pcm_lib_buffer_bytes(substream);
+	unsigned int count = snd_pcm_lib_period_bytes(substream);
+#endif
+
+	codec->dma_base = runtime->dma_addr;
+
+#if 0
+	snd_azf3328_codec_setfmt(codec,
+		runtime->rate,
+		snd_pcm_format_width(runtime->format),
+		runtime->channels);
+	snd_azf3328_codec_setdmaa(chip, codec,
+					runtime->dma_addr, count, size);
+#endif
+	return 0;
+}
+
+static int
+snd_azf3328_pcm_trigger(struct snd_pcm_substream *substream, int cmd)
+{
+	struct snd_azf3328 *chip = snd_pcm_substream_chip(substream);
+	struct snd_pcm_runtime *runtime = substream->runtime;
+	struct snd_azf3328_codec_data *codec = runtime->private_data;
+	int result = 0;
+	u16 flags1;
+	bool previously_muted = false;
+	bool is_main_mixer_playback_codec = (AZF_CODEC_PLAYBACK == codec->type);
+
+	switch (cmd) {
+	case SNDRV_PCM_TRIGGER_START:
+		dev_dbg(chip->card->dev, "START PCM %s\n", codec->name);
+
+		if (is_main_mixer_playback_codec) {
+			/* mute WaveOut (avoid clicking during setup) */
+			previously_muted =
+				snd_azf3328_mixer_mute_control_pcm(
+						chip, 1
+				);
+		}
+
+		snd_azf3328_codec_setfmt(codec,
+			runtime->rate,
+			snd_pcm_format_width(runtime->format),
+			runtime->channels);
+
+		spin_lock(codec->lock);
+		/* first, remember current value: */
+		flags1 = snd_azf3328_codec_inw(codec, IDX_IO_CODEC_DMA_FLAGS);
+
+		/* stop transfer */
+		flags1 &= ~DMA_RESUME;
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
+
+		/* FIXME: clear interrupts or what??? */
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_IRQTYPE, 0xffff);
+		spin_unlock(codec->lock);
+
+		snd_azf3328_codec_setdmaa(chip, codec, runtime->dma_addr,
+			snd_pcm_lib_period_bytes(substream),
+			snd_pcm_lib_buffer_bytes(substream)
+		);
+
+		spin_lock(codec->lock);
+#ifdef WIN9X
+		/* FIXME: enable playback/recording??? */
+		flags1 |= DMA_RUN_SOMETHING1 | DMA_RUN_SOMETHING2;
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
+
+		/* start transfer again */
+		/* FIXME: what is this value (0x0010)??? */
+		flags1 |= DMA_RESUME | DMA_EPILOGUE_SOMETHING;
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
+#else /* NT4 */
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
+			0x0000);
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
+			DMA_RUN_SOMETHING1);
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
+			DMA_RUN_SOMETHING1 |
+			DMA_RUN_SOMETHING2);
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
+			DMA_RESUME |
+			SOMETHING_ALMOST_ALWAYS_SET |
+			DMA_EPILOGUE_SOMETHING |
+			DMA_SOMETHING_ELSE);
+#endif
+		spin_unlock(codec->lock);
+		snd_azf3328_ctrl_codec_activity(chip, codec->type, 1);
+
+		if (is_main_mixer_playback_codec) {
+			/* now unmute WaveOut */
+			if (!previously_muted)
+				snd_azf3328_mixer_mute_control_pcm(
+						chip, 0
+				);
+		}
+
+		dev_dbg(chip->card->dev, "PCM STARTED %s\n", codec->name);
+		break;
+	case SNDRV_PCM_TRIGGER_RESUME:
+		dev_dbg(chip->card->dev, "PCM RESUME %s\n", codec->name);
+		/* resume codec if we were active */
+		spin_lock(codec->lock);
+		if (codec->running)
+			snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
+				snd_azf3328_codec_inw(
+					codec, IDX_IO_CODEC_DMA_FLAGS
+				) | DMA_RESUME
+			);
+		spin_unlock(codec->lock);
+		break;
+	case SNDRV_PCM_TRIGGER_STOP:
+		dev_dbg(chip->card->dev, "PCM STOP %s\n", codec->name);
+
+		if (is_main_mixer_playback_codec) {
+			/* mute WaveOut (avoid clicking during setup) */
+			previously_muted =
+				snd_azf3328_mixer_mute_control_pcm(
+						chip, 1
+				);
+		}
+
+		spin_lock(codec->lock);
+		/* first, remember current value: */
+		flags1 = snd_azf3328_codec_inw(codec, IDX_IO_CODEC_DMA_FLAGS);
+
+		/* stop transfer */
+		flags1 &= ~DMA_RESUME;
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
+
+		/* hmm, is this really required? we're resetting the same bit
+		 * immediately thereafter... */
+		flags1 |= DMA_RUN_SOMETHING1;
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
+
+		flags1 &= ~DMA_RUN_SOMETHING1;
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
+		spin_unlock(codec->lock);
+		snd_azf3328_ctrl_codec_activity(chip, codec->type, 0);
+
+		if (is_main_mixer_playback_codec) {
+			/* now unmute WaveOut */
+			if (!previously_muted)
+				snd_azf3328_mixer_mute_control_pcm(
+						chip, 0
+				);
+		}
+
+		dev_dbg(chip->card->dev, "PCM STOPPED %s\n", codec->name);
+		break;
+	case SNDRV_PCM_TRIGGER_SUSPEND:
+		dev_dbg(chip->card->dev, "PCM SUSPEND %s\n", codec->name);
+		/* make sure codec is stopped */
+		snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
+			snd_azf3328_codec_inw(
+				codec, IDX_IO_CODEC_DMA_FLAGS
+			) & ~DMA_RESUME
+		);
+		break;
+        case SNDRV_PCM_TRIGGER_PAUSE_PUSH:
+		WARN(1, "FIXME: SNDRV_PCM_TRIGGER_PAUSE_PUSH NIY!\n");
+                break;
+        case SNDRV_PCM_TRIGGER_PAUSE_RELEASE:
+		WARN(1, "FIXME: SNDRV_PCM_TRIGGER_PAUSE_RELEASE NIY!\n");
+                break;
+        default:
+		WARN(1, "FIXME: unknown trigger mode!\n");
+                return -EINVAL;
+	}
+
+	return result;
+}
+
+static snd_pcm_uframes_t
+snd_azf3328_pcm_pointer(struct snd_pcm_substream *substream
+)
+{
+	const struct snd_azf3328_codec_data *codec =
+		substream->runtime->private_data;
+	unsigned long result;
+	snd_pcm_uframes_t frmres;
+
+	result = snd_azf3328_codec_inl(codec, IDX_IO_CODEC_DMA_CURRPOS);
+
+	/* calculate offset */
+#ifdef QUERY_HARDWARE
+	result -= snd_azf3328_codec_inl(codec, IDX_IO_CODEC_DMA_START_1);
+#else
+	result -= codec->dma_base;
+#endif
+	frmres = bytes_to_frames( substream->runtime, result);
+	dev_dbg(substream->pcm->card->dev, "%08li %s @ 0x%8lx, frames %8ld\n",
+		jiffies, codec->name, result, frmres);
+	return frmres;
+}
+
+/******************************************************************/
+
+#ifdef SUPPORT_GAMEPORT
+static inline void
+snd_azf3328_gameport_irq_enable(struct snd_azf3328 *chip,
+				bool enable
+)
+{
+	snd_azf3328_io_reg_setb(
+		chip->game_io+IDX_GAME_HWCONFIG,
+		GAME_HWCFG_IRQ_ENABLE,
+		enable
+	);
+}
+
+static inline void
+snd_azf3328_gameport_legacy_address_enable(struct snd_azf3328 *chip,
+					   bool enable
+)
+{
+	snd_azf3328_io_reg_setb(
+		chip->game_io+IDX_GAME_HWCONFIG,
+		GAME_HWCFG_LEGACY_ADDRESS_ENABLE,
+		enable
+	);
+}
+
+static void
+snd_azf3328_gameport_set_counter_frequency(struct snd_azf3328 *chip,
+					   unsigned int freq_cfg
+)
+{
+	snd_azf3328_io_reg_setb(
+		chip->game_io+IDX_GAME_HWCONFIG,
+		0x02,
+		(freq_cfg & 1) != 0
+	);
+	snd_azf3328_io_reg_setb(
+		chip->game_io+IDX_GAME_HWCONFIG,
+		0x04,
+		(freq_cfg & 2) != 0
+	);
+}
+
+static inline void
+snd_azf3328_gameport_axis_circuit_enable(struct snd_azf3328 *chip, bool enable)
+{
+	snd_azf3328_ctrl_reg_6AH_update(
+		chip, IO_6A_SOMETHING2_GAMEPORT, enable
+	);
+}
+
+static inline void
+snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip)
+{
+	/*
+	 * skeleton handler only
+	 * (we do not want axis reading in interrupt handler - too much load!)
+	 */
+	dev_dbg(chip->card->dev, "gameport irq\n");
+
+	 /* this should ACK the gameport IRQ properly, hopefully. */
+	snd_azf3328_game_inw(chip, IDX_GAME_AXIS_VALUE);
+}
+
+static int
+snd_azf3328_gameport_open(struct gameport *gameport, int mode)
+{
+	struct snd_azf3328 *chip = gameport_get_port_data(gameport);
+	int res;
+
+	dev_dbg(chip->card->dev, "gameport_open, mode %d\n", mode);
+	switch (mode) {
+	case GAMEPORT_MODE_COOKED:
+	case GAMEPORT_MODE_RAW:
+		res = 0;
+		break;
+	default:
+		res = -1;
+		break;
+	}
+
+	snd_azf3328_gameport_set_counter_frequency(chip,
+				GAME_HWCFG_ADC_COUNTER_FREQ_STD);
+	snd_azf3328_gameport_axis_circuit_enable(chip, (res == 0));
+
+	return res;
+}
+
+static void
+snd_azf3328_gameport_close(struct gameport *gameport)
+{
+	struct snd_azf3328 *chip = gameport_get_port_data(gameport);
+
+	dev_dbg(chip->card->dev, "gameport_close\n");
+	snd_azf3328_gameport_set_counter_frequency(chip,
+				GAME_HWCFG_ADC_COUNTER_FREQ_1_200);
+	snd_azf3328_gameport_axis_circuit_enable(chip, 0);
+}
+
+static int
+snd_azf3328_gameport_cooked_read(struct gameport *gameport,
+				 int *axes,
+				 int *buttons
+)
+{
+	struct snd_azf3328 *chip = gameport_get_port_data(gameport);
+	int i;
+	u8 val;
+	unsigned long flags;
+
+	if (snd_BUG_ON(!chip))
+		return 0;
+
+	spin_lock_irqsave(&chip->reg_lock, flags);
+	val = snd_azf3328_game_inb(chip, IDX_GAME_LEGACY_COMPATIBLE);
+	*buttons = (~(val) >> 4) & 0xf;
+
+	/* ok, this one is a bit dirty: cooked_read is being polled by a timer,
+	 * thus we're atomic and cannot actively wait in here
+	 * (which would be useful for us since it probably would be better
+	 * to trigger a measurement in here, then wait a short amount of
+	 * time until it's finished, then read values of _this_ measurement).
+	 *
+	 * Thus we simply resort to reading values if they're available already
+	 * and trigger the next measurement.
+	 */
+
+	val = snd_azf3328_game_inb(chip, IDX_GAME_AXES_CONFIG);
+	if (val & GAME_AXES_SAMPLING_READY) {
+		for (i = 0; i < ARRAY_SIZE(chip->axes); ++i) {
+			/* configure the axis to read */
+			val = (i << 4) | 0x0f;
+			snd_azf3328_game_outb(chip, IDX_GAME_AXES_CONFIG, val);
+
+			chip->axes[i] = snd_azf3328_game_inw(
+						chip, IDX_GAME_AXIS_VALUE
+					);
+		}
+	}
+
+	/* trigger next sampling of axes, to be evaluated the next time we
+	 * enter this function */
+
+	/* for some very, very strange reason we cannot enable
+	 * Measurement Ready monitoring for all axes here,
+	 * at least not when only one joystick connected */
+	val = 0x03; /* we're able to monitor axes 1 and 2 only */
+	snd_azf3328_game_outb(chip, IDX_GAME_AXES_CONFIG, val);
+
+	snd_azf3328_game_outw(chip, IDX_GAME_AXIS_VALUE, 0xffff);
+	spin_unlock_irqrestore(&chip->reg_lock, flags);
+
+	for (i = 0; i < ARRAY_SIZE(chip->axes); i++) {
+		axes[i] = chip->axes[i];
+		if (axes[i] == 0xffff)
+			axes[i] = -1;
+	}
+
+	dev_dbg(chip->card->dev, "cooked_read: axes %d %d %d %d buttons %d\n",
+		axes[0], axes[1], axes[2], axes[3], *buttons);
+
+	return 0;
+}
+
+static int
+snd_azf3328_gameport(struct snd_azf3328 *chip, int dev)
+{
+	struct gameport *gp;
+
+	chip->gameport = gp = gameport_allocate_port();
+	if (!gp) {
+		dev_err(chip->card->dev, "cannot alloc memory for gameport\n");
+		return -ENOMEM;
+	}
+
+	gameport_set_name(gp, "AZF3328 Gameport");
+	gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
+	gameport_set_dev_parent(gp, &chip->pci->dev);
+	gp->io = chip->game_io;
+	gameport_set_port_data(gp, chip);
+
+	gp->open = snd_azf3328_gameport_open;
+	gp->close = snd_azf3328_gameport_close;
+	gp->fuzz = 16; /* seems ok */
+	gp->cooked_read = snd_azf3328_gameport_cooked_read;
+
+	/* DISABLE legacy address: we don't need it! */
+	snd_azf3328_gameport_legacy_address_enable(chip, 0);
+
+	snd_azf3328_gameport_set_counter_frequency(chip,
+				GAME_HWCFG_ADC_COUNTER_FREQ_1_200);
+	snd_azf3328_gameport_axis_circuit_enable(chip, 0);
+
+	gameport_register_port(chip->gameport);
+
+	return 0;
+}
+
+static void
+snd_azf3328_gameport_free(struct snd_azf3328 *chip)
+{
+	if (chip->gameport) {
+		gameport_unregister_port(chip->gameport);
+		chip->gameport = NULL;
+	}
+	snd_azf3328_gameport_irq_enable(chip, 0);
+}
+#else
+static inline int
+snd_azf3328_gameport(struct snd_azf3328 *chip, int dev) { return -ENOSYS; }
+static inline void
+snd_azf3328_gameport_free(struct snd_azf3328 *chip) { }
+static inline void
+snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip)
+{
+	dev_warn(chip->card->dev, "huh, game port IRQ occurred!?\n");
+}
+#endif /* SUPPORT_GAMEPORT */
+
+/******************************************************************/
+
+static inline void
+snd_azf3328_irq_log_unknown_type(struct snd_azf3328 *chip, u8 which)
+{
+	dev_dbg(chip->card->dev,
+		"unknown IRQ type (%x) occurred, please report!\n",
+		which);
+}
+
+static inline void
+snd_azf3328_pcm_interrupt(struct snd_azf3328 *chip,
+			  const struct snd_azf3328_codec_data *first_codec,
+			  u8 status
+)
+{
+	u8 which;
+	enum snd_azf3328_codec_type codec_type;
+	const struct snd_azf3328_codec_data *codec = first_codec;
+
+	for (codec_type = AZF_CODEC_PLAYBACK;
+		 codec_type <= AZF_CODEC_I2S_OUT;
+			 ++codec_type, ++codec) {
+
+		/* skip codec if there's no interrupt for it */
+		if (!(status & (1 << codec_type)))
+			continue;
+
+		spin_lock(codec->lock);
+		which = snd_azf3328_codec_inb(codec, IDX_IO_CODEC_IRQTYPE);
+		/* ack all IRQ types immediately */
+		snd_azf3328_codec_outb(codec, IDX_IO_CODEC_IRQTYPE, which);
+		spin_unlock(codec->lock);
+
+		if (codec->substream) {
+			snd_pcm_period_elapsed(codec->substream);
+			dev_dbg(chip->card->dev, "%s period done (#%x), @ %x\n",
+				codec->name,
+				which,
+				snd_azf3328_codec_inl(
+					codec, IDX_IO_CODEC_DMA_CURRPOS));
+		} else
+			dev_warn(chip->card->dev, "irq handler problem!\n");
+		if (which & IRQ_SOMETHING)
+			snd_azf3328_irq_log_unknown_type(chip, which);
+	}
+}
+
+static irqreturn_t
+snd_azf3328_interrupt(int irq, void *dev_id)
+{
+	struct snd_azf3328 *chip = dev_id;
+	u8 status;
+	static unsigned long irq_count;
+
+	status = snd_azf3328_ctrl_inb(chip, IDX_IO_IRQSTATUS);
+
+        /* fast path out, to ease interrupt sharing */
+	if (!(status &
+		(IRQ_PLAYBACK|IRQ_RECORDING|IRQ_I2S_OUT
+		|IRQ_GAMEPORT|IRQ_MPU401|IRQ_TIMER)
+	))
+		return IRQ_NONE; /* must be interrupt for another device */
+
+	dev_dbg(chip->card->dev,
+		"irq_count %ld! IDX_IO_IRQSTATUS %04x\n",
+			irq_count++ /* debug-only */,
+			status);
+
+	if (status & IRQ_TIMER) {
+		/* dev_dbg(chip->card->dev, "timer %ld\n",
+			snd_azf3328_codec_inl(chip, IDX_IO_TIMER_VALUE)
+				& TIMER_VALUE_MASK
+		); */
+		if (chip->timer)
+			snd_timer_interrupt(chip->timer, chip->timer->sticks);
+		/* ACK timer */
+                spin_lock(&chip->reg_lock);
+		snd_azf3328_ctrl_outb(chip, IDX_IO_TIMER_VALUE + 3, 0x07);
+		spin_unlock(&chip->reg_lock);
+		dev_dbg(chip->card->dev, "timer IRQ\n");
+	}
+
+	if (status & (IRQ_PLAYBACK|IRQ_RECORDING|IRQ_I2S_OUT))
+		snd_azf3328_pcm_interrupt(chip, chip->codecs, status);
+
+	if (status & IRQ_GAMEPORT)
+		snd_azf3328_gameport_interrupt(chip);
+
+	/* MPU401 has less critical IRQ requirements
+	 * than timer and playback/recording, right? */
+	if (status & IRQ_MPU401) {
+		snd_mpu401_uart_interrupt(irq, chip->rmidi->private_data);
+
+		/* hmm, do we have to ack the IRQ here somehow?
+		 * If so, then I don't know how yet... */
+		dev_dbg(chip->card->dev, "MPU401 IRQ\n");
+	}
+	return IRQ_HANDLED;
+}
+
+/*****************************************************************/
+
+/* as long as we think we have identical snd_pcm_hardware parameters
+   for playback, capture and i2s out, we can use the same physical struct
+   since the struct is simply being copied into a member.
+*/
+static const struct snd_pcm_hardware snd_azf3328_hardware =
+{
+	/* FIXME!! Correct? */
+	.info =			SNDRV_PCM_INFO_MMAP |
+				SNDRV_PCM_INFO_INTERLEAVED |
+				SNDRV_PCM_INFO_MMAP_VALID,
+	.formats =		SNDRV_PCM_FMTBIT_S8 |
+				SNDRV_PCM_FMTBIT_U8 |
+				SNDRV_PCM_FMTBIT_S16_LE |
+				SNDRV_PCM_FMTBIT_U16_LE,
+	.rates =		SNDRV_PCM_RATE_5512 |
+				SNDRV_PCM_RATE_8000_48000 |
+				SNDRV_PCM_RATE_KNOT,
+	.rate_min =		AZF_FREQ_4000,
+	.rate_max =		AZF_FREQ_66200,
+	.channels_min =		1,
+	.channels_max =		2,
+	.buffer_bytes_max =	(64*1024),
+	.period_bytes_min =	1024,
+	.period_bytes_max =	(32*1024),
+	/* We simply have two DMA areas (instead of a list of descriptors
+	   such as other cards); I believe that this is a fixed hardware
+	   attribute and there isn't much driver magic to be done to expand it.
+	   Thus indicate that we have at least and at most 2 periods. */
+	.periods_min =		2,
+	.periods_max =		2,
+	/* FIXME: maybe that card actually has a FIFO?
+	 * Hmm, it seems newer revisions do have one, but we still don't know
+	 * its size... */
+	.fifo_size =		0,
+};
+
+
+static const unsigned int snd_azf3328_fixed_rates[] = {
+	AZF_FREQ_4000,
+	AZF_FREQ_4800,
+	AZF_FREQ_5512,
+	AZF_FREQ_6620,
+	AZF_FREQ_8000,
+	AZF_FREQ_9600,
+	AZF_FREQ_11025,
+	AZF_FREQ_13240,
+	AZF_FREQ_16000,
+	AZF_FREQ_22050,
+	AZF_FREQ_32000,
+	AZF_FREQ_44100,
+	AZF_FREQ_48000,
+	AZF_FREQ_66200
+};
+
+static const struct snd_pcm_hw_constraint_list snd_azf3328_hw_constraints_rates = {
+	.count = ARRAY_SIZE(snd_azf3328_fixed_rates),
+	.list = snd_azf3328_fixed_rates,
+	.mask = 0,
+};
+
+/*****************************************************************/
+
+static int
+snd_azf3328_pcm_open(struct snd_pcm_substream *substream,
+		     enum snd_azf3328_codec_type codec_type
+)
+{
+	struct snd_azf3328 *chip = snd_pcm_substream_chip(substream);
+	struct snd_pcm_runtime *runtime = substream->runtime;
+	struct snd_azf3328_codec_data *codec = &chip->codecs[codec_type];
+
+	codec->substream = substream;
+
+	/* same parameters for all our codecs - at least we think so... */
+	runtime->hw = snd_azf3328_hardware;
+
+	snd_pcm_hw_constraint_list(runtime, 0, SNDRV_PCM_HW_PARAM_RATE,
+				   &snd_azf3328_hw_constraints_rates);
+	runtime->private_data = codec;
+	return 0;
+}
+
+static int
+snd_azf3328_pcm_playback_open(struct snd_pcm_substream *substream)
+{
+	return snd_azf3328_pcm_open(substream, AZF_CODEC_PLAYBACK);
+}
+
+static int
+snd_azf3328_pcm_capture_open(struct snd_pcm_substream *substream)
+{
+	return snd_azf3328_pcm_open(substream, AZF_CODEC_CAPTURE);
+}
+
+static int
+snd_azf3328_pcm_i2s_out_open(struct snd_pcm_substream *substream)
+{
+	return snd_azf3328_pcm_open(substream, AZF_CODEC_I2S_OUT);
+}
+
+static int
+snd_azf3328_pcm_close(struct snd_pcm_substream *substream
+)
+{
+	struct snd_azf3328_codec_data *codec =
+		substream->runtime->private_data;
+
+	codec->substream = NULL;
+	return 0;
+}
+
+/******************************************************************/
+
+static const struct snd_pcm_ops snd_azf3328_playback_ops = {
+	.open =		snd_azf3328_pcm_playback_open,
+	.close =	snd_azf3328_pcm_close,
+	.ioctl =	snd_pcm_lib_ioctl,
+	.hw_params =	snd_azf3328_hw_params,
+	.hw_free =	snd_azf3328_hw_free,
+	.prepare =	snd_azf3328_pcm_prepare,
+	.trigger =	snd_azf3328_pcm_trigger,
+	.pointer =	snd_azf3328_pcm_pointer
+};
+
+static const struct snd_pcm_ops snd_azf3328_capture_ops = {
+	.open =		snd_azf3328_pcm_capture_open,
+	.close =	snd_azf3328_pcm_close,
+	.ioctl =	snd_pcm_lib_ioctl,
+	.hw_params =	snd_azf3328_hw_params,
+	.hw_free =	snd_azf3328_hw_free,
+	.prepare =	snd_azf3328_pcm_prepare,
+	.trigger =	snd_azf3328_pcm_trigger,
+	.pointer =	snd_azf3328_pcm_pointer
+};
+
+static const struct snd_pcm_ops snd_azf3328_i2s_out_ops = {
+	.open =		snd_azf3328_pcm_i2s_out_open,
+	.close =	snd_azf3328_pcm_close,
+	.ioctl =	snd_pcm_lib_ioctl,
+	.hw_params =	snd_azf3328_hw_params,
+	.hw_free =	snd_azf3328_hw_free,
+	.prepare =	snd_azf3328_pcm_prepare,
+	.trigger =	snd_azf3328_pcm_trigger,
+	.pointer =	snd_azf3328_pcm_pointer
+};
+
+static int
+snd_azf3328_pcm(struct snd_azf3328 *chip)
+{
+	/* pcm devices */
+	enum { AZF_PCMDEV_STD, AZF_PCMDEV_I2S_OUT, NUM_AZF_PCMDEVS };
+
+	struct snd_pcm *pcm;
+	int err;
+
+	err = snd_pcm_new(chip->card, "AZF3328 DSP", AZF_PCMDEV_STD,
+								1, 1, &pcm);
+	if (err < 0)
+		return err;
+	snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_PLAYBACK,
+						&snd_azf3328_playback_ops);
+	snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_CAPTURE,
+						&snd_azf3328_capture_ops);
+
+	pcm->private_data = chip;
+	pcm->info_flags = 0;
+	strcpy(pcm->name, chip->card->shortname);
+	/* same pcm object for playback/capture (see snd_pcm_new() above) */
+	chip->pcm[AZF_CODEC_PLAYBACK] = pcm;
+	chip->pcm[AZF_CODEC_CAPTURE] = pcm;
+
+	snd_pcm_lib_preallocate_pages_for_all(pcm, SNDRV_DMA_TYPE_DEV,
+						snd_dma_pci_data(chip->pci),
+							64*1024, 64*1024);
+
+	err = snd_pcm_new(chip->card, "AZF3328 I2S OUT", AZF_PCMDEV_I2S_OUT,
+								1, 0, &pcm);
+	if (err < 0)
+		return err;
+	snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_PLAYBACK,
+						&snd_azf3328_i2s_out_ops);
+
+	pcm->private_data = chip;
+	pcm->info_flags = 0;
+	strcpy(pcm->name, chip->card->shortname);
+	chip->pcm[AZF_CODEC_I2S_OUT] = pcm;
+
+	snd_pcm_lib_preallocate_pages_for_all(pcm, SNDRV_DMA_TYPE_DEV,
+						snd_dma_pci_data(chip->pci),
+							64*1024, 64*1024);
+
+	return 0;
+}
+
+/******************************************************************/
+
+/*** NOTE: the physical timer resolution actually is 1024000 ticks per second
+ *** (probably derived from main crystal via a divider of 24),
+ *** but announcing those attributes to user-space would make programs
+ *** configure the timer to a 1 tick value, resulting in an absolutely fatal
+ *** timer IRQ storm.
+ *** Thus I chose to announce a down-scaled virtual timer to the outside and
+ *** calculate real timer countdown values internally.
+ *** (the scale factor can be set via module parameter "seqtimer_scaling").
+ ***/
+
+static int
+snd_azf3328_timer_start(struct snd_timer *timer)
+{
+	struct snd_azf3328 *chip;
+	unsigned long flags;
+	unsigned int delay;
+
+	chip = snd_timer_chip(timer);
+	delay = ((timer->sticks * seqtimer_scaling) - 1) & TIMER_VALUE_MASK;
+	if (delay < 49) {
+		/* uhoh, that's not good, since user-space won't know about
+		 * this timing tweak
+		 * (we need to do it to avoid a lockup, though) */
+
+		dev_dbg(chip->card->dev, "delay was too low (%d)!\n", delay);
+		delay = 49; /* minimum time is 49 ticks */
+	}
+	dev_dbg(chip->card->dev, "setting timer countdown value %d\n", delay);
+	delay |= TIMER_COUNTDOWN_ENABLE | TIMER_IRQ_ENABLE;
+	spin_lock_irqsave(&chip->reg_lock, flags);
+	snd_azf3328_ctrl_outl(chip, IDX_IO_TIMER_VALUE, delay);
+	spin_unlock_irqrestore(&chip->reg_lock, flags);
+	return 0;
+}
+
+static int
+snd_azf3328_timer_stop(struct snd_timer *timer)
+{
+	struct snd_azf3328 *chip;
+	unsigned long flags;
+
+	chip = snd_timer_chip(timer);
+	spin_lock_irqsave(&chip->reg_lock, flags);
+	/* disable timer countdown and interrupt */
+	/* Hmm, should we write TIMER_IRQ_ACK here?
+	   YES indeed, otherwise a rogue timer operation - which prompts
+	   ALSA(?) to call repeated stop() in vain, but NOT start() -
+	   will never end (value 0x03 is kept shown in control byte).
+	   Simply manually poking 0x04 _once_ immediately successfully stops
+	   the hardware/ALSA interrupt activity. */
+	snd_azf3328_ctrl_outb(chip, IDX_IO_TIMER_VALUE + 3, 0x04);
+	spin_unlock_irqrestore(&chip->reg_lock, flags);
+	return 0;
+}
+
+
+static int
+snd_azf3328_timer_precise_resolution(struct snd_timer *timer,
+					       unsigned long *num, unsigned long *den)
+{
+	*num = 1;
+	*den = 1024000 / seqtimer_scaling;
+	return 0;
+}
+
+static struct snd_timer_hardware snd_azf3328_timer_hw = {
+	.flags = SNDRV_TIMER_HW_AUTO,
+	.resolution = 977, /* 1000000/1024000 = 0.9765625us */
+	.ticks = 1024000, /* max tick count, defined by the value register; actually it's not 1024000, but 1048576, but we don't care */
+	.start = snd_azf3328_timer_start,
+	.stop = snd_azf3328_timer_stop,
+	.precise_resolution = snd_azf3328_timer_precise_resolution,
+};
+
+static int
+snd_azf3328_timer(struct snd_azf3328 *chip, int device)
+{
+	struct snd_timer *timer = NULL;
+	struct snd_timer_id tid;
+	int err;
+
+	tid.dev_class = SNDRV_TIMER_CLASS_CARD;
+	tid.dev_sclass = SNDRV_TIMER_SCLASS_NONE;
+	tid.card = chip->card->number;
+	tid.device = device;
+	tid.subdevice = 0;
+
+	snd_azf3328_timer_hw.resolution *= seqtimer_scaling;
+	snd_azf3328_timer_hw.ticks /= seqtimer_scaling;
+
+	err = snd_timer_new(chip->card, "AZF3328", &tid, &timer);
+	if (err < 0)
+		goto out;
+
+	strcpy(timer->name, "AZF3328 timer");
+	timer->private_data = chip;
+	timer->hw = snd_azf3328_timer_hw;
+
+	chip->timer = timer;
+
+	snd_azf3328_timer_stop(timer);
+
+	err = 0;
+
+out:
+	return err;
+}
+
+/******************************************************************/
+
+static int
+snd_azf3328_free(struct snd_azf3328 *chip)
+{
+	if (chip->irq < 0)
+		goto __end_hw;
+
+	snd_azf3328_mixer_reset(chip);
+
+	snd_azf3328_timer_stop(chip->timer);
+	snd_azf3328_gameport_free(chip);
+
+__end_hw:
+	if (chip->irq >= 0)
+		free_irq(chip->irq, chip);
+	pci_release_regions(chip->pci);
+	pci_disable_device(chip->pci);
+
+	kfree(chip);
+	return 0;
+}
+
+static int
+snd_azf3328_dev_free(struct snd_device *device)
+{
+	struct snd_azf3328 *chip = device->device_data;
+	return snd_azf3328_free(chip);
+}
+
+#if 0
+/* check whether a bit can be modified */
+static void
+snd_azf3328_test_bit(unsigned unsigned reg, int bit)
+{
+	unsigned char val, valoff, valon;
+
+	val = inb(reg);
+
+	outb(val & ~(1 << bit), reg);
+	valoff = inb(reg);
+
+	outb(val|(1 << bit), reg);
+	valon = inb(reg);
+
+	outb(val, reg);
+
+	printk(KERN_DEBUG "reg %04x bit %d: %02x %02x %02x\n",
+				reg, bit, val, valoff, valon
+	);
+}
+#endif
+
+static inline void
+snd_azf3328_debug_show_ports(const struct snd_azf3328 *chip)
+{
+	u16 tmp;
+
+	dev_dbg(chip->card->dev,
+		"ctrl_io 0x%lx, game_io 0x%lx, mpu_io 0x%lx, "
+		"opl3_io 0x%lx, mixer_io 0x%lx, irq %d\n",
+		chip->ctrl_io, chip->game_io, chip->mpu_io,
+		chip->opl3_io, chip->mixer_io, chip->irq);
+
+	dev_dbg(chip->card->dev,
+		"game %02x %02x %02x %02x %02x %02x\n",
+		snd_azf3328_game_inb(chip, 0),
+		snd_azf3328_game_inb(chip, 1),
+		snd_azf3328_game_inb(chip, 2),
+		snd_azf3328_game_inb(chip, 3),
+		snd_azf3328_game_inb(chip, 4),
+		snd_azf3328_game_inb(chip, 5));
+
+	for (tmp = 0; tmp < 0x07; tmp += 1)
+		dev_dbg(chip->card->dev,
+			"mpu_io 0x%04x\n", inb(chip->mpu_io + tmp));
+
+	for (tmp = 0; tmp <= 0x07; tmp += 1)
+		dev_dbg(chip->card->dev,
+			"0x%02x: game200 0x%04x, game208 0x%04x\n",
+			tmp, inb(0x200 + tmp), inb(0x208 + tmp));
+
+	for (tmp = 0; tmp <= 0x01; tmp += 1)
+		dev_dbg(chip->card->dev,
+			"0x%02x: mpu300 0x%04x, mpu310 0x%04x, mpu320 0x%04x, "
+			"mpu330 0x%04x opl388 0x%04x opl38c 0x%04x\n",
+				tmp,
+				inb(0x300 + tmp),
+				inb(0x310 + tmp),
+				inb(0x320 + tmp),
+				inb(0x330 + tmp),
+				inb(0x388 + tmp),
+				inb(0x38c + tmp));
+
+	for (tmp = 0; tmp < AZF_IO_SIZE_CTRL; tmp += 2)
+		dev_dbg(chip->card->dev,
+			"ctrl 0x%02x: 0x%04x\n",
+			tmp, snd_azf3328_ctrl_inw(chip, tmp));
+
+	for (tmp = 0; tmp < AZF_IO_SIZE_MIXER; tmp += 2)
+		dev_dbg(chip->card->dev,
+			"mixer 0x%02x: 0x%04x\n",
+			tmp, snd_azf3328_mixer_inw(chip, tmp));
+}
+
+static int
+snd_azf3328_create(struct snd_card *card,
+		   struct pci_dev *pci,
+		   unsigned long device_type,
+		   struct snd_azf3328 **rchip)
+{
+	struct snd_azf3328 *chip;
+	int err;
+	static struct snd_device_ops ops = {
+		.dev_free =     snd_azf3328_dev_free,
+	};
+	u8 dma_init;
+	enum snd_azf3328_codec_type codec_type;
+	struct snd_azf3328_codec_data *codec_setup;
+
+	*rchip = NULL;
+
+	err = pci_enable_device(pci);
+	if (err < 0)
+		return err;
+
+	chip = kzalloc(sizeof(*chip), GFP_KERNEL);
+	if (chip == NULL) {
+		err = -ENOMEM;
+		goto out_err;
+	}
+	spin_lock_init(&chip->reg_lock);
+	chip->card = card;
+	chip->pci = pci;
+	chip->irq = -1;
+
+	/* check if we can restrict PCI DMA transfers to 24 bits */
+	if (dma_set_mask(&pci->dev, DMA_BIT_MASK(24)) < 0 ||
+	    dma_set_coherent_mask(&pci->dev, DMA_BIT_MASK(24)) < 0) {
+		dev_err(card->dev,
+			"architecture does not support 24bit PCI busmaster DMA\n"
+		);
+		err = -ENXIO;
+		goto out_err;
+	}
+
+	err = pci_request_regions(pci, "Aztech AZF3328");
+	if (err < 0)
+		goto out_err;
+
+	chip->ctrl_io  = pci_resource_start(pci, 0);
+	chip->game_io  = pci_resource_start(pci, 1);
+	chip->mpu_io   = pci_resource_start(pci, 2);
+	chip->opl3_io  = pci_resource_start(pci, 3);
+	chip->mixer_io = pci_resource_start(pci, 4);
+
+	codec_setup = &chip->codecs[AZF_CODEC_PLAYBACK];
+	codec_setup->io_base = chip->ctrl_io + AZF_IO_OFFS_CODEC_PLAYBACK;
+	codec_setup->lock = &chip->reg_lock;
+	codec_setup->type = AZF_CODEC_PLAYBACK;
+	codec_setup->name = "PLAYBACK";
+
+	codec_setup = &chip->codecs[AZF_CODEC_CAPTURE];
+	codec_setup->io_base = chip->ctrl_io + AZF_IO_OFFS_CODEC_CAPTURE;
+	codec_setup->lock = &chip->reg_lock;
+	codec_setup->type = AZF_CODEC_CAPTURE;
+	codec_setup->name = "CAPTURE";
+
+	codec_setup = &chip->codecs[AZF_CODEC_I2S_OUT];
+	codec_setup->io_base = chip->ctrl_io + AZF_IO_OFFS_CODEC_I2S_OUT;
+	codec_setup->lock = &chip->reg_lock;
+	codec_setup->type = AZF_CODEC_I2S_OUT;
+	codec_setup->name = "I2S_OUT";
+
+	if (request_irq(pci->irq, snd_azf3328_interrupt,
+			IRQF_SHARED, KBUILD_MODNAME, chip)) {
+		dev_err(card->dev, "unable to grab IRQ %d\n", pci->irq);
+		err = -EBUSY;
+		goto out_err;
+	}
+	chip->irq = pci->irq;
+	pci_set_master(pci);
+	synchronize_irq(chip->irq);
+
+	snd_azf3328_debug_show_ports(chip);
+
+	err = snd_device_new(card, SNDRV_DEV_LOWLEVEL, chip, &ops);
+	if (err < 0)
+		goto out_err;
+
+	/* create mixer interface & switches */
+	err = snd_azf3328_mixer_new(chip);
+	if (err < 0)
+		goto out_err;
+
+	/* standard codec init stuff */
+		/* default DMA init value */
+	dma_init = DMA_RUN_SOMETHING2|DMA_EPILOGUE_SOMETHING|DMA_SOMETHING_ELSE;
+
+	for (codec_type = AZF_CODEC_PLAYBACK;
+		codec_type <= AZF_CODEC_I2S_OUT; ++codec_type) {
+		struct snd_azf3328_codec_data *codec =
+			 &chip->codecs[codec_type];
+
+		/* shutdown codecs to reduce power / noise */
+			/* have ...ctrl_codec_activity() act properly */
+		codec->running = 1;
+		snd_azf3328_ctrl_codec_activity(chip, codec_type, 0);
+
+		spin_lock_irq(codec->lock);
+		snd_azf3328_codec_outb(codec, IDX_IO_CODEC_DMA_FLAGS,
+						 dma_init);
+		spin_unlock_irq(codec->lock);
+	}
+
+	*rchip = chip;
+
+	err = 0;
+	goto out;
+
+out_err:
+	if (chip)
+		snd_azf3328_free(chip);
+	pci_disable_device(pci);
+
+out:
+	return err;
+}
+
+static int
+snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id)
+{
+	static int dev;
+	struct snd_card *card;
+	struct snd_azf3328 *chip;
+	struct snd_opl3 *opl3;
+	int err;
+
+	if (dev >= SNDRV_CARDS) {
+		err = -ENODEV;
+		goto out;
+	}
+	if (!enable[dev]) {
+		dev++;
+		err = -ENOENT;
+		goto out;
+	}
+
+	err = snd_card_new(&pci->dev, index[dev], id[dev], THIS_MODULE,
+			   0, &card);
+	if (err < 0)
+		goto out;
+
+	strcpy(card->driver, "AZF3328");
+	strcpy(card->shortname, "Aztech AZF3328 (PCI168)");
+
+	err = snd_azf3328_create(card, pci, pci_id->driver_data, &chip);
+	if (err < 0)
+		goto out_err;
+
+	card->private_data = chip;
+
+	/* chose to use MPU401_HW_AZT2320 ID instead of MPU401_HW_MPU401,
+	   since our hardware ought to be similar, thus use same ID. */
+	err = snd_mpu401_uart_new(
+		card, 0,
+		MPU401_HW_AZT2320, chip->mpu_io,
+		MPU401_INFO_INTEGRATED | MPU401_INFO_IRQ_HOOK,
+		-1, &chip->rmidi
+	);
+	if (err < 0) {
+		dev_err(card->dev, "no MPU-401 device at 0x%lx?\n",
+				chip->mpu_io
+		);
+		goto out_err;
+	}
+
+	err = snd_azf3328_timer(chip, 0);
+	if (err < 0)
+		goto out_err;
+
+	err = snd_azf3328_pcm(chip);
+	if (err < 0)
+		goto out_err;
+
+	if (snd_opl3_create(card, chip->opl3_io, chip->opl3_io+2,
+			    OPL3_HW_AUTO, 1, &opl3) < 0) {
+		dev_err(card->dev, "no OPL3 device at 0x%lx-0x%lx?\n",
+			   chip->opl3_io, chip->opl3_io+2
+		);
+	} else {
+		/* need to use IDs 1, 2 since ID 0 is snd_azf3328_timer above */
+		err = snd_opl3_timer_new(opl3, 1, 2);
+		if (err < 0)
+			goto out_err;
+		err = snd_opl3_hwdep_new(opl3, 0, 1, NULL);
+		if (err < 0)
+			goto out_err;
+		opl3->private_data = chip;
+	}
+
+	sprintf(card->longname, "%s at 0x%lx, irq %i",
+		card->shortname, chip->ctrl_io, chip->irq);
+
+	err = snd_card_register(card);
+	if (err < 0)
+		goto out_err;
+
+#ifdef MODULE
+	dev_info(card->dev,
+		 "Sound driver for Aztech AZF3328-based soundcards such as PCI168.\n");
+	dev_info(card->dev,
+		 "Hardware was completely undocumented, unfortunately.\n");
+	dev_info(card->dev,
+		 "Feel free to contact andi AT lisas.de for bug reports etc.!\n");
+	dev_info(card->dev,
+		 "User-scalable sequencer timer set to %dHz (1024000Hz / %d).\n",
+		 1024000 / seqtimer_scaling, seqtimer_scaling);
+#endif
+
+	snd_azf3328_gameport(chip, dev);
+
+	pci_set_drvdata(pci, card);
+	dev++;
+
+	err = 0;
+	goto out;
+
+out_err:
+	dev_err(card->dev, "something failed, exiting\n");
+	snd_card_free(card);
+
+out:
+	return err;
+}
+
+static void
+snd_azf3328_remove(struct pci_dev *pci)
+{
+	snd_card_free(pci_get_drvdata(pci));
+}
+
+#ifdef CONFIG_PM_SLEEP
+static inline void
+snd_azf3328_suspend_regs(const struct snd_azf3328 *chip,
+			 unsigned long io_addr, unsigned count, u32 *saved_regs)
+{
+	unsigned reg;
+
+	for (reg = 0; reg < count; ++reg) {
+		*saved_regs = inl(io_addr);
+		dev_dbg(chip->card->dev, "suspend: io 0x%04lx: 0x%08x\n",
+			io_addr, *saved_regs);
+		++saved_regs;
+		io_addr += sizeof(*saved_regs);
+	}
+}
+
+static inline void
+snd_azf3328_resume_regs(const struct snd_azf3328 *chip,
+			const u32 *saved_regs,
+			unsigned long io_addr,
+			unsigned count
+)
+{
+	unsigned reg;
+
+	for (reg = 0; reg < count; ++reg) {
+		outl(*saved_regs, io_addr);
+		dev_dbg(chip->card->dev,
+			"resume: io 0x%04lx: 0x%08x --> 0x%08x\n",
+			io_addr, *saved_regs, inl(io_addr));
+		++saved_regs;
+		io_addr += sizeof(*saved_regs);
+	}
+}
+
+static inline void
+snd_azf3328_suspend_ac97(struct snd_azf3328 *chip)
+{
+#ifdef AZF_USE_AC97_LAYER
+	snd_ac97_suspend(chip->ac97);
+#else
+	snd_azf3328_suspend_regs(chip, chip->mixer_io,
+		ARRAY_SIZE(chip->saved_regs_mixer), chip->saved_regs_mixer);
+
+	/* make sure to disable master volume etc. to prevent looping sound */
+	snd_azf3328_mixer_mute_control_master(chip, 1);
+	snd_azf3328_mixer_mute_control_pcm(chip, 1);
+#endif /* AZF_USE_AC97_LAYER */
+}
+
+static inline void
+snd_azf3328_resume_ac97(const struct snd_azf3328 *chip)
+{
+#ifdef AZF_USE_AC97_LAYER
+	snd_ac97_resume(chip->ac97);
+#else
+	snd_azf3328_resume_regs(chip, chip->saved_regs_mixer, chip->mixer_io,
+					ARRAY_SIZE(chip->saved_regs_mixer));
+
+	/* unfortunately with 32bit transfers, IDX_MIXER_PLAY_MASTER (0x02)
+	   and IDX_MIXER_RESET (offset 0x00) get touched at the same time,
+	   resulting in a mixer reset condition persisting until _after_
+	   master vol was restored. Thus master vol needs an extra restore. */
+	outw(((u16 *)chip->saved_regs_mixer)[1], chip->mixer_io + 2);
+#endif /* AZF_USE_AC97_LAYER */
+}
+
+static int
+snd_azf3328_suspend(struct device *dev)
+{
+	struct snd_card *card = dev_get_drvdata(dev);
+	struct snd_azf3328 *chip = card->private_data;
+	u16 *saved_regs_ctrl_u16;
+
+	snd_power_change_state(card, SNDRV_CTL_POWER_D3hot);
+
+	/* same pcm object for playback/capture */
+	snd_pcm_suspend_all(chip->pcm[AZF_CODEC_PLAYBACK]);
+	snd_pcm_suspend_all(chip->pcm[AZF_CODEC_I2S_OUT]);
+
+	snd_azf3328_suspend_ac97(chip);
+
+	snd_azf3328_suspend_regs(chip, chip->ctrl_io,
+		ARRAY_SIZE(chip->saved_regs_ctrl), chip->saved_regs_ctrl);
+
+	/* manually store the one currently relevant write-only reg, too */
+	saved_regs_ctrl_u16 = (u16 *)chip->saved_regs_ctrl;
+	saved_regs_ctrl_u16[IDX_IO_6AH / 2] = chip->shadow_reg_ctrl_6AH;
+
+	snd_azf3328_suspend_regs(chip, chip->game_io,
+		ARRAY_SIZE(chip->saved_regs_game), chip->saved_regs_game);
+	snd_azf3328_suspend_regs(chip, chip->mpu_io,
+		ARRAY_SIZE(chip->saved_regs_mpu), chip->saved_regs_mpu);
+	snd_azf3328_suspend_regs(chip, chip->opl3_io,
+		ARRAY_SIZE(chip->saved_regs_opl3), chip->saved_regs_opl3);
+	return 0;
+}
+
+static int
+snd_azf3328_resume(struct device *dev)
+{
+	struct snd_card *card = dev_get_drvdata(dev);
+	const struct snd_azf3328 *chip = card->private_data;
+
+	snd_azf3328_resume_regs(chip, chip->saved_regs_game, chip->game_io,
+					ARRAY_SIZE(chip->saved_regs_game));
+	snd_azf3328_resume_regs(chip, chip->saved_regs_mpu, chip->mpu_io,
+					ARRAY_SIZE(chip->saved_regs_mpu));
+	snd_azf3328_resume_regs(chip, chip->saved_regs_opl3, chip->opl3_io,
+					ARRAY_SIZE(chip->saved_regs_opl3));
+
+	snd_azf3328_resume_ac97(chip);
+
+	snd_azf3328_resume_regs(chip, chip->saved_regs_ctrl, chip->ctrl_io,
+					ARRAY_SIZE(chip->saved_regs_ctrl));
+
+	snd_power_change_state(card, SNDRV_CTL_POWER_D0);
+	return 0;
+}
+
+static SIMPLE_DEV_PM_OPS(snd_azf3328_pm, snd_azf3328_suspend, snd_azf3328_resume);
+#define SND_AZF3328_PM_OPS	&snd_azf3328_pm
+#else
+#define SND_AZF3328_PM_OPS	NULL
+#endif /* CONFIG_PM_SLEEP */
+
+static struct pci_driver azf3328_driver = {
+	.name = KBUILD_MODNAME,
+	.id_table = snd_azf3328_ids,
+	.probe = snd_azf3328_probe,
+	.remove = snd_azf3328_remove,
+	.driver = {
+		.pm = SND_AZF3328_PM_OPS,
+	},
+};
+
+module_pci_driver(azf3328_driver);