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+//===- MachineScheduler.h - MachineInstr Scheduling Pass --------*- C++ -*-===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file provides an interface for customizing the standard MachineScheduler
+// pass. Note that the entire pass may be replaced as follows:
+//
+// <Target>TargetMachine::createPassConfig(PassManagerBase &PM) {
+//   PM.substitutePass(&MachineSchedulerID, &CustomSchedulerPassID);
+//   ...}
+//
+// The MachineScheduler pass is only responsible for choosing the regions to be
+// scheduled. Targets can override the DAG builder and scheduler without
+// replacing the pass as follows:
+//
+// ScheduleDAGInstrs *<Target>PassConfig::
+// createMachineScheduler(MachineSchedContext *C) {
+//   return new CustomMachineScheduler(C);
+// }
+//
+// The default scheduler, ScheduleDAGMILive, builds the DAG and drives list
+// scheduling while updating the instruction stream, register pressure, and live
+// intervals. Most targets don't need to override the DAG builder and list
+// scheduler, but subtargets that require custom scheduling heuristics may
+// plugin an alternate MachineSchedStrategy. The strategy is responsible for
+// selecting the highest priority node from the list:
+//
+// ScheduleDAGInstrs *<Target>PassConfig::
+// createMachineScheduler(MachineSchedContext *C) {
+//   return new ScheduleDAGMILive(C, CustomStrategy(C));
+// }
+//
+// The DAG builder can also be customized in a sense by adding DAG mutations
+// that will run after DAG building and before list scheduling. DAG mutations
+// can adjust dependencies based on target-specific knowledge or add weak edges
+// to aid heuristics:
+//
+// ScheduleDAGInstrs *<Target>PassConfig::
+// createMachineScheduler(MachineSchedContext *C) {
+//   ScheduleDAGMI *DAG = createGenericSchedLive(C);
+//   DAG->addMutation(new CustomDAGMutation(...));
+//   return DAG;
+// }
+//
+// A target that supports alternative schedulers can use the
+// MachineSchedRegistry to allow command line selection. This can be done by
+// implementing the following boilerplate:
+//
+// static ScheduleDAGInstrs *createCustomMachineSched(MachineSchedContext *C) {
+//  return new CustomMachineScheduler(C);
+// }
+// static MachineSchedRegistry
+// SchedCustomRegistry("custom", "Run my target's custom scheduler",
+//                     createCustomMachineSched);
+//
+//
+// Finally, subtargets that don't need to implement custom heuristics but would
+// like to configure the GenericScheduler's policy for a given scheduler region,
+// including scheduling direction and register pressure tracking policy, can do
+// this:
+//
+// void <SubTarget>Subtarget::
+// overrideSchedPolicy(MachineSchedPolicy &Policy,
+//                     unsigned NumRegionInstrs) const {
+//   Policy.<Flag> = true;
+// }
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_MACHINESCHEDULER_H
+#define LLVM_CODEGEN_MACHINESCHEDULER_H
+
+#include "llvm/ADT/ArrayRef.h"
+#include "llvm/ADT/BitVector.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/StringRef.h"
+#include "llvm/ADT/Twine.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/CodeGen/MachineBasicBlock.h"
+#include "llvm/CodeGen/MachinePassRegistry.h"
+#include "llvm/CodeGen/RegisterPressure.h"
+#include "llvm/CodeGen/ScheduleDAG.h"
+#include "llvm/CodeGen/ScheduleDAGInstrs.h"
+#include "llvm/CodeGen/ScheduleDAGMutation.h"
+#include "llvm/CodeGen/TargetSchedule.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/ErrorHandling.h"
+#include <algorithm>
+#include <cassert>
+#include <memory>
+#include <string>
+#include <vector>
+
+namespace llvm {
+
+extern cl::opt<bool> ForceTopDown;
+extern cl::opt<bool> ForceBottomUp;
+
+class LiveIntervals;
+class MachineDominatorTree;
+class MachineFunction;
+class MachineInstr;
+class MachineLoopInfo;
+class RegisterClassInfo;
+class SchedDFSResult;
+class ScheduleHazardRecognizer;
+class TargetInstrInfo;
+class TargetPassConfig;
+class TargetRegisterInfo;
+
+/// MachineSchedContext provides enough context from the MachineScheduler pass
+/// for the target to instantiate a scheduler.
+struct MachineSchedContext {
+  MachineFunction *MF = nullptr;
+  const MachineLoopInfo *MLI = nullptr;
+  const MachineDominatorTree *MDT = nullptr;
+  const TargetPassConfig *PassConfig = nullptr;
+  AliasAnalysis *AA = nullptr;
+  LiveIntervals *LIS = nullptr;
+
+  RegisterClassInfo *RegClassInfo;
+
+  MachineSchedContext();
+  virtual ~MachineSchedContext();
+};
+
+/// MachineSchedRegistry provides a selection of available machine instruction
+/// schedulers.
+class MachineSchedRegistry : public MachinePassRegistryNode {
+public:
+  using ScheduleDAGCtor = ScheduleDAGInstrs *(*)(MachineSchedContext *);
+
+  // RegisterPassParser requires a (misnamed) FunctionPassCtor type.
+  using FunctionPassCtor = ScheduleDAGCtor;
+
+  static MachinePassRegistry Registry;
+
+  MachineSchedRegistry(const char *N, const char *D, ScheduleDAGCtor C)
+    : MachinePassRegistryNode(N, D, (MachinePassCtor)C) {
+    Registry.Add(this);
+  }
+
+  ~MachineSchedRegistry() { Registry.Remove(this); }
+
+  // Accessors.
+  //
+  MachineSchedRegistry *getNext() const {
+    return (MachineSchedRegistry *)MachinePassRegistryNode::getNext();
+  }
+
+  static MachineSchedRegistry *getList() {
+    return (MachineSchedRegistry *)Registry.getList();
+  }
+
+  static void setListener(MachinePassRegistryListener *L) {
+    Registry.setListener(L);
+  }
+};
+
+class ScheduleDAGMI;
+
+/// Define a generic scheduling policy for targets that don't provide their own
+/// MachineSchedStrategy. This can be overriden for each scheduling region
+/// before building the DAG.
+struct MachineSchedPolicy {
+  // Allow the scheduler to disable register pressure tracking.
+  bool ShouldTrackPressure = false;
+  /// Track LaneMasks to allow reordering of independent subregister writes
+  /// of the same vreg. \sa MachineSchedStrategy::shouldTrackLaneMasks()
+  bool ShouldTrackLaneMasks = false;
+
+  // Allow the scheduler to force top-down or bottom-up scheduling. If neither
+  // is true, the scheduler runs in both directions and converges.
+  bool OnlyTopDown = false;
+  bool OnlyBottomUp = false;
+
+  // Disable heuristic that tries to fetch nodes from long dependency chains
+  // first.
+  bool DisableLatencyHeuristic = false;
+
+  MachineSchedPolicy() = default;
+};
+
+/// MachineSchedStrategy - Interface to the scheduling algorithm used by
+/// ScheduleDAGMI.
+///
+/// Initialization sequence:
+///   initPolicy -> shouldTrackPressure -> initialize(DAG) -> registerRoots
+class MachineSchedStrategy {
+  virtual void anchor();
+
+public:
+  virtual ~MachineSchedStrategy() = default;
+
+  /// Optionally override the per-region scheduling policy.
+  virtual void initPolicy(MachineBasicBlock::iterator Begin,
+                          MachineBasicBlock::iterator End,
+                          unsigned NumRegionInstrs) {}
+
+  virtual void dumpPolicy() const {}
+
+  /// Check if pressure tracking is needed before building the DAG and
+  /// initializing this strategy. Called after initPolicy.
+  virtual bool shouldTrackPressure() const { return true; }
+
+  /// Returns true if lanemasks should be tracked. LaneMask tracking is
+  /// necessary to reorder independent subregister defs for the same vreg.
+  /// This has to be enabled in combination with shouldTrackPressure().
+  virtual bool shouldTrackLaneMasks() const { return false; }
+
+  // If this method returns true, handling of the scheduling regions
+  // themselves (in case of a scheduling boundary in MBB) will be done
+  // beginning with the topmost region of MBB.
+  virtual bool doMBBSchedRegionsTopDown() const { return false; }
+
+  /// Initialize the strategy after building the DAG for a new region.
+  virtual void initialize(ScheduleDAGMI *DAG) = 0;
+
+  /// Tell the strategy that MBB is about to be processed.
+  virtual void enterMBB(MachineBasicBlock *MBB) {};
+
+  /// Tell the strategy that current MBB is done.
+  virtual void leaveMBB() {};
+
+  /// Notify this strategy that all roots have been released (including those
+  /// that depend on EntrySU or ExitSU).
+  virtual void registerRoots() {}
+
+  /// Pick the next node to schedule, or return NULL. Set IsTopNode to true to
+  /// schedule the node at the top of the unscheduled region. Otherwise it will
+  /// be scheduled at the bottom.
+  virtual SUnit *pickNode(bool &IsTopNode) = 0;
+
+  /// \brief Scheduler callback to notify that a new subtree is scheduled.
+  virtual void scheduleTree(unsigned SubtreeID) {}
+
+  /// Notify MachineSchedStrategy that ScheduleDAGMI has scheduled an
+  /// instruction and updated scheduled/remaining flags in the DAG nodes.
+  virtual void schedNode(SUnit *SU, bool IsTopNode) = 0;
+
+  /// When all predecessor dependencies have been resolved, free this node for
+  /// top-down scheduling.
+  virtual void releaseTopNode(SUnit *SU) = 0;
+
+  /// When all successor dependencies have been resolved, free this node for
+  /// bottom-up scheduling.
+  virtual void releaseBottomNode(SUnit *SU) = 0;
+};
+
+/// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that simply
+/// schedules machine instructions according to the given MachineSchedStrategy
+/// without much extra book-keeping. This is the common functionality between
+/// PreRA and PostRA MachineScheduler.
+class ScheduleDAGMI : public ScheduleDAGInstrs {
+protected:
+  AliasAnalysis *AA;
+  LiveIntervals *LIS;
+  std::unique_ptr<MachineSchedStrategy> SchedImpl;
+
+  /// Topo - A topological ordering for SUnits which permits fast IsReachable
+  /// and similar queries.
+  ScheduleDAGTopologicalSort Topo;
+
+  /// Ordered list of DAG postprocessing steps.
+  std::vector<std::unique_ptr<ScheduleDAGMutation>> Mutations;
+
+  /// The top of the unscheduled zone.
+  MachineBasicBlock::iterator CurrentTop;
+
+  /// The bottom of the unscheduled zone.
+  MachineBasicBlock::iterator CurrentBottom;
+
+  /// Record the next node in a scheduled cluster.
+  const SUnit *NextClusterPred = nullptr;
+  const SUnit *NextClusterSucc = nullptr;
+
+#ifndef NDEBUG
+  /// The number of instructions scheduled so far. Used to cut off the
+  /// scheduler at the point determined by misched-cutoff.
+  unsigned NumInstrsScheduled = 0;
+#endif
+
+public:
+  ScheduleDAGMI(MachineSchedContext *C, std::unique_ptr<MachineSchedStrategy> S,
+                bool RemoveKillFlags)
+      : ScheduleDAGInstrs(*C->MF, C->MLI, RemoveKillFlags), AA(C->AA),
+        LIS(C->LIS), SchedImpl(std::move(S)), Topo(SUnits, &ExitSU) {}
+
+  // Provide a vtable anchor
+  ~ScheduleDAGMI() override;
+
+  /// If this method returns true, handling of the scheduling regions
+  /// themselves (in case of a scheduling boundary in MBB) will be done
+  /// beginning with the topmost region of MBB.
+  bool doMBBSchedRegionsTopDown() const override {
+    return SchedImpl->doMBBSchedRegionsTopDown();
+  }
+
+  // Returns LiveIntervals instance for use in DAG mutators and such.
+  LiveIntervals *getLIS() const { return LIS; }
+
+  /// Return true if this DAG supports VReg liveness and RegPressure.
+  virtual bool hasVRegLiveness() const { return false; }
+
+  /// Add a postprocessing step to the DAG builder.
+  /// Mutations are applied in the order that they are added after normal DAG
+  /// building and before MachineSchedStrategy initialization.
+  ///
+  /// ScheduleDAGMI takes ownership of the Mutation object.
+  void addMutation(std::unique_ptr<ScheduleDAGMutation> Mutation) {
+    if (Mutation)
+      Mutations.push_back(std::move(Mutation));
+  }
+
+  /// \brief True if an edge can be added from PredSU to SuccSU without creating
+  /// a cycle.
+  bool canAddEdge(SUnit *SuccSU, SUnit *PredSU);
+
+  /// \brief Add a DAG edge to the given SU with the given predecessor
+  /// dependence data.
+  ///
+  /// \returns true if the edge may be added without creating a cycle OR if an
+  /// equivalent edge already existed (false indicates failure).
+  bool addEdge(SUnit *SuccSU, const SDep &PredDep);
+
+  MachineBasicBlock::iterator top() const { return CurrentTop; }
+  MachineBasicBlock::iterator bottom() const { return CurrentBottom; }
+
+  /// Implement the ScheduleDAGInstrs interface for handling the next scheduling
+  /// region. This covers all instructions in a block, while schedule() may only
+  /// cover a subset.
+  void enterRegion(MachineBasicBlock *bb,
+                   MachineBasicBlock::iterator begin,
+                   MachineBasicBlock::iterator end,
+                   unsigned regioninstrs) override;
+
+  /// Implement ScheduleDAGInstrs interface for scheduling a sequence of
+  /// reorderable instructions.
+  void schedule() override;
+
+  void startBlock(MachineBasicBlock *bb) override;
+  void finishBlock() override;
+
+  /// Change the position of an instruction within the basic block and update
+  /// live ranges and region boundary iterators.
+  void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
+
+  const SUnit *getNextClusterPred() const { return NextClusterPred; }
+
+  const SUnit *getNextClusterSucc() const { return NextClusterSucc; }
+
+  void viewGraph(const Twine &Name, const Twine &Title) override;
+  void viewGraph() override;
+
+protected:
+  // Top-Level entry points for the schedule() driver...
+
+  /// Apply each ScheduleDAGMutation step in order. This allows different
+  /// instances of ScheduleDAGMI to perform custom DAG postprocessing.
+  void postprocessDAG();
+
+  /// Release ExitSU predecessors and setup scheduler queues.
+  void initQueues(ArrayRef<SUnit*> TopRoots, ArrayRef<SUnit*> BotRoots);
+
+  /// Update scheduler DAG and queues after scheduling an instruction.
+  void updateQueues(SUnit *SU, bool IsTopNode);
+
+  /// Reinsert debug_values recorded in ScheduleDAGInstrs::DbgValues.
+  void placeDebugValues();
+
+  /// \brief dump the scheduled Sequence.
+  void dumpSchedule() const;
+
+  // Lesser helpers...
+  bool checkSchedLimit();
+
+  void findRootsAndBiasEdges(SmallVectorImpl<SUnit*> &TopRoots,
+                             SmallVectorImpl<SUnit*> &BotRoots);
+
+  void releaseSucc(SUnit *SU, SDep *SuccEdge);
+  void releaseSuccessors(SUnit *SU);
+  void releasePred(SUnit *SU, SDep *PredEdge);
+  void releasePredecessors(SUnit *SU);
+};
+
+/// ScheduleDAGMILive is an implementation of ScheduleDAGInstrs that schedules
+/// machine instructions while updating LiveIntervals and tracking regpressure.
+class ScheduleDAGMILive : public ScheduleDAGMI {
+protected:
+  RegisterClassInfo *RegClassInfo;
+
+  /// Information about DAG subtrees. If DFSResult is NULL, then SchedulerTrees
+  /// will be empty.
+  SchedDFSResult *DFSResult = nullptr;
+  BitVector ScheduledTrees;
+
+  MachineBasicBlock::iterator LiveRegionEnd;
+
+  /// Maps vregs to the SUnits of their uses in the current scheduling region.
+  VReg2SUnitMultiMap VRegUses;
+
+  // Map each SU to its summary of pressure changes. This array is updated for
+  // liveness during bottom-up scheduling. Top-down scheduling may proceed but
+  // has no affect on the pressure diffs.
+  PressureDiffs SUPressureDiffs;
+
+  /// Register pressure in this region computed by initRegPressure.
+  bool ShouldTrackPressure = false;
+  bool ShouldTrackLaneMasks = false;
+  IntervalPressure RegPressure;
+  RegPressureTracker RPTracker;
+
+  /// List of pressure sets that exceed the target's pressure limit before
+  /// scheduling, listed in increasing set ID order. Each pressure set is paired
+  /// with its max pressure in the currently scheduled regions.
+  std::vector<PressureChange> RegionCriticalPSets;
+
+  /// The top of the unscheduled zone.
+  IntervalPressure TopPressure;
+  RegPressureTracker TopRPTracker;
+
+  /// The bottom of the unscheduled zone.
+  IntervalPressure BotPressure;
+  RegPressureTracker BotRPTracker;
+
+  /// True if disconnected subregister components are already renamed.
+  /// The renaming is only done on demand if lane masks are tracked.
+  bool DisconnectedComponentsRenamed = false;
+
+public:
+  ScheduleDAGMILive(MachineSchedContext *C,
+                    std::unique_ptr<MachineSchedStrategy> S)
+      : ScheduleDAGMI(C, std::move(S), /*RemoveKillFlags=*/false),
+        RegClassInfo(C->RegClassInfo), RPTracker(RegPressure),
+        TopRPTracker(TopPressure), BotRPTracker(BotPressure) {}
+
+  ~ScheduleDAGMILive() override;
+
+  /// Return true if this DAG supports VReg liveness and RegPressure.
+  bool hasVRegLiveness() const override { return true; }
+
+  /// \brief Return true if register pressure tracking is enabled.
+  bool isTrackingPressure() const { return ShouldTrackPressure; }
+
+  /// Get current register pressure for the top scheduled instructions.
+  const IntervalPressure &getTopPressure() const { return TopPressure; }
+  const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; }
+
+  /// Get current register pressure for the bottom scheduled instructions.
+  const IntervalPressure &getBotPressure() const { return BotPressure; }
+  const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; }
+
+  /// Get register pressure for the entire scheduling region before scheduling.
+  const IntervalPressure &getRegPressure() const { return RegPressure; }
+
+  const std::vector<PressureChange> &getRegionCriticalPSets() const {
+    return RegionCriticalPSets;
+  }
+
+  PressureDiff &getPressureDiff(const SUnit *SU) {
+    return SUPressureDiffs[SU->NodeNum];
+  }
+
+  /// Compute a DFSResult after DAG building is complete, and before any
+  /// queue comparisons.
+  void computeDFSResult();
+
+  /// Return a non-null DFS result if the scheduling strategy initialized it.
+  const SchedDFSResult *getDFSResult() const { return DFSResult; }
+
+  BitVector &getScheduledTrees() { return ScheduledTrees; }
+
+  /// Implement the ScheduleDAGInstrs interface for handling the next scheduling
+  /// region. This covers all instructions in a block, while schedule() may only
+  /// cover a subset.
+  void enterRegion(MachineBasicBlock *bb,
+                   MachineBasicBlock::iterator begin,
+                   MachineBasicBlock::iterator end,
+                   unsigned regioninstrs) override;
+
+  /// Implement ScheduleDAGInstrs interface for scheduling a sequence of
+  /// reorderable instructions.
+  void schedule() override;
+
+  /// Compute the cyclic critical path through the DAG.
+  unsigned computeCyclicCriticalPath();
+
+protected:
+  // Top-Level entry points for the schedule() driver...
+
+  /// Call ScheduleDAGInstrs::buildSchedGraph with register pressure tracking
+  /// enabled. This sets up three trackers. RPTracker will cover the entire DAG
+  /// region, TopTracker and BottomTracker will be initialized to the top and
+  /// bottom of the DAG region without covereing any unscheduled instruction.
+  void buildDAGWithRegPressure();
+
+  /// Release ExitSU predecessors and setup scheduler queues. Re-position
+  /// the Top RP tracker in case the region beginning has changed.
+  void initQueues(ArrayRef<SUnit*> TopRoots, ArrayRef<SUnit*> BotRoots);
+
+  /// Move an instruction and update register pressure.
+  void scheduleMI(SUnit *SU, bool IsTopNode);
+
+  // Lesser helpers...
+
+  void initRegPressure();
+
+  void updatePressureDiffs(ArrayRef<RegisterMaskPair> LiveUses);
+
+  void updateScheduledPressure(const SUnit *SU,
+                               const std::vector<unsigned> &NewMaxPressure);
+
+  void collectVRegUses(SUnit &SU);
+};
+
+//===----------------------------------------------------------------------===//
+///
+/// Helpers for implementing custom MachineSchedStrategy classes. These take
+/// care of the book-keeping associated with list scheduling heuristics.
+///
+//===----------------------------------------------------------------------===//
+
+/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience
+/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified
+/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in.
+///
+/// This is a convenience class that may be used by implementations of
+/// MachineSchedStrategy.
+class ReadyQueue {
+  unsigned ID;
+  std::string Name;
+  std::vector<SUnit*> Queue;
+
+public:
+  ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {}
+
+  unsigned getID() const { return ID; }
+
+  StringRef getName() const { return Name; }
+
+  // SU is in this queue if it's NodeQueueID is a superset of this ID.
+  bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); }
+
+  bool empty() const { return Queue.empty(); }
+
+  void clear() { Queue.clear(); }
+
+  unsigned size() const { return Queue.size(); }
+
+  using iterator = std::vector<SUnit*>::iterator;
+
+  iterator begin() { return Queue.begin(); }
+
+  iterator end() { return Queue.end(); }
+
+  ArrayRef<SUnit*> elements() { return Queue; }
+
+  iterator find(SUnit *SU) { return llvm::find(Queue, SU); }
+
+  void push(SUnit *SU) {
+    Queue.push_back(SU);
+    SU->NodeQueueId |= ID;
+  }
+
+  iterator remove(iterator I) {
+    (*I)->NodeQueueId &= ~ID;
+    *I = Queue.back();
+    unsigned idx = I - Queue.begin();
+    Queue.pop_back();
+    return Queue.begin() + idx;
+  }
+
+  void dump() const;
+};
+
+/// Summarize the unscheduled region.
+struct SchedRemainder {
+  // Critical path through the DAG in expected latency.
+  unsigned CriticalPath;
+  unsigned CyclicCritPath;
+
+  // Scaled count of micro-ops left to schedule.
+  unsigned RemIssueCount;
+
+  bool IsAcyclicLatencyLimited;
+
+  // Unscheduled resources
+  SmallVector<unsigned, 16> RemainingCounts;
+
+  SchedRemainder() { reset(); }
+
+  void reset() {
+    CriticalPath = 0;
+    CyclicCritPath = 0;
+    RemIssueCount = 0;
+    IsAcyclicLatencyLimited = false;
+    RemainingCounts.clear();
+  }
+
+  void init(ScheduleDAGMI *DAG, const TargetSchedModel *SchedModel);
+};
+
+/// Each Scheduling boundary is associated with ready queues. It tracks the
+/// current cycle in the direction of movement, and maintains the state
+/// of "hazards" and other interlocks at the current cycle.
+class SchedBoundary {
+public:
+  /// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
+  enum {
+    TopQID = 1,
+    BotQID = 2,
+    LogMaxQID = 2
+  };
+
+  ScheduleDAGMI *DAG = nullptr;
+  const TargetSchedModel *SchedModel = nullptr;
+  SchedRemainder *Rem = nullptr;
+
+  ReadyQueue Available;
+  ReadyQueue Pending;
+
+  ScheduleHazardRecognizer *HazardRec = nullptr;
+
+private:
+  /// True if the pending Q should be checked/updated before scheduling another
+  /// instruction.
+  bool CheckPending;
+
+  /// Number of cycles it takes to issue the instructions scheduled in this
+  /// zone. It is defined as: scheduled-micro-ops / issue-width + stalls.
+  /// See getStalls().
+  unsigned CurrCycle;
+
+  /// Micro-ops issued in the current cycle
+  unsigned CurrMOps;
+
+  /// MinReadyCycle - Cycle of the soonest available instruction.
+  unsigned MinReadyCycle;
+
+  // The expected latency of the critical path in this scheduled zone.
+  unsigned ExpectedLatency;
+
+  // The latency of dependence chains leading into this zone.
+  // For each node scheduled bottom-up: DLat = max DLat, N.Depth.
+  // For each cycle scheduled: DLat -= 1.
+  unsigned DependentLatency;
+
+  /// Count the scheduled (issued) micro-ops that can be retired by
+  /// time=CurrCycle assuming the first scheduled instr is retired at time=0.
+  unsigned RetiredMOps;
+
+  // Count scheduled resources that have been executed. Resources are
+  // considered executed if they become ready in the time that it takes to
+  // saturate any resource including the one in question. Counts are scaled
+  // for direct comparison with other resources. Counts can be compared with
+  // MOps * getMicroOpFactor and Latency * getLatencyFactor.
+  SmallVector<unsigned, 16> ExecutedResCounts;
+
+  /// Cache the max count for a single resource.
+  unsigned MaxExecutedResCount;
+
+  // Cache the critical resources ID in this scheduled zone.
+  unsigned ZoneCritResIdx;
+
+  // Is the scheduled region resource limited vs. latency limited.
+  bool IsResourceLimited;
+
+  // Record the highest cycle at which each resource has been reserved by a
+  // scheduled instruction.
+  SmallVector<unsigned, 16> ReservedCycles;
+
+#ifndef NDEBUG
+  // Remember the greatest possible stall as an upper bound on the number of
+  // times we should retry the pending queue because of a hazard.
+  unsigned MaxObservedStall;
+#endif
+
+public:
+  /// Pending queues extend the ready queues with the same ID and the
+  /// PendingFlag set.
+  SchedBoundary(unsigned ID, const Twine &Name):
+    Available(ID, Name+".A"), Pending(ID << LogMaxQID, Name+".P") {
+    reset();
+  }
+
+  ~SchedBoundary();
+
+  void reset();
+
+  void init(ScheduleDAGMI *dag, const TargetSchedModel *smodel,
+            SchedRemainder *rem);
+
+  bool isTop() const {
+    return Available.getID() == TopQID;
+  }
+
+  /// Number of cycles to issue the instructions scheduled in this zone.
+  unsigned getCurrCycle() const { return CurrCycle; }
+
+  /// Micro-ops issued in the current cycle
+  unsigned getCurrMOps() const { return CurrMOps; }
+
+  // The latency of dependence chains leading into this zone.
+  unsigned getDependentLatency() const { return DependentLatency; }
+
+  /// Get the number of latency cycles "covered" by the scheduled
+  /// instructions. This is the larger of the critical path within the zone
+  /// and the number of cycles required to issue the instructions.
+  unsigned getScheduledLatency() const {
+    return std::max(ExpectedLatency, CurrCycle);
+  }
+
+  unsigned getUnscheduledLatency(SUnit *SU) const {
+    return isTop() ? SU->getHeight() : SU->getDepth();
+  }
+
+  unsigned getResourceCount(unsigned ResIdx) const {
+    return ExecutedResCounts[ResIdx];
+  }
+
+  /// Get the scaled count of scheduled micro-ops and resources, including
+  /// executed resources.
+  unsigned getCriticalCount() const {
+    if (!ZoneCritResIdx)
+      return RetiredMOps * SchedModel->getMicroOpFactor();
+    return getResourceCount(ZoneCritResIdx);
+  }
+
+  /// Get a scaled count for the minimum execution time of the scheduled
+  /// micro-ops that are ready to execute by getExecutedCount. Notice the
+  /// feedback loop.
+  unsigned getExecutedCount() const {
+    return std::max(CurrCycle * SchedModel->getLatencyFactor(),
+                    MaxExecutedResCount);
+  }
+
+  unsigned getZoneCritResIdx() const { return ZoneCritResIdx; }
+
+  // Is the scheduled region resource limited vs. latency limited.
+  bool isResourceLimited() const { return IsResourceLimited; }
+
+  /// Get the difference between the given SUnit's ready time and the current
+  /// cycle.
+  unsigned getLatencyStallCycles(SUnit *SU);
+
+  unsigned getNextResourceCycle(unsigned PIdx, unsigned Cycles);
+
+  bool checkHazard(SUnit *SU);
+
+  unsigned findMaxLatency(ArrayRef<SUnit*> ReadySUs);
+
+  unsigned getOtherResourceCount(unsigned &OtherCritIdx);
+
+  void releaseNode(SUnit *SU, unsigned ReadyCycle);
+
+  void bumpCycle(unsigned NextCycle);
+
+  void incExecutedResources(unsigned PIdx, unsigned Count);
+
+  unsigned countResource(unsigned PIdx, unsigned Cycles, unsigned ReadyCycle);
+
+  void bumpNode(SUnit *SU);
+
+  void releasePending();
+
+  void removeReady(SUnit *SU);
+
+  /// Call this before applying any other heuristics to the Available queue.
+  /// Updates the Available/Pending Q's if necessary and returns the single
+  /// available instruction, or NULL if there are multiple candidates.
+  SUnit *pickOnlyChoice();
+
+  void dumpScheduledState() const;
+};
+
+/// Base class for GenericScheduler. This class maintains information about
+/// scheduling candidates based on TargetSchedModel making it easy to implement
+/// heuristics for either preRA or postRA scheduling.
+class GenericSchedulerBase : public MachineSchedStrategy {
+public:
+  /// Represent the type of SchedCandidate found within a single queue.
+  /// pickNodeBidirectional depends on these listed by decreasing priority.
+  enum CandReason : uint8_t {
+    NoCand, Only1, PhysRegCopy, RegExcess, RegCritical, Stall, Cluster, Weak,
+    RegMax, ResourceReduce, ResourceDemand, BotHeightReduce, BotPathReduce,
+    TopDepthReduce, TopPathReduce, NextDefUse, NodeOrder};
+
+#ifndef NDEBUG
+  static const char *getReasonStr(GenericSchedulerBase::CandReason Reason);
+#endif
+
+  /// Policy for scheduling the next instruction in the candidate's zone.
+  struct CandPolicy {
+    bool ReduceLatency = false;
+    unsigned ReduceResIdx = 0;
+    unsigned DemandResIdx = 0;
+
+    CandPolicy() = default;
+
+    bool operator==(const CandPolicy &RHS) const {
+      return ReduceLatency == RHS.ReduceLatency &&
+             ReduceResIdx == RHS.ReduceResIdx &&
+             DemandResIdx == RHS.DemandResIdx;
+    }
+    bool operator!=(const CandPolicy &RHS) const {
+      return !(*this == RHS);
+    }
+  };
+
+  /// Status of an instruction's critical resource consumption.
+  struct SchedResourceDelta {
+    // Count critical resources in the scheduled region required by SU.
+    unsigned CritResources = 0;
+
+    // Count critical resources from another region consumed by SU.
+    unsigned DemandedResources = 0;
+
+    SchedResourceDelta() = default;
+
+    bool operator==(const SchedResourceDelta &RHS) const {
+      return CritResources == RHS.CritResources
+        && DemandedResources == RHS.DemandedResources;
+    }
+    bool operator!=(const SchedResourceDelta &RHS) const {
+      return !operator==(RHS);
+    }
+  };
+
+  /// Store the state used by GenericScheduler heuristics, required for the
+  /// lifetime of one invocation of pickNode().
+  struct SchedCandidate {
+    CandPolicy Policy;
+
+    // The best SUnit candidate.
+    SUnit *SU;
+
+    // The reason for this candidate.
+    CandReason Reason;
+
+    // Whether this candidate should be scheduled at top/bottom.
+    bool AtTop;
+
+    // Register pressure values for the best candidate.
+    RegPressureDelta RPDelta;
+
+    // Critical resource consumption of the best candidate.
+    SchedResourceDelta ResDelta;
+
+    SchedCandidate() { reset(CandPolicy()); }
+    SchedCandidate(const CandPolicy &Policy) { reset(Policy); }
+
+    void reset(const CandPolicy &NewPolicy) {
+      Policy = NewPolicy;
+      SU = nullptr;
+      Reason = NoCand;
+      AtTop = false;
+      RPDelta = RegPressureDelta();
+      ResDelta = SchedResourceDelta();
+    }
+
+    bool isValid() const { return SU; }
+
+    // Copy the status of another candidate without changing policy.
+    void setBest(SchedCandidate &Best) {
+      assert(Best.Reason != NoCand && "uninitialized Sched candidate");
+      SU = Best.SU;
+      Reason = Best.Reason;
+      AtTop = Best.AtTop;
+      RPDelta = Best.RPDelta;
+      ResDelta = Best.ResDelta;
+    }
+
+    void initResourceDelta(const ScheduleDAGMI *DAG,
+                           const TargetSchedModel *SchedModel);
+  };
+
+protected:
+  const MachineSchedContext *Context;
+  const TargetSchedModel *SchedModel = nullptr;
+  const TargetRegisterInfo *TRI = nullptr;
+
+  SchedRemainder Rem;
+
+  GenericSchedulerBase(const MachineSchedContext *C) : Context(C) {}
+
+  void setPolicy(CandPolicy &Policy, bool IsPostRA, SchedBoundary &CurrZone,
+                 SchedBoundary *OtherZone);
+
+#ifndef NDEBUG
+  void traceCandidate(const SchedCandidate &Cand);
+#endif
+};
+
+/// GenericScheduler shrinks the unscheduled zone using heuristics to balance
+/// the schedule.
+class GenericScheduler : public GenericSchedulerBase {
+public:
+  GenericScheduler(const MachineSchedContext *C):
+    GenericSchedulerBase(C), Top(SchedBoundary::TopQID, "TopQ"),
+    Bot(SchedBoundary::BotQID, "BotQ") {}
+
+  void initPolicy(MachineBasicBlock::iterator Begin,
+                  MachineBasicBlock::iterator End,
+                  unsigned NumRegionInstrs) override;
+
+  void dumpPolicy() const override;
+
+  bool shouldTrackPressure() const override {
+    return RegionPolicy.ShouldTrackPressure;
+  }
+
+  bool shouldTrackLaneMasks() const override {
+    return RegionPolicy.ShouldTrackLaneMasks;
+  }
+
+  void initialize(ScheduleDAGMI *dag) override;
+
+  SUnit *pickNode(bool &IsTopNode) override;
+
+  void schedNode(SUnit *SU, bool IsTopNode) override;
+
+  void releaseTopNode(SUnit *SU) override {
+    if (SU->isScheduled)
+      return;
+
+    Top.releaseNode(SU, SU->TopReadyCycle);
+    TopCand.SU = nullptr;
+  }
+
+  void releaseBottomNode(SUnit *SU) override {
+    if (SU->isScheduled)
+      return;
+
+    Bot.releaseNode(SU, SU->BotReadyCycle);
+    BotCand.SU = nullptr;
+  }
+
+  void registerRoots() override;
+
+protected:
+  ScheduleDAGMILive *DAG = nullptr;
+
+  MachineSchedPolicy RegionPolicy;
+
+  // State of the top and bottom scheduled instruction boundaries.
+  SchedBoundary Top;
+  SchedBoundary Bot;
+
+  /// Candidate last picked from Top boundary.
+  SchedCandidate TopCand;
+  /// Candidate last picked from Bot boundary.
+  SchedCandidate BotCand;
+
+  void checkAcyclicLatency();
+
+  void initCandidate(SchedCandidate &Cand, SUnit *SU, bool AtTop,
+                     const RegPressureTracker &RPTracker,
+                     RegPressureTracker &TempTracker);
+
+  void tryCandidate(SchedCandidate &Cand,
+                    SchedCandidate &TryCand,
+                    SchedBoundary *Zone);
+
+  SUnit *pickNodeBidirectional(bool &IsTopNode);
+
+  void pickNodeFromQueue(SchedBoundary &Zone,
+                         const CandPolicy &ZonePolicy,
+                         const RegPressureTracker &RPTracker,
+                         SchedCandidate &Candidate);
+
+  void reschedulePhysRegCopies(SUnit *SU, bool isTop);
+};
+
+/// PostGenericScheduler - Interface to the scheduling algorithm used by
+/// ScheduleDAGMI.
+///
+/// Callbacks from ScheduleDAGMI:
+///   initPolicy -> initialize(DAG) -> registerRoots -> pickNode ...
+class PostGenericScheduler : public GenericSchedulerBase {
+  ScheduleDAGMI *DAG;
+  SchedBoundary Top;
+  SmallVector<SUnit*, 8> BotRoots;
+
+public:
+  PostGenericScheduler(const MachineSchedContext *C):
+    GenericSchedulerBase(C), Top(SchedBoundary::TopQID, "TopQ") {}
+
+  ~PostGenericScheduler() override = default;
+
+  void initPolicy(MachineBasicBlock::iterator Begin,
+                  MachineBasicBlock::iterator End,
+                  unsigned NumRegionInstrs) override {
+    /* no configurable policy */
+  }
+
+  /// PostRA scheduling does not track pressure.
+  bool shouldTrackPressure() const override { return false; }
+
+  void initialize(ScheduleDAGMI *Dag) override;
+
+  void registerRoots() override;
+
+  SUnit *pickNode(bool &IsTopNode) override;
+
+  void scheduleTree(unsigned SubtreeID) override {
+    llvm_unreachable("PostRA scheduler does not support subtree analysis.");
+  }
+
+  void schedNode(SUnit *SU, bool IsTopNode) override;
+
+  void releaseTopNode(SUnit *SU) override {
+    if (SU->isScheduled)
+      return;
+    Top.releaseNode(SU, SU->TopReadyCycle);
+  }
+
+  // Only called for roots.
+  void releaseBottomNode(SUnit *SU) override {
+    BotRoots.push_back(SU);
+  }
+
+protected:
+  void tryCandidate(SchedCandidate &Cand, SchedCandidate &TryCand);
+
+  void pickNodeFromQueue(SchedCandidate &Cand);
+};
+
+/// Create the standard converging machine scheduler. This will be used as the
+/// default scheduler if the target does not set a default.
+/// Adds default DAG mutations.
+ScheduleDAGMILive *createGenericSchedLive(MachineSchedContext *C);
+
+/// Create a generic scheduler with no vreg liveness or DAG mutation passes.
+ScheduleDAGMI *createGenericSchedPostRA(MachineSchedContext *C);
+
+std::unique_ptr<ScheduleDAGMutation>
+createLoadClusterDAGMutation(const TargetInstrInfo *TII,
+                             const TargetRegisterInfo *TRI);
+
+std::unique_ptr<ScheduleDAGMutation>
+createStoreClusterDAGMutation(const TargetInstrInfo *TII,
+                              const TargetRegisterInfo *TRI);
+
+std::unique_ptr<ScheduleDAGMutation>
+createCopyConstrainDAGMutation(const TargetInstrInfo *TII,
+                               const TargetRegisterInfo *TRI);
+
+} // end namespace llvm
+
+#endif // LLVM_CODEGEN_MACHINESCHEDULER_H