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Andrew Scull5e1ddfa2018-08-14 10:06:54 +01001//===- llvm/Support/DebugCounter.h - Debug counter support ------*- C++ -*-===//
2//
Andrew Walbran16937d02019-10-22 13:54:20 +01003// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
Andrew Scull5e1ddfa2018-08-14 10:06:54 +01006//
7//===----------------------------------------------------------------------===//
8/// \file
Andrew Scullcdfcccc2018-10-05 20:58:37 +01009/// This file provides an implementation of debug counters. Debug
Andrew Scull5e1ddfa2018-08-14 10:06:54 +010010/// counters are a tool that let you narrow down a miscompilation to a specific
11/// thing happening.
12///
13/// To give a use case: Imagine you have a file, very large, and you
14/// are trying to understand the minimal transformation that breaks it. Bugpoint
15/// and bisection is often helpful here in narrowing it down to a specific pass,
16/// but it's still a very large file, and a very complicated pass to try to
17/// debug. That is where debug counting steps in. You can instrument the pass
18/// with a debug counter before it does a certain thing, and depending on the
19/// counts, it will either execute that thing or not. The debug counter itself
20/// consists of a skip and a count. Skip is the number of times shouldExecute
21/// needs to be called before it returns true. Count is the number of times to
22/// return true once Skip is 0. So a skip=47, count=2 ,would skip the first 47
23/// executions by returning false from shouldExecute, then execute twice, and
24/// then return false again.
25/// Note that a counter set to a negative number will always execute.
26/// For a concrete example, during predicateinfo creation, the renaming pass
27/// replaces each use with a renamed use.
28////
29/// If I use DEBUG_COUNTER to create a counter called "predicateinfo", and
30/// variable name RenameCounter, and then instrument this renaming with a debug
31/// counter, like so:
32///
33/// if (!DebugCounter::shouldExecute(RenameCounter)
34/// <continue or return or whatever not executing looks like>
35///
36/// Now I can, from the command line, make it rename or not rename certain uses
37/// by setting the skip and count.
38/// So for example
39/// bin/opt -debug-counter=predicateinfo-skip=47,predicateinfo-count=1
40/// will skip renaming the first 47 uses, then rename one, then skip the rest.
41//===----------------------------------------------------------------------===//
42
43#ifndef LLVM_SUPPORT_DEBUGCOUNTER_H
44#define LLVM_SUPPORT_DEBUGCOUNTER_H
45
46#include "llvm/ADT/DenseMap.h"
47#include "llvm/ADT/UniqueVector.h"
48#include "llvm/Support/CommandLine.h"
49#include "llvm/Support/Debug.h"
50#include "llvm/Support/raw_ostream.h"
51#include <string>
52
53namespace llvm {
54
55class DebugCounter {
56public:
Andrew Walbran16937d02019-10-22 13:54:20 +010057 ~DebugCounter();
58
Andrew Scullcdfcccc2018-10-05 20:58:37 +010059 /// Returns a reference to the singleton instance.
Andrew Scull5e1ddfa2018-08-14 10:06:54 +010060 static DebugCounter &instance();
61
62 // Used by the command line option parser to push a new value it parsed.
63 void push_back(const std::string &);
64
65 // Register a counter with the specified name.
66 //
67 // FIXME: Currently, counter registration is required to happen before command
68 // line option parsing. The main reason to register counters is to produce a
69 // nice list of them on the command line, but i'm not sure this is worth it.
70 static unsigned registerCounter(StringRef Name, StringRef Desc) {
71 return instance().addCounter(Name, Desc);
72 }
73 inline static bool shouldExecute(unsigned CounterName) {
Andrew Scullcdfcccc2018-10-05 20:58:37 +010074 if (!isCountingEnabled())
75 return true;
76
Andrew Scull5e1ddfa2018-08-14 10:06:54 +010077 auto &Us = instance();
78 auto Result = Us.Counters.find(CounterName);
79 if (Result != Us.Counters.end()) {
Andrew Scullcdfcccc2018-10-05 20:58:37 +010080 auto &CounterInfo = Result->second;
81 ++CounterInfo.Count;
82
83 // We only execute while the Skip is not smaller than Count,
84 // and the StopAfter + Skip is larger than Count.
Andrew Scull5e1ddfa2018-08-14 10:06:54 +010085 // Negative counters always execute.
Andrew Scullcdfcccc2018-10-05 20:58:37 +010086 if (CounterInfo.Skip < 0)
Andrew Scull5e1ddfa2018-08-14 10:06:54 +010087 return true;
Andrew Scullcdfcccc2018-10-05 20:58:37 +010088 if (CounterInfo.Skip >= CounterInfo.Count)
Andrew Scull5e1ddfa2018-08-14 10:06:54 +010089 return false;
Andrew Scullcdfcccc2018-10-05 20:58:37 +010090 if (CounterInfo.StopAfter < 0)
Andrew Scull5e1ddfa2018-08-14 10:06:54 +010091 return true;
Andrew Scullcdfcccc2018-10-05 20:58:37 +010092 return CounterInfo.StopAfter + CounterInfo.Skip >= CounterInfo.Count;
Andrew Scull5e1ddfa2018-08-14 10:06:54 +010093 }
94 // Didn't find the counter, should we warn?
95 return true;
Andrew Scull5e1ddfa2018-08-14 10:06:54 +010096 }
97
98 // Return true if a given counter had values set (either programatically or on
99 // the command line). This will return true even if those values are
100 // currently in a state where the counter will always execute.
101 static bool isCounterSet(unsigned ID) {
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100102 return instance().Counters[ID].IsSet;
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100103 }
104
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100105 // Return the Count for a counter. This only works for set counters.
106 static int64_t getCounterValue(unsigned ID) {
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100107 auto &Us = instance();
108 auto Result = Us.Counters.find(ID);
109 assert(Result != Us.Counters.end() && "Asking about a non-set counter");
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100110 return Result->second.Count;
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100111 }
112
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100113 // Set a registered counter to a given Count value.
114 static void setCounterValue(unsigned ID, int64_t Count) {
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100115 auto &Us = instance();
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100116 Us.Counters[ID].Count = Count;
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100117 }
118
119 // Dump or print the current counter set into llvm::dbgs().
120 LLVM_DUMP_METHOD void dump() const;
121
122 void print(raw_ostream &OS) const;
123
124 // Get the counter ID for a given named counter, or return 0 if none is found.
125 unsigned getCounterId(const std::string &Name) const {
126 return RegisteredCounters.idFor(Name);
127 }
128
129 // Return the number of registered counters.
130 unsigned int getNumCounters() const { return RegisteredCounters.size(); }
131
132 // Return the name and description of the counter with the given ID.
133 std::pair<std::string, std::string> getCounterInfo(unsigned ID) const {
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100134 return std::make_pair(RegisteredCounters[ID], Counters.lookup(ID).Desc);
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100135 }
136
137 // Iterate through the registered counters
138 typedef UniqueVector<std::string> CounterVector;
139 CounterVector::const_iterator begin() const {
140 return RegisteredCounters.begin();
141 }
142 CounterVector::const_iterator end() const { return RegisteredCounters.end(); }
143
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100144 // Force-enables counting all DebugCounters.
145 //
146 // Since DebugCounters are incompatible with threading (not only do they not
147 // make sense, but we'll also see data races), this should only be used in
148 // contexts where we're certain we won't spawn threads.
149 static void enableAllCounters() { instance().Enabled = true; }
150
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100151private:
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100152 static bool isCountingEnabled() {
153// Compile to nothing when debugging is off
154#ifdef NDEBUG
155 return false;
156#else
157 return instance().Enabled;
158#endif
159 }
160
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100161 unsigned addCounter(const std::string &Name, const std::string &Desc) {
162 unsigned Result = RegisteredCounters.insert(Name);
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100163 Counters[Result] = {};
164 Counters[Result].Desc = Desc;
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100165 return Result;
166 }
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100167 // Struct to store counter info.
168 struct CounterInfo {
169 int64_t Count = 0;
170 int64_t Skip = 0;
171 int64_t StopAfter = -1;
172 bool IsSet = false;
173 std::string Desc;
174 };
175 DenseMap<unsigned, CounterInfo> Counters;
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100176 CounterVector RegisteredCounters;
Andrew Scullcdfcccc2018-10-05 20:58:37 +0100177
178 // Whether we should do DebugCounting at all. DebugCounters aren't
179 // thread-safe, so this should always be false in multithreaded scenarios.
180 bool Enabled = false;
Andrew Scull5e1ddfa2018-08-14 10:06:54 +0100181};
182
183#define DEBUG_COUNTER(VARNAME, COUNTERNAME, DESC) \
184 static const unsigned VARNAME = \
185 DebugCounter::registerCounter(COUNTERNAME, DESC)
186
187} // namespace llvm
188#endif