v4.19.13 snapshot.
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
new file mode 100644
index 0000000..21c648b
--- /dev/null
+++ b/include/drm/gpu_scheduler.h
@@ -0,0 +1,311 @@
+/*
+ * Copyright 2015 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#ifndef _DRM_GPU_SCHEDULER_H_
+#define _DRM_GPU_SCHEDULER_H_
+
+#include <drm/spsc_queue.h>
+#include <linux/dma-fence.h>
+
+#define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
+
+struct drm_gpu_scheduler;
+struct drm_sched_rq;
+
+enum drm_sched_priority {
+	DRM_SCHED_PRIORITY_MIN,
+	DRM_SCHED_PRIORITY_LOW = DRM_SCHED_PRIORITY_MIN,
+	DRM_SCHED_PRIORITY_NORMAL,
+	DRM_SCHED_PRIORITY_HIGH_SW,
+	DRM_SCHED_PRIORITY_HIGH_HW,
+	DRM_SCHED_PRIORITY_KERNEL,
+	DRM_SCHED_PRIORITY_MAX,
+	DRM_SCHED_PRIORITY_INVALID = -1,
+	DRM_SCHED_PRIORITY_UNSET = -2
+};
+
+/**
+ * struct drm_sched_entity - A wrapper around a job queue (typically
+ * attached to the DRM file_priv).
+ *
+ * @list: used to append this struct to the list of entities in the
+ *        runqueue.
+ * @rq: runqueue to which this entity belongs.
+ * @rq_lock: lock to modify the runqueue to which this entity belongs.
+ * @job_queue: the list of jobs of this entity.
+ * @fence_seq: a linearly increasing seqno incremented with each
+ *             new &drm_sched_fence which is part of the entity.
+ * @fence_context: a unique context for all the fences which belong
+ *                 to this entity.
+ *                 The &drm_sched_fence.scheduled uses the
+ *                 fence_context but &drm_sched_fence.finished uses
+ *                 fence_context + 1.
+ * @dependency: the dependency fence of the job which is on the top
+ *              of the job queue.
+ * @cb: callback for the dependency fence above.
+ * @guilty: points to ctx's guilty.
+ * @fini_status: contains the exit status in case the process was signalled.
+ * @last_scheduled: points to the finished fence of the last scheduled job.
+ * @last_user: last group leader pushing a job into the entity.
+ *
+ * Entities will emit jobs in order to their corresponding hardware
+ * ring, and the scheduler will alternate between entities based on
+ * scheduling policy.
+ */
+struct drm_sched_entity {
+	struct list_head		list;
+	struct drm_sched_rq		*rq;
+	spinlock_t			rq_lock;
+
+	struct spsc_queue		job_queue;
+
+	atomic_t			fence_seq;
+	uint64_t			fence_context;
+
+	struct dma_fence		*dependency;
+	struct dma_fence_cb		cb;
+	atomic_t			*guilty;
+	struct dma_fence                *last_scheduled;
+	struct task_struct		*last_user;
+};
+
+/**
+ * struct drm_sched_rq - queue of entities to be scheduled.
+ *
+ * @lock: to modify the entities list.
+ * @sched: the scheduler to which this rq belongs to.
+ * @entities: list of the entities to be scheduled.
+ * @current_entity: the entity which is to be scheduled.
+ *
+ * Run queue is a set of entities scheduling command submissions for
+ * one specific ring. It implements the scheduling policy that selects
+ * the next entity to emit commands from.
+ */
+struct drm_sched_rq {
+	spinlock_t			lock;
+	struct drm_gpu_scheduler	*sched;
+	struct list_head		entities;
+	struct drm_sched_entity		*current_entity;
+};
+
+/**
+ * struct drm_sched_fence - fences corresponding to the scheduling of a job.
+ */
+struct drm_sched_fence {
+        /**
+         * @scheduled: this fence is what will be signaled by the scheduler
+         * when the job is scheduled.
+         */
+	struct dma_fence		scheduled;
+
+        /**
+         * @finished: this fence is what will be signaled by the scheduler
+         * when the job is completed.
+         *
+         * When setting up an out fence for the job, you should use
+         * this, since it's available immediately upon
+         * drm_sched_job_init(), and the fence returned by the driver
+         * from run_job() won't be created until the dependencies have
+         * resolved.
+         */
+	struct dma_fence		finished;
+
+        /**
+         * @cb: the callback for the parent fence below.
+         */
+	struct dma_fence_cb		cb;
+        /**
+         * @parent: the fence returned by &drm_sched_backend_ops.run_job
+         * when scheduling the job on hardware. We signal the
+         * &drm_sched_fence.finished fence once parent is signalled.
+         */
+	struct dma_fence		*parent;
+        /**
+         * @sched: the scheduler instance to which the job having this struct
+         * belongs to.
+         */
+	struct drm_gpu_scheduler	*sched;
+        /**
+         * @lock: the lock used by the scheduled and the finished fences.
+         */
+	spinlock_t			lock;
+        /**
+         * @owner: job owner for debugging
+         */
+	void				*owner;
+};
+
+struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
+
+/**
+ * struct drm_sched_job - A job to be run by an entity.
+ *
+ * @queue_node: used to append this struct to the queue of jobs in an entity.
+ * @sched: the scheduler instance on which this job is scheduled.
+ * @s_fence: contains the fences for the scheduling of job.
+ * @finish_cb: the callback for the finished fence.
+ * @finish_work: schedules the function @drm_sched_job_finish once the job has
+ *               finished to remove the job from the
+ *               @drm_gpu_scheduler.ring_mirror_list.
+ * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
+ * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the timeout
+ *            interval is over.
+ * @id: a unique id assigned to each job scheduled on the scheduler.
+ * @karma: increment on every hang caused by this job. If this exceeds the hang
+ *         limit of the scheduler then the job is marked guilty and will not
+ *         be scheduled further.
+ * @s_priority: the priority of the job.
+ * @entity: the entity to which this job belongs.
+ *
+ * A job is created by the driver using drm_sched_job_init(), and
+ * should call drm_sched_entity_push_job() once it wants the scheduler
+ * to schedule the job.
+ */
+struct drm_sched_job {
+	struct spsc_node		queue_node;
+	struct drm_gpu_scheduler	*sched;
+	struct drm_sched_fence		*s_fence;
+	struct dma_fence_cb		finish_cb;
+	struct work_struct		finish_work;
+	struct list_head		node;
+	struct delayed_work		work_tdr;
+	uint64_t			id;
+	atomic_t			karma;
+	enum drm_sched_priority		s_priority;
+	struct drm_sched_entity  *entity;
+};
+
+static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
+					    int threshold)
+{
+	return (s_job && atomic_inc_return(&s_job->karma) > threshold);
+}
+
+/**
+ * struct drm_sched_backend_ops
+ *
+ * Define the backend operations called by the scheduler,
+ * these functions should be implemented in driver side.
+ */
+struct drm_sched_backend_ops {
+	/**
+         * @dependency: Called when the scheduler is considering scheduling
+         * this job next, to get another struct dma_fence for this job to
+	 * block on.  Once it returns NULL, run_job() may be called.
+	 */
+	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
+					struct drm_sched_entity *s_entity);
+
+	/**
+         * @run_job: Called to execute the job once all of the dependencies
+         * have been resolved.  This may be called multiple times, if
+	 * timedout_job() has happened and drm_sched_job_recovery()
+	 * decides to try it again.
+	 */
+	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
+
+	/**
+         * @timedout_job: Called when a job has taken too long to execute,
+         * to trigger GPU recovery.
+	 */
+	void (*timedout_job)(struct drm_sched_job *sched_job);
+
+	/**
+         * @free_job: Called once the job's finished fence has been signaled
+         * and it's time to clean it up.
+	 */
+	void (*free_job)(struct drm_sched_job *sched_job);
+};
+
+/**
+ * struct drm_gpu_scheduler
+ *
+ * @ops: backend operations provided by the driver.
+ * @hw_submission_limit: the max size of the hardware queue.
+ * @timeout: the time after which a job is removed from the scheduler.
+ * @name: name of the ring for which this scheduler is being used.
+ * @sched_rq: priority wise array of run queues.
+ * @wake_up_worker: the wait queue on which the scheduler sleeps until a job
+ *                  is ready to be scheduled.
+ * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
+ *                 waits on this wait queue until all the scheduled jobs are
+ *                 finished.
+ * @hw_rq_count: the number of jobs currently in the hardware queue.
+ * @job_id_count: used to assign unique id to the each job.
+ * @thread: the kthread on which the scheduler which run.
+ * @ring_mirror_list: the list of jobs which are currently in the job queue.
+ * @job_list_lock: lock to protect the ring_mirror_list.
+ * @hang_limit: once the hangs by a job crosses this limit then it is marked
+ *              guilty and it will be considered for scheduling further.
+ *
+ * One scheduler is implemented for each hardware ring.
+ */
+struct drm_gpu_scheduler {
+	const struct drm_sched_backend_ops	*ops;
+	uint32_t			hw_submission_limit;
+	long				timeout;
+	const char			*name;
+	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_MAX];
+	wait_queue_head_t		wake_up_worker;
+	wait_queue_head_t		job_scheduled;
+	atomic_t			hw_rq_count;
+	atomic64_t			job_id_count;
+	struct task_struct		*thread;
+	struct list_head		ring_mirror_list;
+	spinlock_t			job_list_lock;
+	int				hang_limit;
+};
+
+int drm_sched_init(struct drm_gpu_scheduler *sched,
+		   const struct drm_sched_backend_ops *ops,
+		   uint32_t hw_submission, unsigned hang_limit, long timeout,
+		   const char *name);
+void drm_sched_fini(struct drm_gpu_scheduler *sched);
+
+int drm_sched_entity_init(struct drm_sched_entity *entity,
+			  struct drm_sched_rq **rq_list,
+			  unsigned int num_rq_list,
+			  atomic_t *guilty);
+long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
+void drm_sched_entity_fini(struct drm_sched_entity *entity);
+void drm_sched_entity_destroy(struct drm_sched_entity *entity);
+void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
+			       struct drm_sched_entity *entity);
+void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
+			     struct drm_sched_rq *rq);
+
+struct drm_sched_fence *drm_sched_fence_create(
+	struct drm_sched_entity *s_entity, void *owner);
+void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
+void drm_sched_fence_finished(struct drm_sched_fence *fence);
+int drm_sched_job_init(struct drm_sched_job *job,
+		       struct drm_sched_entity *entity,
+		       void *owner);
+void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
+			    struct drm_sched_job *job);
+void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
+bool drm_sched_dependency_optimized(struct dma_fence* fence,
+				    struct drm_sched_entity *entity);
+void drm_sched_job_kickout(struct drm_sched_job *s_job);
+
+#endif