Import prebuilt clang toolchain for linux.
diff --git a/linux-x64/clang/include/llvm/IR/ValueSymbolTable.h b/linux-x64/clang/include/llvm/IR/ValueSymbolTable.h
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+//===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the name/Value symbol table for LLVM.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_IR_VALUESYMBOLTABLE_H
+#define LLVM_IR_VALUESYMBOLTABLE_H
+
+#include "llvm/ADT/StringMap.h"
+#include "llvm/ADT/StringRef.h"
+#include "llvm/IR/Value.h"
+#include <cstdint>
+
+namespace llvm {
+
+class Argument;
+class BasicBlock;
+class Function;
+class GlobalAlias;
+class GlobalIFunc;
+class GlobalVariable;
+class Instruction;
+template <unsigned InternalLen> class SmallString;
+template <typename ValueSubClass> class SymbolTableListTraits;
+
+/// This class provides a symbol table of name/value pairs. It is essentially
+/// a std::map<std::string,Value*> but has a controlled interface provided by
+/// LLVM as well as ensuring uniqueness of names.
+///
+class ValueSymbolTable {
+  friend class SymbolTableListTraits<Argument>;
+  friend class SymbolTableListTraits<BasicBlock>;
+  friend class SymbolTableListTraits<Function>;
+  friend class SymbolTableListTraits<GlobalAlias>;
+  friend class SymbolTableListTraits<GlobalIFunc>;
+  friend class SymbolTableListTraits<GlobalVariable>;
+  friend class SymbolTableListTraits<Instruction>;
+  friend class Value;
+
+/// @name Types
+/// @{
+public:
+  /// @brief A mapping of names to values.
+  using ValueMap = StringMap<Value*>;
+
+  /// @brief An iterator over a ValueMap.
+  using iterator = ValueMap::iterator;
+
+  /// @brief A const_iterator over a ValueMap.
+  using const_iterator = ValueMap::const_iterator;
+
+/// @}
+/// @name Constructors
+/// @{
+
+  ValueSymbolTable() : vmap(0) {}
+  ~ValueSymbolTable();
+
+/// @}
+/// @name Accessors
+/// @{
+
+  /// This method finds the value with the given \p Name in the
+  /// the symbol table.
+  /// @returns the value associated with the \p Name
+  /// @brief Lookup a named Value.
+  Value *lookup(StringRef Name) const { return vmap.lookup(Name); }
+
+  /// @returns true iff the symbol table is empty
+  /// @brief Determine if the symbol table is empty
+  inline bool empty() const { return vmap.empty(); }
+
+  /// @brief The number of name/type pairs is returned.
+  inline unsigned size() const { return unsigned(vmap.size()); }
+
+  /// This function can be used from the debugger to display the
+  /// content of the symbol table while debugging.
+  /// @brief Print out symbol table on stderr
+  void dump() const;
+
+/// @}
+/// @name Iteration
+/// @{
+
+  /// @brief Get an iterator that from the beginning of the symbol table.
+  inline iterator begin() { return vmap.begin(); }
+
+  /// @brief Get a const_iterator that from the beginning of the symbol table.
+  inline const_iterator begin() const { return vmap.begin(); }
+
+  /// @brief Get an iterator to the end of the symbol table.
+  inline iterator end() { return vmap.end(); }
+
+  /// @brief Get a const_iterator to the end of the symbol table.
+  inline const_iterator end() const { return vmap.end(); }
+
+  /// @}
+  /// @name Mutators
+  /// @{
+private:
+  ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName);
+
+  /// This method adds the provided value \p N to the symbol table.  The Value
+  /// must have a name which is used to place the value in the symbol table.
+  /// If the inserted name conflicts, this renames the value.
+  /// @brief Add a named value to the symbol table
+  void reinsertValue(Value *V);
+
+  /// createValueName - This method attempts to create a value name and insert
+  /// it into the symbol table with the specified name.  If it conflicts, it
+  /// auto-renames the name and returns that instead.
+  ValueName *createValueName(StringRef Name, Value *V);
+
+  /// This method removes a value from the symbol table.  It leaves the
+  /// ValueName attached to the value, but it is no longer inserted in the
+  /// symtab.
+  void removeValueName(ValueName *V);
+
+  /// @}
+  /// @name Internal Data
+  /// @{
+
+  ValueMap vmap;                    ///< The map that holds the symbol table.
+  mutable uint32_t LastUnique = 0;  ///< Counter for tracking unique names
+
+/// @}
+};
+
+} // end namespace llvm
+
+#endif // LLVM_IR_VALUESYMBOLTABLE_H