v4.19.13 snapshot.
diff --git a/include/linux/nodemask.h b/include/linux/nodemask.h
new file mode 100644
index 0000000..5a30ad5
--- /dev/null
+++ b/include/linux/nodemask.h
@@ -0,0 +1,542 @@
+/* SPDX-License-Identifier: GPL-2.0 */
+#ifndef __LINUX_NODEMASK_H
+#define __LINUX_NODEMASK_H
+
+/*
+ * Nodemasks provide a bitmap suitable for representing the
+ * set of Node's in a system, one bit position per Node number.
+ *
+ * See detailed comments in the file linux/bitmap.h describing the
+ * data type on which these nodemasks are based.
+ *
+ * For details of nodemask_parse_user(), see bitmap_parse_user() in
+ * lib/bitmap.c.  For details of nodelist_parse(), see bitmap_parselist(),
+ * also in bitmap.c.  For details of node_remap(), see bitmap_bitremap in
+ * lib/bitmap.c.  For details of nodes_remap(), see bitmap_remap in
+ * lib/bitmap.c.  For details of nodes_onto(), see bitmap_onto in
+ * lib/bitmap.c.  For details of nodes_fold(), see bitmap_fold in
+ * lib/bitmap.c.
+ *
+ * The available nodemask operations are:
+ *
+ * void node_set(node, mask)		turn on bit 'node' in mask
+ * void node_clear(node, mask)		turn off bit 'node' in mask
+ * void nodes_setall(mask)		set all bits
+ * void nodes_clear(mask)		clear all bits
+ * int node_isset(node, mask)		true iff bit 'node' set in mask
+ * int node_test_and_set(node, mask)	test and set bit 'node' in mask
+ *
+ * void nodes_and(dst, src1, src2)	dst = src1 & src2  [intersection]
+ * void nodes_or(dst, src1, src2)	dst = src1 | src2  [union]
+ * void nodes_xor(dst, src1, src2)	dst = src1 ^ src2
+ * void nodes_andnot(dst, src1, src2)	dst = src1 & ~src2
+ * void nodes_complement(dst, src)	dst = ~src
+ *
+ * int nodes_equal(mask1, mask2)	Does mask1 == mask2?
+ * int nodes_intersects(mask1, mask2)	Do mask1 and mask2 intersect?
+ * int nodes_subset(mask1, mask2)	Is mask1 a subset of mask2?
+ * int nodes_empty(mask)		Is mask empty (no bits sets)?
+ * int nodes_full(mask)			Is mask full (all bits sets)?
+ * int nodes_weight(mask)		Hamming weight - number of set bits
+ *
+ * void nodes_shift_right(dst, src, n)	Shift right
+ * void nodes_shift_left(dst, src, n)	Shift left
+ *
+ * int first_node(mask)			Number lowest set bit, or MAX_NUMNODES
+ * int next_node(node, mask)		Next node past 'node', or MAX_NUMNODES
+ * int next_node_in(node, mask)		Next node past 'node', or wrap to first,
+ *					or MAX_NUMNODES
+ * int first_unset_node(mask)		First node not set in mask, or 
+ *					MAX_NUMNODES
+ *
+ * nodemask_t nodemask_of_node(node)	Return nodemask with bit 'node' set
+ * NODE_MASK_ALL			Initializer - all bits set
+ * NODE_MASK_NONE			Initializer - no bits set
+ * unsigned long *nodes_addr(mask)	Array of unsigned long's in mask
+ *
+ * int nodemask_parse_user(ubuf, ulen, mask)	Parse ascii string as nodemask
+ * int nodelist_parse(buf, map)		Parse ascii string as nodelist
+ * int node_remap(oldbit, old, new)	newbit = map(old, new)(oldbit)
+ * void nodes_remap(dst, src, old, new)	*dst = map(old, new)(src)
+ * void nodes_onto(dst, orig, relmap)	*dst = orig relative to relmap
+ * void nodes_fold(dst, orig, sz)	dst bits = orig bits mod sz
+ *
+ * for_each_node_mask(node, mask)	for-loop node over mask
+ *
+ * int num_online_nodes()		Number of online Nodes
+ * int num_possible_nodes()		Number of all possible Nodes
+ *
+ * int node_random(mask)		Random node with set bit in mask
+ *
+ * int node_online(node)		Is some node online?
+ * int node_possible(node)		Is some node possible?
+ *
+ * node_set_online(node)		set bit 'node' in node_online_map
+ * node_set_offline(node)		clear bit 'node' in node_online_map
+ *
+ * for_each_node(node)			for-loop node over node_possible_map
+ * for_each_online_node(node)		for-loop node over node_online_map
+ *
+ * Subtlety:
+ * 1) The 'type-checked' form of node_isset() causes gcc (3.3.2, anyway)
+ *    to generate slightly worse code.  So use a simple one-line #define
+ *    for node_isset(), instead of wrapping an inline inside a macro, the
+ *    way we do the other calls.
+ *
+ * NODEMASK_SCRATCH
+ * When doing above logical AND, OR, XOR, Remap operations the callers tend to
+ * need temporary nodemask_t's on the stack. But if NODES_SHIFT is large,
+ * nodemask_t's consume too much stack space.  NODEMASK_SCRATCH is a helper
+ * for such situations. See below and CPUMASK_ALLOC also.
+ */
+
+#include <linux/kernel.h>
+#include <linux/threads.h>
+#include <linux/bitmap.h>
+#include <linux/numa.h>
+
+typedef struct { DECLARE_BITMAP(bits, MAX_NUMNODES); } nodemask_t;
+extern nodemask_t _unused_nodemask_arg_;
+
+/**
+ * nodemask_pr_args - printf args to output a nodemask
+ * @maskp: nodemask to be printed
+ *
+ * Can be used to provide arguments for '%*pb[l]' when printing a nodemask.
+ */
+#define nodemask_pr_args(maskp)	__nodemask_pr_numnodes(maskp), \
+				__nodemask_pr_bits(maskp)
+static inline unsigned int __nodemask_pr_numnodes(const nodemask_t *m)
+{
+	return m ? MAX_NUMNODES : 0;
+}
+static inline const unsigned long *__nodemask_pr_bits(const nodemask_t *m)
+{
+	return m ? m->bits : NULL;
+}
+
+/*
+ * The inline keyword gives the compiler room to decide to inline, or
+ * not inline a function as it sees best.  However, as these functions
+ * are called in both __init and non-__init functions, if they are not
+ * inlined we will end up with a section mis-match error (of the type of
+ * freeable items not being freed).  So we must use __always_inline here
+ * to fix the problem.  If other functions in the future also end up in
+ * this situation they will also need to be annotated as __always_inline
+ */
+#define node_set(node, dst) __node_set((node), &(dst))
+static __always_inline void __node_set(int node, volatile nodemask_t *dstp)
+{
+	set_bit(node, dstp->bits);
+}
+
+#define node_clear(node, dst) __node_clear((node), &(dst))
+static inline void __node_clear(int node, volatile nodemask_t *dstp)
+{
+	clear_bit(node, dstp->bits);
+}
+
+#define nodes_setall(dst) __nodes_setall(&(dst), MAX_NUMNODES)
+static inline void __nodes_setall(nodemask_t *dstp, unsigned int nbits)
+{
+	bitmap_fill(dstp->bits, nbits);
+}
+
+#define nodes_clear(dst) __nodes_clear(&(dst), MAX_NUMNODES)
+static inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits)
+{
+	bitmap_zero(dstp->bits, nbits);
+}
+
+/* No static inline type checking - see Subtlety (1) above. */
+#define node_isset(node, nodemask) test_bit((node), (nodemask).bits)
+
+#define node_test_and_set(node, nodemask) \
+			__node_test_and_set((node), &(nodemask))
+static inline int __node_test_and_set(int node, nodemask_t *addr)
+{
+	return test_and_set_bit(node, addr->bits);
+}
+
+#define nodes_and(dst, src1, src2) \
+			__nodes_and(&(dst), &(src1), &(src2), MAX_NUMNODES)
+static inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
+					const nodemask_t *src2p, unsigned int nbits)
+{
+	bitmap_and(dstp->bits, src1p->bits, src2p->bits, nbits);
+}
+
+#define nodes_or(dst, src1, src2) \
+			__nodes_or(&(dst), &(src1), &(src2), MAX_NUMNODES)
+static inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
+					const nodemask_t *src2p, unsigned int nbits)
+{
+	bitmap_or(dstp->bits, src1p->bits, src2p->bits, nbits);
+}
+
+#define nodes_xor(dst, src1, src2) \
+			__nodes_xor(&(dst), &(src1), &(src2), MAX_NUMNODES)
+static inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
+					const nodemask_t *src2p, unsigned int nbits)
+{
+	bitmap_xor(dstp->bits, src1p->bits, src2p->bits, nbits);
+}
+
+#define nodes_andnot(dst, src1, src2) \
+			__nodes_andnot(&(dst), &(src1), &(src2), MAX_NUMNODES)
+static inline void __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,
+					const nodemask_t *src2p, unsigned int nbits)
+{
+	bitmap_andnot(dstp->bits, src1p->bits, src2p->bits, nbits);
+}
+
+#define nodes_complement(dst, src) \
+			__nodes_complement(&(dst), &(src), MAX_NUMNODES)
+static inline void __nodes_complement(nodemask_t *dstp,
+					const nodemask_t *srcp, unsigned int nbits)
+{
+	bitmap_complement(dstp->bits, srcp->bits, nbits);
+}
+
+#define nodes_equal(src1, src2) \
+			__nodes_equal(&(src1), &(src2), MAX_NUMNODES)
+static inline int __nodes_equal(const nodemask_t *src1p,
+					const nodemask_t *src2p, unsigned int nbits)
+{
+	return bitmap_equal(src1p->bits, src2p->bits, nbits);
+}
+
+#define nodes_intersects(src1, src2) \
+			__nodes_intersects(&(src1), &(src2), MAX_NUMNODES)
+static inline int __nodes_intersects(const nodemask_t *src1p,
+					const nodemask_t *src2p, unsigned int nbits)
+{
+	return bitmap_intersects(src1p->bits, src2p->bits, nbits);
+}
+
+#define nodes_subset(src1, src2) \
+			__nodes_subset(&(src1), &(src2), MAX_NUMNODES)
+static inline int __nodes_subset(const nodemask_t *src1p,
+					const nodemask_t *src2p, unsigned int nbits)
+{
+	return bitmap_subset(src1p->bits, src2p->bits, nbits);
+}
+
+#define nodes_empty(src) __nodes_empty(&(src), MAX_NUMNODES)
+static inline int __nodes_empty(const nodemask_t *srcp, unsigned int nbits)
+{
+	return bitmap_empty(srcp->bits, nbits);
+}
+
+#define nodes_full(nodemask) __nodes_full(&(nodemask), MAX_NUMNODES)
+static inline int __nodes_full(const nodemask_t *srcp, unsigned int nbits)
+{
+	return bitmap_full(srcp->bits, nbits);
+}
+
+#define nodes_weight(nodemask) __nodes_weight(&(nodemask), MAX_NUMNODES)
+static inline int __nodes_weight(const nodemask_t *srcp, unsigned int nbits)
+{
+	return bitmap_weight(srcp->bits, nbits);
+}
+
+#define nodes_shift_right(dst, src, n) \
+			__nodes_shift_right(&(dst), &(src), (n), MAX_NUMNODES)
+static inline void __nodes_shift_right(nodemask_t *dstp,
+					const nodemask_t *srcp, int n, int nbits)
+{
+	bitmap_shift_right(dstp->bits, srcp->bits, n, nbits);
+}
+
+#define nodes_shift_left(dst, src, n) \
+			__nodes_shift_left(&(dst), &(src), (n), MAX_NUMNODES)
+static inline void __nodes_shift_left(nodemask_t *dstp,
+					const nodemask_t *srcp, int n, int nbits)
+{
+	bitmap_shift_left(dstp->bits, srcp->bits, n, nbits);
+}
+
+/* FIXME: better would be to fix all architectures to never return
+          > MAX_NUMNODES, then the silly min_ts could be dropped. */
+
+#define first_node(src) __first_node(&(src))
+static inline int __first_node(const nodemask_t *srcp)
+{
+	return min_t(int, MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES));
+}
+
+#define next_node(n, src) __next_node((n), &(src))
+static inline int __next_node(int n, const nodemask_t *srcp)
+{
+	return min_t(int,MAX_NUMNODES,find_next_bit(srcp->bits, MAX_NUMNODES, n+1));
+}
+
+/*
+ * Find the next present node in src, starting after node n, wrapping around to
+ * the first node in src if needed.  Returns MAX_NUMNODES if src is empty.
+ */
+#define next_node_in(n, src) __next_node_in((n), &(src))
+int __next_node_in(int node, const nodemask_t *srcp);
+
+static inline void init_nodemask_of_node(nodemask_t *mask, int node)
+{
+	nodes_clear(*mask);
+	node_set(node, *mask);
+}
+
+#define nodemask_of_node(node)						\
+({									\
+	typeof(_unused_nodemask_arg_) m;				\
+	if (sizeof(m) == sizeof(unsigned long)) {			\
+		m.bits[0] = 1UL << (node);				\
+	} else {							\
+		init_nodemask_of_node(&m, (node));			\
+	}								\
+	m;								\
+})
+
+#define first_unset_node(mask) __first_unset_node(&(mask))
+static inline int __first_unset_node(const nodemask_t *maskp)
+{
+	return min_t(int,MAX_NUMNODES,
+			find_first_zero_bit(maskp->bits, MAX_NUMNODES));
+}
+
+#define NODE_MASK_LAST_WORD BITMAP_LAST_WORD_MASK(MAX_NUMNODES)
+
+#if MAX_NUMNODES <= BITS_PER_LONG
+
+#define NODE_MASK_ALL							\
+((nodemask_t) { {							\
+	[BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD		\
+} })
+
+#else
+
+#define NODE_MASK_ALL							\
+((nodemask_t) { {							\
+	[0 ... BITS_TO_LONGS(MAX_NUMNODES)-2] = ~0UL,			\
+	[BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD		\
+} })
+
+#endif
+
+#define NODE_MASK_NONE							\
+((nodemask_t) { {							\
+	[0 ... BITS_TO_LONGS(MAX_NUMNODES)-1] =  0UL			\
+} })
+
+#define nodes_addr(src) ((src).bits)
+
+#define nodemask_parse_user(ubuf, ulen, dst) \
+		__nodemask_parse_user((ubuf), (ulen), &(dst), MAX_NUMNODES)
+static inline int __nodemask_parse_user(const char __user *buf, int len,
+					nodemask_t *dstp, int nbits)
+{
+	return bitmap_parse_user(buf, len, dstp->bits, nbits);
+}
+
+#define nodelist_parse(buf, dst) __nodelist_parse((buf), &(dst), MAX_NUMNODES)
+static inline int __nodelist_parse(const char *buf, nodemask_t *dstp, int nbits)
+{
+	return bitmap_parselist(buf, dstp->bits, nbits);
+}
+
+#define node_remap(oldbit, old, new) \
+		__node_remap((oldbit), &(old), &(new), MAX_NUMNODES)
+static inline int __node_remap(int oldbit,
+		const nodemask_t *oldp, const nodemask_t *newp, int nbits)
+{
+	return bitmap_bitremap(oldbit, oldp->bits, newp->bits, nbits);
+}
+
+#define nodes_remap(dst, src, old, new) \
+		__nodes_remap(&(dst), &(src), &(old), &(new), MAX_NUMNODES)
+static inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp,
+		const nodemask_t *oldp, const nodemask_t *newp, int nbits)
+{
+	bitmap_remap(dstp->bits, srcp->bits, oldp->bits, newp->bits, nbits);
+}
+
+#define nodes_onto(dst, orig, relmap) \
+		__nodes_onto(&(dst), &(orig), &(relmap), MAX_NUMNODES)
+static inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp,
+		const nodemask_t *relmapp, int nbits)
+{
+	bitmap_onto(dstp->bits, origp->bits, relmapp->bits, nbits);
+}
+
+#define nodes_fold(dst, orig, sz) \
+		__nodes_fold(&(dst), &(orig), sz, MAX_NUMNODES)
+static inline void __nodes_fold(nodemask_t *dstp, const nodemask_t *origp,
+		int sz, int nbits)
+{
+	bitmap_fold(dstp->bits, origp->bits, sz, nbits);
+}
+
+#if MAX_NUMNODES > 1
+#define for_each_node_mask(node, mask)			\
+	for ((node) = first_node(mask);			\
+		(node) < MAX_NUMNODES;			\
+		(node) = next_node((node), (mask)))
+#else /* MAX_NUMNODES == 1 */
+#define for_each_node_mask(node, mask)			\
+	if (!nodes_empty(mask))				\
+		for ((node) = 0; (node) < 1; (node)++)
+#endif /* MAX_NUMNODES */
+
+/*
+ * Bitmasks that are kept for all the nodes.
+ */
+enum node_states {
+	N_POSSIBLE,		/* The node could become online at some point */
+	N_ONLINE,		/* The node is online */
+	N_NORMAL_MEMORY,	/* The node has regular memory */
+#ifdef CONFIG_HIGHMEM
+	N_HIGH_MEMORY,		/* The node has regular or high memory */
+#else
+	N_HIGH_MEMORY = N_NORMAL_MEMORY,
+#endif
+	N_MEMORY,		/* The node has memory(regular, high, movable) */
+	N_CPU,		/* The node has one or more cpus */
+	NR_NODE_STATES
+};
+
+/*
+ * The following particular system nodemasks and operations
+ * on them manage all possible and online nodes.
+ */
+
+extern nodemask_t node_states[NR_NODE_STATES];
+
+#if MAX_NUMNODES > 1
+static inline int node_state(int node, enum node_states state)
+{
+	return node_isset(node, node_states[state]);
+}
+
+static inline void node_set_state(int node, enum node_states state)
+{
+	__node_set(node, &node_states[state]);
+}
+
+static inline void node_clear_state(int node, enum node_states state)
+{
+	__node_clear(node, &node_states[state]);
+}
+
+static inline int num_node_state(enum node_states state)
+{
+	return nodes_weight(node_states[state]);
+}
+
+#define for_each_node_state(__node, __state) \
+	for_each_node_mask((__node), node_states[__state])
+
+#define first_online_node	first_node(node_states[N_ONLINE])
+#define first_memory_node	first_node(node_states[N_MEMORY])
+static inline int next_online_node(int nid)
+{
+	return next_node(nid, node_states[N_ONLINE]);
+}
+static inline int next_memory_node(int nid)
+{
+	return next_node(nid, node_states[N_MEMORY]);
+}
+
+extern int nr_node_ids;
+extern int nr_online_nodes;
+
+static inline void node_set_online(int nid)
+{
+	node_set_state(nid, N_ONLINE);
+	nr_online_nodes = num_node_state(N_ONLINE);
+}
+
+static inline void node_set_offline(int nid)
+{
+	node_clear_state(nid, N_ONLINE);
+	nr_online_nodes = num_node_state(N_ONLINE);
+}
+
+#else
+
+static inline int node_state(int node, enum node_states state)
+{
+	return node == 0;
+}
+
+static inline void node_set_state(int node, enum node_states state)
+{
+}
+
+static inline void node_clear_state(int node, enum node_states state)
+{
+}
+
+static inline int num_node_state(enum node_states state)
+{
+	return 1;
+}
+
+#define for_each_node_state(node, __state) \
+	for ( (node) = 0; (node) == 0; (node) = 1)
+
+#define first_online_node	0
+#define first_memory_node	0
+#define next_online_node(nid)	(MAX_NUMNODES)
+#define nr_node_ids		1
+#define nr_online_nodes		1
+
+#define node_set_online(node)	   node_set_state((node), N_ONLINE)
+#define node_set_offline(node)	   node_clear_state((node), N_ONLINE)
+
+#endif
+
+#if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1)
+extern int node_random(const nodemask_t *maskp);
+#else
+static inline int node_random(const nodemask_t *mask)
+{
+	return 0;
+}
+#endif
+
+#define node_online_map 	node_states[N_ONLINE]
+#define node_possible_map 	node_states[N_POSSIBLE]
+
+#define num_online_nodes()	num_node_state(N_ONLINE)
+#define num_possible_nodes()	num_node_state(N_POSSIBLE)
+#define node_online(node)	node_state((node), N_ONLINE)
+#define node_possible(node)	node_state((node), N_POSSIBLE)
+
+#define for_each_node(node)	   for_each_node_state(node, N_POSSIBLE)
+#define for_each_online_node(node) for_each_node_state(node, N_ONLINE)
+
+/*
+ * For nodemask scrach area.
+ * NODEMASK_ALLOC(type, name) allocates an object with a specified type and
+ * name.
+ */
+#if NODES_SHIFT > 8 /* nodemask_t > 32 bytes */
+#define NODEMASK_ALLOC(type, name, gfp_flags)	\
+			type *name = kmalloc(sizeof(*name), gfp_flags)
+#define NODEMASK_FREE(m)			kfree(m)
+#else
+#define NODEMASK_ALLOC(type, name, gfp_flags)	type _##name, *name = &_##name
+#define NODEMASK_FREE(m)			do {} while (0)
+#endif
+
+/* A example struture for using NODEMASK_ALLOC, used in mempolicy. */
+struct nodemask_scratch {
+	nodemask_t	mask1;
+	nodemask_t	mask2;
+};
+
+#define NODEMASK_SCRATCH(x)						\
+			NODEMASK_ALLOC(struct nodemask_scratch, x,	\
+					GFP_KERNEL | __GFP_NORETRY)
+#define NODEMASK_SCRATCH_FREE(x)	NODEMASK_FREE(x)
+
+
+#endif /* __LINUX_NODEMASK_H */