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+//===- ScheduleDAGInstrs.h - MachineInstr Scheduling ------------*- C++ -*-===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+/// \file Implements the ScheduleDAGInstrs class, which implements scheduling
+/// for a MachineInstr-based dependency graph.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_SCHEDULEDAGINSTRS_H
+#define LLVM_CODEGEN_SCHEDULEDAGINSTRS_H
+
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/PointerIntPair.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/SparseMultiSet.h"
+#include "llvm/ADT/SparseSet.h"
+#include "llvm/CodeGen/LivePhysRegs.h"
+#include "llvm/CodeGen/MachineBasicBlock.h"
+#include "llvm/CodeGen/ScheduleDAG.h"
+#include "llvm/CodeGen/TargetRegisterInfo.h"
+#include "llvm/CodeGen/TargetSchedule.h"
+#include "llvm/MC/LaneBitmask.h"
+#include <cassert>
+#include <cstdint>
+#include <list>
+#include <utility>
+#include <vector>
+
+namespace llvm {
+
+  class LiveIntervals;
+  class MachineFrameInfo;
+  class MachineFunction;
+  class MachineInstr;
+  class MachineLoopInfo;
+  class MachineOperand;
+  struct MCSchedClassDesc;
+  class PressureDiffs;
+  class PseudoSourceValue;
+  class RegPressureTracker;
+  class UndefValue;
+  class Value;
+
+  /// An individual mapping from virtual register number to SUnit.
+  struct VReg2SUnit {
+    unsigned VirtReg;
+    LaneBitmask LaneMask;
+    SUnit *SU;
+
+    VReg2SUnit(unsigned VReg, LaneBitmask LaneMask, SUnit *SU)
+      : VirtReg(VReg), LaneMask(LaneMask), SU(SU) {}
+
+    unsigned getSparseSetIndex() const {
+      return TargetRegisterInfo::virtReg2Index(VirtReg);
+    }
+  };
+
+  /// Mapping from virtual register to SUnit including an operand index.
+  struct VReg2SUnitOperIdx : public VReg2SUnit {
+    unsigned OperandIndex;
+
+    VReg2SUnitOperIdx(unsigned VReg, LaneBitmask LaneMask,
+                      unsigned OperandIndex, SUnit *SU)
+      : VReg2SUnit(VReg, LaneMask, SU), OperandIndex(OperandIndex) {}
+  };
+
+  /// Record a physical register access.
+  /// For non-data-dependent uses, OpIdx == -1.
+  struct PhysRegSUOper {
+    SUnit *SU;
+    int OpIdx;
+    unsigned Reg;
+
+    PhysRegSUOper(SUnit *su, int op, unsigned R): SU(su), OpIdx(op), Reg(R) {}
+
+    unsigned getSparseSetIndex() const { return Reg; }
+  };
+
+  /// Use a SparseMultiSet to track physical registers. Storage is only
+  /// allocated once for the pass. It can be cleared in constant time and reused
+  /// without any frees.
+  using Reg2SUnitsMap =
+      SparseMultiSet<PhysRegSUOper, identity<unsigned>, uint16_t>;
+
+  /// Use SparseSet as a SparseMap by relying on the fact that it never
+  /// compares ValueT's, only unsigned keys. This allows the set to be cleared
+  /// between scheduling regions in constant time as long as ValueT does not
+  /// require a destructor.
+  using VReg2SUnitMap = SparseSet<VReg2SUnit, VirtReg2IndexFunctor>;
+
+  /// Track local uses of virtual registers. These uses are gathered by the DAG
+  /// builder and may be consulted by the scheduler to avoid iterating an entire
+  /// vreg use list.
+  using VReg2SUnitMultiMap = SparseMultiSet<VReg2SUnit, VirtReg2IndexFunctor>;
+
+  using VReg2SUnitOperIdxMultiMap =
+      SparseMultiSet<VReg2SUnitOperIdx, VirtReg2IndexFunctor>;
+
+  using ValueType = PointerUnion<const Value *, const PseudoSourceValue *>;
+
+  struct UnderlyingObject : PointerIntPair<ValueType, 1, bool> {
+    UnderlyingObject(ValueType V, bool MayAlias)
+        : PointerIntPair<ValueType, 1, bool>(V, MayAlias) {}
+
+    ValueType getValue() const { return getPointer(); }
+    bool mayAlias() const { return getInt(); }
+  };
+
+  using UnderlyingObjectsVector = SmallVector<UnderlyingObject, 4>;
+
+  /// A ScheduleDAG for scheduling lists of MachineInstr.
+  class ScheduleDAGInstrs : public ScheduleDAG {
+  protected:
+    const MachineLoopInfo *MLI;
+    const MachineFrameInfo &MFI;
+
+    /// TargetSchedModel provides an interface to the machine model.
+    TargetSchedModel SchedModel;
+
+    /// True if the DAG builder should remove kill flags (in preparation for
+    /// rescheduling).
+    bool RemoveKillFlags;
+
+    /// The standard DAG builder does not normally include terminators as DAG
+    /// nodes because it does not create the necessary dependencies to prevent
+    /// reordering. A specialized scheduler can override
+    /// TargetInstrInfo::isSchedulingBoundary then enable this flag to indicate
+    /// it has taken responsibility for scheduling the terminator correctly.
+    bool CanHandleTerminators = false;
+
+    /// Whether lane masks should get tracked.
+    bool TrackLaneMasks = false;
+
+    // State specific to the current scheduling region.
+    // ------------------------------------------------
+
+    /// The block in which to insert instructions
+    MachineBasicBlock *BB;
+
+    /// The beginning of the range to be scheduled.
+    MachineBasicBlock::iterator RegionBegin;
+
+    /// The end of the range to be scheduled.
+    MachineBasicBlock::iterator RegionEnd;
+
+    /// Instructions in this region (distance(RegionBegin, RegionEnd)).
+    unsigned NumRegionInstrs;
+
+    /// After calling BuildSchedGraph, each machine instruction in the current
+    /// scheduling region is mapped to an SUnit.
+    DenseMap<MachineInstr*, SUnit*> MISUnitMap;
+
+    // State internal to DAG building.
+    // -------------------------------
+
+    /// Defs, Uses - Remember where defs and uses of each register are as we
+    /// iterate upward through the instructions. This is allocated here instead
+    /// of inside BuildSchedGraph to avoid the need for it to be initialized and
+    /// destructed for each block.
+    Reg2SUnitsMap Defs;
+    Reg2SUnitsMap Uses;
+
+    /// Tracks the last instruction(s) in this region defining each virtual
+    /// register. There may be multiple current definitions for a register with
+    /// disjunct lanemasks.
+    VReg2SUnitMultiMap CurrentVRegDefs;
+    /// Tracks the last instructions in this region using each virtual register.
+    VReg2SUnitOperIdxMultiMap CurrentVRegUses;
+
+    AliasAnalysis *AAForDep = nullptr;
+
+    /// Remember a generic side-effecting instruction as we proceed.
+    /// No other SU ever gets scheduled around it (except in the special
+    /// case of a huge region that gets reduced).
+    SUnit *BarrierChain = nullptr;
+
+  public:
+    /// A list of SUnits, used in Value2SUsMap, during DAG construction.
+    /// Note: to gain speed it might be worth investigating an optimized
+    /// implementation of this data structure, such as a singly linked list
+    /// with a memory pool (SmallVector was tried but slow and SparseSet is not
+    /// applicable).
+    using SUList = std::list<SUnit *>;
+
+  protected:
+    /// \brief A map from ValueType to SUList, used during DAG construction, as
+    /// a means of remembering which SUs depend on which memory locations.
+    class Value2SUsMap;
+
+    /// Reduces maps in FIFO order, by N SUs. This is better than turning
+    /// every Nth memory SU into BarrierChain in buildSchedGraph(), since
+    /// it avoids unnecessary edges between seen SUs above the new BarrierChain,
+    /// and those below it.
+    void reduceHugeMemNodeMaps(Value2SUsMap &stores,
+                               Value2SUsMap &loads, unsigned N);
+
+    /// \brief Adds a chain edge between SUa and SUb, but only if both
+    /// AliasAnalysis and Target fail to deny the dependency.
+    void addChainDependency(SUnit *SUa, SUnit *SUb,
+                            unsigned Latency = 0);
+
+    /// Adds dependencies as needed from all SUs in list to SU.
+    void addChainDependencies(SUnit *SU, SUList &SUs, unsigned Latency) {
+      for (SUnit *Entry : SUs)
+        addChainDependency(SU, Entry, Latency);
+    }
+
+    /// Adds dependencies as needed from all SUs in map, to SU.
+    void addChainDependencies(SUnit *SU, Value2SUsMap &Val2SUsMap);
+
+    /// Adds dependencies as needed to SU, from all SUs mapped to V.
+    void addChainDependencies(SUnit *SU, Value2SUsMap &Val2SUsMap,
+                              ValueType V);
+
+    /// Adds barrier chain edges from all SUs in map, and then clear the map.
+    /// This is equivalent to insertBarrierChain(), but optimized for the common
+    /// case where the new BarrierChain (a global memory object) has a higher
+    /// NodeNum than all SUs in map. It is assumed BarrierChain has been set
+    /// before calling this.
+    void addBarrierChain(Value2SUsMap &map);
+
+    /// Inserts a barrier chain in a huge region, far below current SU.
+    /// Adds barrier chain edges from all SUs in map with higher NodeNums than
+    /// this new BarrierChain, and remove them from map. It is assumed
+    /// BarrierChain has been set before calling this.
+    void insertBarrierChain(Value2SUsMap &map);
+
+    /// For an unanalyzable memory access, this Value is used in maps.
+    UndefValue *UnknownValue;
+
+    using DbgValueVector =
+        std::vector<std::pair<MachineInstr *, MachineInstr *>>;
+    /// Remember instruction that precedes DBG_VALUE.
+    /// These are generated by buildSchedGraph but persist so they can be
+    /// referenced when emitting the final schedule.
+    DbgValueVector DbgValues;
+    MachineInstr *FirstDbgValue = nullptr;
+
+    /// Set of live physical registers for updating kill flags.
+    LivePhysRegs LiveRegs;
+
+  public:
+    explicit ScheduleDAGInstrs(MachineFunction &mf,
+                               const MachineLoopInfo *mli,
+                               bool RemoveKillFlags = false);
+
+    ~ScheduleDAGInstrs() override = default;
+
+    /// Gets the machine model for instruction scheduling.
+    const TargetSchedModel *getSchedModel() const { return &SchedModel; }
+
+    /// Resolves and cache a resolved scheduling class for an SUnit.
+    const MCSchedClassDesc *getSchedClass(SUnit *SU) const {
+      if (!SU->SchedClass && SchedModel.hasInstrSchedModel())
+        SU->SchedClass = SchedModel.resolveSchedClass(SU->getInstr());
+      return SU->SchedClass;
+    }
+
+    /// Returns an iterator to the top of the current scheduling region.
+    MachineBasicBlock::iterator begin() const { return RegionBegin; }
+
+    /// Returns an iterator to the bottom of the current scheduling region.
+    MachineBasicBlock::iterator end() const { return RegionEnd; }
+
+    /// Creates a new SUnit and return a ptr to it.
+    SUnit *newSUnit(MachineInstr *MI);
+
+    /// Returns an existing SUnit for this MI, or nullptr.
+    SUnit *getSUnit(MachineInstr *MI) const;
+
+    /// If this method returns true, handling of the scheduling regions
+    /// themselves (in case of a scheduling boundary in MBB) will be done
+    /// beginning with the topmost region of MBB.
+    virtual bool doMBBSchedRegionsTopDown() const { return false; }
+
+    /// Prepares to perform scheduling in the given block.
+    virtual void startBlock(MachineBasicBlock *BB);
+
+    /// Cleans up after scheduling in the given block.
+    virtual void finishBlock();
+
+    /// \brief Initialize the DAG and common scheduler state for a new
+    /// scheduling region. This does not actually create the DAG, only clears
+    /// it. The scheduling driver may call BuildSchedGraph multiple times per
+    /// scheduling region.
+    virtual void enterRegion(MachineBasicBlock *bb,
+                             MachineBasicBlock::iterator begin,
+                             MachineBasicBlock::iterator end,
+                             unsigned regioninstrs);
+
+    /// Called when the scheduler has finished scheduling the current region.
+    virtual void exitRegion();
+
+    /// Builds SUnits for the current region.
+    /// If \p RPTracker is non-null, compute register pressure as a side effect.
+    /// The DAG builder is an efficient place to do it because it already visits
+    /// operands.
+    void buildSchedGraph(AliasAnalysis *AA,
+                         RegPressureTracker *RPTracker = nullptr,
+                         PressureDiffs *PDiffs = nullptr,
+                         LiveIntervals *LIS = nullptr,
+                         bool TrackLaneMasks = false);
+
+    /// \brief Adds dependencies from instructions in the current list of
+    /// instructions being scheduled to scheduling barrier. We want to make sure
+    /// instructions which define registers that are either used by the
+    /// terminator or are live-out are properly scheduled. This is especially
+    /// important when the definition latency of the return value(s) are too
+    /// high to be hidden by the branch or when the liveout registers used by
+    /// instructions in the fallthrough block.
+    void addSchedBarrierDeps();
+
+    /// Orders nodes according to selected style.
+    ///
+    /// Typically, a scheduling algorithm will implement schedule() without
+    /// overriding enterRegion() or exitRegion().
+    virtual void schedule() = 0;
+
+    /// Allow targets to perform final scheduling actions at the level of the
+    /// whole MachineFunction. By default does nothing.
+    virtual void finalizeSchedule() {}
+
+    void dumpNode(const SUnit *SU) const override;
+
+    /// Returns a label for a DAG node that points to an instruction.
+    std::string getGraphNodeLabel(const SUnit *SU) const override;
+
+    /// Returns a label for the region of code covered by the DAG.
+    std::string getDAGName() const override;
+
+    /// Fixes register kill flags that scheduling has made invalid.
+    void fixupKills(MachineBasicBlock &MBB);
+
+  protected:
+    void initSUnits();
+    void addPhysRegDataDeps(SUnit *SU, unsigned OperIdx);
+    void addPhysRegDeps(SUnit *SU, unsigned OperIdx);
+    void addVRegDefDeps(SUnit *SU, unsigned OperIdx);
+    void addVRegUseDeps(SUnit *SU, unsigned OperIdx);
+
+    /// Initializes register live-range state for updating kills.
+    /// PostRA helper for rewriting kill flags.
+    void startBlockForKills(MachineBasicBlock *BB);
+
+    /// Toggles a register operand kill flag.
+    ///
+    /// Other adjustments may be made to the instruction if necessary. Return
+    /// true if the operand has been deleted, false if not.
+    void toggleKillFlag(MachineInstr &MI, MachineOperand &MO);
+
+    /// Returns a mask for which lanes get read/written by the given (register)
+    /// machine operand.
+    LaneBitmask getLaneMaskForMO(const MachineOperand &MO) const;
+  };
+
+  /// Creates a new SUnit and return a ptr to it.
+  inline SUnit *ScheduleDAGInstrs::newSUnit(MachineInstr *MI) {
+#ifndef NDEBUG
+    const SUnit *Addr = SUnits.empty() ? nullptr : &SUnits[0];
+#endif
+    SUnits.emplace_back(MI, (unsigned)SUnits.size());
+    assert((Addr == nullptr || Addr == &SUnits[0]) &&
+           "SUnits std::vector reallocated on the fly!");
+    return &SUnits.back();
+  }
+
+  /// Returns an existing SUnit for this MI, or nullptr.
+  inline SUnit *ScheduleDAGInstrs::getSUnit(MachineInstr *MI) const {
+    DenseMap<MachineInstr*, SUnit*>::const_iterator I = MISUnitMap.find(MI);
+    if (I == MISUnitMap.end())
+      return nullptr;
+    return I->second;
+  }
+
+} // end namespace llvm
+
+#endif // LLVM_CODEGEN_SCHEDULEDAGINSTRS_H