Import prebuilt clang toolchain for linux.
diff --git a/linux-x64/clang/include/llvm/ExecutionEngine/RuntimeDyld.h b/linux-x64/clang/include/llvm/ExecutionEngine/RuntimeDyld.h
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+//===- RuntimeDyld.h - Run-time dynamic linker for MC-JIT -------*- C++ -*-===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Interface for the runtime dynamic linker facilities of the MC-JIT.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
+#define LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
+
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/StringRef.h"
+#include "llvm/DebugInfo/DIContext.h"
+#include "llvm/ExecutionEngine/JITSymbol.h"
+#include "llvm/Object/ObjectFile.h"
+#include "llvm/Support/Error.h"
+#include <algorithm>
+#include <cassert>
+#include <cstddef>
+#include <cstdint>
+#include <map>
+#include <memory>
+#include <string>
+#include <system_error>
+
+namespace llvm {
+
+namespace object {
+
+template <typename T> class OwningBinary;
+
+} // end namespace object
+
+/// Base class for errors originating in RuntimeDyld, e.g. missing relocation
+/// support.
+class RuntimeDyldError : public ErrorInfo<RuntimeDyldError> {
+public:
+  static char ID;
+
+  RuntimeDyldError(std::string ErrMsg) : ErrMsg(std::move(ErrMsg)) {}
+
+  void log(raw_ostream &OS) const override;
+  const std::string &getErrorMessage() const { return ErrMsg; }
+  std::error_code convertToErrorCode() const override;
+
+private:
+  std::string ErrMsg;
+};
+
+class RuntimeDyldCheckerImpl;
+class RuntimeDyldImpl;
+
+class RuntimeDyld {
+  friend class RuntimeDyldCheckerImpl;
+
+protected:
+  // Change the address associated with a section when resolving relocations.
+  // Any relocations already associated with the symbol will be re-resolved.
+  void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
+
+public:
+  /// \brief Information about the loaded object.
+  class LoadedObjectInfo : public llvm::LoadedObjectInfo {
+    friend class RuntimeDyldImpl;
+
+  public:
+    using ObjSectionToIDMap = std::map<object::SectionRef, unsigned>;
+
+    LoadedObjectInfo(RuntimeDyldImpl &RTDyld, ObjSectionToIDMap ObjSecToIDMap)
+        : RTDyld(RTDyld), ObjSecToIDMap(std::move(ObjSecToIDMap)) {}
+
+    virtual object::OwningBinary<object::ObjectFile>
+    getObjectForDebug(const object::ObjectFile &Obj) const = 0;
+
+    uint64_t
+    getSectionLoadAddress(const object::SectionRef &Sec) const override;
+
+  protected:
+    virtual void anchor();
+
+    RuntimeDyldImpl &RTDyld;
+    ObjSectionToIDMap ObjSecToIDMap;
+  };
+
+  /// \brief Memory Management.
+  class MemoryManager {
+    friend class RuntimeDyld;
+
+  public:
+    MemoryManager() = default;
+    virtual ~MemoryManager() = default;
+
+    /// Allocate a memory block of (at least) the given size suitable for
+    /// executable code. The SectionID is a unique identifier assigned by the
+    /// RuntimeDyld instance, and optionally recorded by the memory manager to
+    /// access a loaded section.
+    virtual uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment,
+                                         unsigned SectionID,
+                                         StringRef SectionName) = 0;
+
+    /// Allocate a memory block of (at least) the given size suitable for data.
+    /// The SectionID is a unique identifier assigned by the JIT engine, and
+    /// optionally recorded by the memory manager to access a loaded section.
+    virtual uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment,
+                                         unsigned SectionID,
+                                         StringRef SectionName,
+                                         bool IsReadOnly) = 0;
+
+    /// Inform the memory manager about the total amount of memory required to
+    /// allocate all sections to be loaded:
+    /// \p CodeSize - the total size of all code sections
+    /// \p DataSizeRO - the total size of all read-only data sections
+    /// \p DataSizeRW - the total size of all read-write data sections
+    ///
+    /// Note that by default the callback is disabled. To enable it
+    /// redefine the method needsToReserveAllocationSpace to return true.
+    virtual void reserveAllocationSpace(uintptr_t CodeSize, uint32_t CodeAlign,
+                                        uintptr_t RODataSize,
+                                        uint32_t RODataAlign,
+                                        uintptr_t RWDataSize,
+                                        uint32_t RWDataAlign) {}
+
+    /// Override to return true to enable the reserveAllocationSpace callback.
+    virtual bool needsToReserveAllocationSpace() { return false; }
+
+    /// Register the EH frames with the runtime so that c++ exceptions work.
+    ///
+    /// \p Addr parameter provides the local address of the EH frame section
+    /// data, while \p LoadAddr provides the address of the data in the target
+    /// address space.  If the section has not been remapped (which will usually
+    /// be the case for local execution) these two values will be the same.
+    virtual void registerEHFrames(uint8_t *Addr, uint64_t LoadAddr,
+                                  size_t Size) = 0;
+    virtual void deregisterEHFrames() = 0;
+
+    /// This method is called when object loading is complete and section page
+    /// permissions can be applied.  It is up to the memory manager implementation
+    /// to decide whether or not to act on this method.  The memory manager will
+    /// typically allocate all sections as read-write and then apply specific
+    /// permissions when this method is called.  Code sections cannot be executed
+    /// until this function has been called.  In addition, any cache coherency
+    /// operations needed to reliably use the memory are also performed.
+    ///
+    /// Returns true if an error occurred, false otherwise.
+    virtual bool finalizeMemory(std::string *ErrMsg = nullptr) = 0;
+
+    /// This method is called after an object has been loaded into memory but
+    /// before relocations are applied to the loaded sections.
+    ///
+    /// Memory managers which are preparing code for execution in an external
+    /// address space can use this call to remap the section addresses for the
+    /// newly loaded object.
+    ///
+    /// For clients that do not need access to an ExecutionEngine instance this
+    /// method should be preferred to its cousin
+    /// MCJITMemoryManager::notifyObjectLoaded as this method is compatible with
+    /// ORC JIT stacks.
+    virtual void notifyObjectLoaded(RuntimeDyld &RTDyld,
+                                    const object::ObjectFile &Obj) {}
+
+  private:
+    virtual void anchor();
+
+    bool FinalizationLocked = false;
+  };
+
+  /// \brief Construct a RuntimeDyld instance.
+  RuntimeDyld(MemoryManager &MemMgr, JITSymbolResolver &Resolver);
+  RuntimeDyld(const RuntimeDyld &) = delete;
+  RuntimeDyld &operator=(const RuntimeDyld &) = delete;
+  ~RuntimeDyld();
+
+  /// Add the referenced object file to the list of objects to be loaded and
+  /// relocated.
+  std::unique_ptr<LoadedObjectInfo> loadObject(const object::ObjectFile &O);
+
+  /// Get the address of our local copy of the symbol. This may or may not
+  /// be the address used for relocation (clients can copy the data around
+  /// and resolve relocatons based on where they put it).
+  void *getSymbolLocalAddress(StringRef Name) const;
+
+  /// Get the target address and flags for the named symbol.
+  /// This address is the one used for relocation.
+  JITEvaluatedSymbol getSymbol(StringRef Name) const;
+
+  /// Returns a copy of the symbol table. This can be used by on-finalized
+  /// callbacks to extract the symbol table before throwing away the
+  /// RuntimeDyld instance. Because the map keys (StringRefs) are backed by
+  /// strings inside the RuntimeDyld instance, the map should be processed
+  /// before the RuntimeDyld instance is discarded.
+  std::map<StringRef, JITEvaluatedSymbol> getSymbolTable() const;
+
+  /// Resolve the relocations for all symbols we currently know about.
+  void resolveRelocations();
+
+  /// Map a section to its target address space value.
+  /// Map the address of a JIT section as returned from the memory manager
+  /// to the address in the target process as the running code will see it.
+  /// This is the address which will be used for relocation resolution.
+  void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress);
+
+  /// Register any EH frame sections that have been loaded but not previously
+  /// registered with the memory manager.  Note, RuntimeDyld is responsible
+  /// for identifying the EH frame and calling the memory manager with the
+  /// EH frame section data.  However, the memory manager itself will handle
+  /// the actual target-specific EH frame registration.
+  void registerEHFrames();
+
+  void deregisterEHFrames();
+
+  bool hasError();
+  StringRef getErrorString();
+
+  /// By default, only sections that are "required for execution" are passed to
+  /// the RTDyldMemoryManager, and other sections are discarded. Passing 'true'
+  /// to this method will cause RuntimeDyld to pass all sections to its
+  /// memory manager regardless of whether they are "required to execute" in the
+  /// usual sense. This is useful for inspecting metadata sections that may not
+  /// contain relocations, E.g. Debug info, stackmaps.
+  ///
+  /// Must be called before the first object file is loaded.
+  void setProcessAllSections(bool ProcessAllSections) {
+    assert(!Dyld && "setProcessAllSections must be called before loadObject.");
+    this->ProcessAllSections = ProcessAllSections;
+  }
+
+  /// Perform all actions needed to make the code owned by this RuntimeDyld
+  /// instance executable:
+  ///
+  /// 1) Apply relocations.
+  /// 2) Register EH frames.
+  /// 3) Update memory permissions*.
+  ///
+  /// * Finalization is potentially recursive**, and the 3rd step will only be
+  ///   applied by the outermost call to finalize. This allows different
+  ///   RuntimeDyld instances to share a memory manager without the innermost
+  ///   finalization locking the memory and causing relocation fixup errors in
+  ///   outer instances.
+  ///
+  /// ** Recursive finalization occurs when one RuntimeDyld instances needs the
+  ///   address of a symbol owned by some other instance in order to apply
+  ///   relocations.
+  ///
+  void finalizeWithMemoryManagerLocking();
+
+private:
+  // RuntimeDyldImpl is the actual class. RuntimeDyld is just the public
+  // interface.
+  std::unique_ptr<RuntimeDyldImpl> Dyld;
+  MemoryManager &MemMgr;
+  JITSymbolResolver &Resolver;
+  bool ProcessAllSections;
+  RuntimeDyldCheckerImpl *Checker;
+};
+
+} // end namespace llvm
+
+#endif // LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H