Update prebuilt Clang to r365631c1 from Android.

The version we had was segfaulting.

Bug: 132420445
Change-Id: Icb45a6fe0b4e2166f7895e669df1157cec9fb4e0
diff --git a/linux-x64/clang/include/lldb/Utility/ConstString.h b/linux-x64/clang/include/lldb/Utility/ConstString.h
new file mode 100644
index 0000000..8576c18
--- /dev/null
+++ b/linux-x64/clang/include/lldb/Utility/ConstString.h
@@ -0,0 +1,464 @@
+//===-- ConstString.h -------------------------------------------*- C++ -*-===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_ConstString_h_
+#define liblldb_ConstString_h_
+
+#include "llvm/ADT/StringRef.h"
+#include "llvm/Support/FormatVariadic.h"
+
+#include <stddef.h>
+
+namespace lldb_private {
+class Stream;
+}
+namespace llvm {
+class raw_ostream;
+}
+
+namespace lldb_private {
+
+/// \class ConstString ConstString.h "lldb/Utility/ConstString.h"
+/// A uniqued constant string class.
+///
+/// Provides an efficient way to store strings as uniqued strings. After the
+/// strings are uniqued, finding strings that are equal to one another is very
+/// fast as just the pointers need to be compared. It also allows for many
+/// common strings from many different sources to be shared to keep the memory
+/// footprint low.
+///
+/// No reference counting is done on strings that are added to the string
+/// pool, once strings are added they are in the string pool for the life of
+/// the program.
+class ConstString {
+public:
+  /// Default constructor
+  ///
+  /// Initializes the string to an empty string.
+  ConstString() : m_string(nullptr) {}
+
+  /// Copy constructor
+  ///
+  /// Copies the string value in \a rhs into this object.
+  ///
+  /// \param[in] rhs
+  ///     Another string object to copy.
+  ConstString(const ConstString &rhs) : m_string(rhs.m_string) {}
+
+  explicit ConstString(const llvm::StringRef &s);
+
+  /// Construct with C String value
+  ///
+  /// Constructs this object with a C string by looking to see if the
+  /// C string already exists in the global string pool. If it doesn't
+  /// exist, it is added to the string pool.
+  ///
+  /// \param[in] cstr
+  ///     A NULL terminated C string to add to the string pool.
+  explicit ConstString(const char *cstr);
+
+  /// Construct with C String value with max length
+  ///
+  /// Constructs this object with a C string with a length. If \a max_cstr_len
+  /// is greater than the actual length of the string, the string length will
+  /// be truncated. This allows substrings to be created without the need to
+  /// NULL terminate the string as it is passed into this function.
+  ///
+  /// \param[in] cstr
+  ///     A pointer to the first character in the C string. The C
+  ///     string can be NULL terminated in a buffer that contains
+  ///     more characters than the length of the string, or the
+  ///     string can be part of another string and a new substring
+  ///     can be created.
+  ///
+  /// \param[in] max_cstr_len
+  ///     The max length of \a cstr. If the string length of \a cstr
+  ///     is less than \a max_cstr_len, then the string will be
+  ///     truncated. If the string length of \a cstr is greater than
+  ///     \a max_cstr_len, then only max_cstr_len bytes will be used
+  ///     from \a cstr.
+  explicit ConstString(const char *cstr, size_t max_cstr_len);
+
+  /// Destructor
+  ///
+  /// Since constant string values are currently not reference counted, there
+  /// isn't much to do here.
+  ~ConstString() = default;
+
+  /// C string equality binary predicate function object for ConstString
+  /// objects.
+  struct StringIsEqual {
+    /// C equality test.
+    ///
+    /// Two C strings are equal when they are contained in ConstString objects
+    /// when their pointer values are equal to each other.
+    ///
+    /// \return
+    ///     Returns \b true if the C string in \a lhs is equal to
+    ///     the C string value in \a rhs, \b false otherwise.
+    bool operator()(const char *lhs, const char *rhs) const {
+      return lhs == rhs;
+    }
+  };
+
+  /// Convert to bool operator.
+  ///
+  /// This allows code to check a ConstString object to see if it contains a
+  /// valid string using code such as:
+  ///
+  /// \code
+  /// ConstString str(...);
+  /// if (str)
+  /// { ...
+  /// \endcode
+  ///
+  /// \return
+  ///     /b True this object contains a valid non-empty C string, \b
+  ///     false otherwise.
+  explicit operator bool() const { return !IsEmpty(); }
+
+  /// Assignment operator
+  ///
+  /// Assigns the string in this object with the value from \a rhs.
+  ///
+  /// \param[in] rhs
+  ///     Another string object to copy into this object.
+  ///
+  /// \return
+  ///     A const reference to this object.
+  ConstString operator=(ConstString rhs) {
+    m_string = rhs.m_string;
+    return *this;
+  }
+
+  /// Equal to operator
+  ///
+  /// Returns true if this string is equal to the string in \a rhs. This
+  /// operation is very fast as it results in a pointer comparison since all
+  /// strings are in a uniqued in a global string pool.
+  ///
+  /// \param[in] rhs
+  ///     Another string object to compare this object to.
+  ///
+  /// \return
+  ///     \li \b true if this object is equal to \a rhs.
+  ///     \li \b false if this object is not equal to \a rhs.
+  bool operator==(ConstString rhs) const {
+    // We can do a pointer compare to compare these strings since they must
+    // come from the same pool in order to be equal.
+    return m_string == rhs.m_string;
+  }
+
+  /// Equal to operator against a non-ConstString value.
+  ///
+  /// Returns true if this string is equal to the string in \a rhs. This
+  /// overload is usually slower than comparing against a ConstString value.
+  /// However, if the rhs string not already a ConstString and it is impractical
+  /// to turn it into a non-temporary variable, then this overload is faster.
+  ///
+  /// \param[in] rhs
+  ///     Another string object to compare this object to.
+  ///
+  /// \return
+  ///     \li \b true if this object is equal to \a rhs.
+  ///     \li \b false if this object is not equal to \a rhs.
+  bool operator==(const char *rhs) const {
+    // ConstString differentiates between empty strings and nullptr strings, but
+    // StringRef doesn't. Therefore we have to do this check manually now.
+    if (m_string == nullptr && rhs != nullptr)
+      return false;
+    if (m_string != nullptr && rhs == nullptr)
+      return false;
+
+    return GetStringRef() == rhs;
+  }
+
+  /// Not equal to operator
+  ///
+  /// Returns true if this string is not equal to the string in \a rhs. This
+  /// operation is very fast as it results in a pointer comparison since all
+  /// strings are in a uniqued in a global string pool.
+  ///
+  /// \param[in] rhs
+  ///     Another string object to compare this object to.
+  ///
+  /// \return
+  ///     \li \b true if this object is not equal to \a rhs.
+  ///     \li \b false if this object is equal to \a rhs.
+  bool operator!=(ConstString rhs) const {
+    return m_string != rhs.m_string;
+  }
+
+  /// Not equal to operator against a non-ConstString value.
+  ///
+  /// Returns true if this string is not equal to the string in \a rhs. This
+  /// overload is usually slower than comparing against a ConstString value.
+  /// However, if the rhs string not already a ConstString and it is impractical
+  /// to turn it into a non-temporary variable, then this overload is faster.
+  ///
+  /// \param[in] rhs
+  ///     Another string object to compare this object to.
+  ///
+  /// \return
+  ///     \li \b true if this object is not equal to \a rhs.
+  ///     \li \b false if this object is equal to \a rhs.
+  bool operator!=(const char *rhs) const { return !(*this == rhs); }
+
+  bool operator<(ConstString rhs) const;
+
+  /// Get the string value as a C string.
+  ///
+  /// Get the value of the contained string as a NULL terminated C string
+  /// value.
+  ///
+  /// If \a value_if_empty is nullptr, then nullptr will be returned.
+  ///
+  /// \return
+  ///     Returns \a value_if_empty if the string is empty, otherwise
+  ///     the C string value contained in this object.
+  const char *AsCString(const char *value_if_empty = nullptr) const {
+    return (IsEmpty() ? value_if_empty : m_string);
+  }
+
+  /// Get the string value as a llvm::StringRef
+  ///
+  /// \return
+  ///     Returns a new llvm::StringRef object filled in with the
+  ///     needed data.
+  llvm::StringRef GetStringRef() const {
+    return llvm::StringRef(m_string, GetLength());
+  }
+
+  /// Get the string value as a C string.
+  ///
+  /// Get the value of the contained string as a NULL terminated C string
+  /// value. Similar to the ConstString::AsCString() function, yet this
+  /// function will always return nullptr if the string is not valid. So this
+  /// function is a direct accessor to the string pointer value.
+  ///
+  /// \return
+  ///     Returns nullptr the string is invalid, otherwise the C string
+  ///     value contained in this object.
+  const char *GetCString() const { return m_string; }
+
+  /// Get the length in bytes of string value.
+  ///
+  /// The string pool stores the length of the string, so we can avoid calling
+  /// strlen() on the pointer value with this function.
+  ///
+  /// \return
+  ///     Returns the number of bytes that this string occupies in
+  ///     memory, not including the NULL termination byte.
+  size_t GetLength() const;
+
+  /// Clear this object's state.
+  ///
+  /// Clear any contained string and reset the value to the empty string
+  /// value.
+  void Clear() { m_string = nullptr; }
+
+  /// Equal to operator
+  ///
+  /// Returns true if this string is equal to the string in \a rhs. If case
+  /// sensitive equality is tested, this operation is very fast as it results
+  /// in a pointer comparison since all strings are in a uniqued in a global
+  /// string pool.
+  ///
+  /// \param[in] rhs
+  ///     The Left Hand Side const ConstString object reference.
+  ///
+  /// \param[in] rhs
+  ///     The Right Hand Side const ConstString object reference.
+  ///
+  /// \param[in] case_sensitive
+  ///     Case sensitivity. If true, case sensitive equality
+  ///     will be tested, otherwise character case will be ignored
+  ///
+  /// \return
+  ///     \li \b true if this object is equal to \a rhs.
+  ///     \li \b false if this object is not equal to \a rhs.
+  static bool Equals(ConstString lhs, ConstString rhs,
+                     const bool case_sensitive = true);
+
+  /// Compare two string objects.
+  ///
+  /// Compares the C string values contained in \a lhs and \a rhs and returns
+  /// an integer result.
+  ///
+  /// NOTE: only call this function when you want a true string
+  /// comparison. If you want string equality use the, use the == operator as
+  /// it is much more efficient. Also if you want string inequality, use the
+  /// != operator for the same reasons.
+  ///
+  /// \param[in] lhs
+  ///     The Left Hand Side const ConstString object reference.
+  ///
+  /// \param[in] rhs
+  ///     The Right Hand Side const ConstString object reference.
+  ///
+  /// \param[in] case_sensitive
+  ///     Case sensitivity of compare. If true, case sensitive compare
+  ///     will be performed, otherwise character case will be ignored
+  ///
+  /// \return
+  ///     \li -1 if lhs < rhs
+  ///     \li 0 if lhs == rhs
+  ///     \li 1 if lhs > rhs
+  static int Compare(ConstString lhs, ConstString rhs,
+                     const bool case_sensitive = true);
+
+  /// Dump the object description to a stream.
+  ///
+  /// Dump the string value to the stream \a s. If the contained string is
+  /// empty, print \a value_if_empty to the stream instead. If \a
+  /// value_if_empty is nullptr, then nothing will be dumped to the stream.
+  ///
+  /// \param[in] s
+  ///     The stream that will be used to dump the object description.
+  ///
+  /// \param[in] value_if_empty
+  ///     The value to dump if the string is empty. If nullptr, nothing
+  ///     will be output to the stream.
+  void Dump(Stream *s, const char *value_if_empty = nullptr) const;
+
+  /// Dump the object debug description to a stream.
+  ///
+  /// \param[in] s
+  ///     The stream that will be used to dump the object description.
+  void DumpDebug(Stream *s) const;
+
+  /// Test for empty string.
+  ///
+  /// \return
+  ///     \li \b true if the contained string is empty.
+  ///     \li \b false if the contained string is not empty.
+  bool IsEmpty() const { return m_string == nullptr || m_string[0] == '\0'; }
+
+  /// Test for null string.
+  ///
+  /// \return
+  ///     \li \b true if there is no string associated with this instance.
+  ///     \li \b false if there is a string associated with this instance.
+  bool IsNull() const { return m_string == nullptr; }
+
+  /// Set the C string value.
+  ///
+  /// Set the string value in the object by uniquing the \a cstr string value
+  /// in our global string pool.
+  ///
+  /// If the C string already exists in the global string pool, it finds the
+  /// current entry and returns the existing value. If it doesn't exist, it is
+  /// added to the string pool.
+  ///
+  /// \param[in] cstr
+  ///     A NULL terminated C string to add to the string pool.
+  void SetCString(const char *cstr);
+
+  void SetString(const llvm::StringRef &s);
+
+  /// Set the C string value and its mangled counterpart.
+  ///
+  /// Object files and debug symbols often use mangled string to represent the
+  /// linkage name for a symbol, function or global. The string pool can
+  /// efficiently store these values and their counterparts so when we run
+  /// into another instance of a mangled name, we can avoid calling the name
+  /// demangler over and over on the same strings and then trying to unique
+  /// them.
+  ///
+  /// \param[in] demangled
+  ///     The demangled string to correlate with the \a mangled name.
+  ///
+  /// \param[in] mangled
+  ///     The already uniqued mangled ConstString to correlate the
+  ///     soon to be uniqued version of \a demangled.
+  void SetStringWithMangledCounterpart(llvm::StringRef demangled,
+                                       ConstString mangled);
+
+  /// Retrieve the mangled or demangled counterpart for a mangled or demangled
+  /// ConstString.
+  ///
+  /// Object files and debug symbols often use mangled string to represent the
+  /// linkage name for a symbol, function or global. The string pool can
+  /// efficiently store these values and their counterparts so when we run
+  /// into another instance of a mangled name, we can avoid calling the name
+  /// demangler over and over on the same strings and then trying to unique
+  /// them.
+  ///
+  /// \param[in] counterpart
+  ///     A reference to a ConstString object that might get filled in
+  ///     with the demangled/mangled counterpart.
+  ///
+  /// \return
+  ///     /b True if \a counterpart was filled in with the counterpart
+  ///     /b false otherwise.
+  bool GetMangledCounterpart(ConstString &counterpart) const;
+
+  /// Set the C string value with length.
+  ///
+  /// Set the string value in the object by uniquing \a cstr_len bytes
+  /// starting at the \a cstr string value in our global string pool. If trim
+  /// is true, then \a cstr_len indicates a maximum length of the CString and
+  /// if the actual length of the string is less, then it will be trimmed.
+  ///
+  /// If the C string already exists in the global string pool, it finds the
+  /// current entry and returns the existing value. If it doesn't exist, it is
+  /// added to the string pool.
+  ///
+  /// \param[in] cstr
+  ///     A NULL terminated C string to add to the string pool.
+  ///
+  /// \param[in] cstr_len
+  ///     The maximum length of the C string.
+  void SetCStringWithLength(const char *cstr, size_t cstr_len);
+
+  /// Set the C string value with the minimum length between \a fixed_cstr_len
+  /// and the actual length of the C string. This can be used for data
+  /// structures that have a fixed length to store a C string where the string
+  /// might not be NULL terminated if the string takes the entire buffer.
+  void SetTrimmedCStringWithLength(const char *cstr, size_t fixed_cstr_len);
+
+  /// Get the memory cost of this object.
+  ///
+  /// Return the size in bytes that this object takes in memory. This returns
+  /// the size in bytes of this object, which does not include any the shared
+  /// string values it may refer to.
+  ///
+  /// \return
+  ///     The number of bytes that this object occupies in memory.
+  ///
+  /// \see ConstString::StaticMemorySize ()
+  size_t MemorySize() const { return sizeof(ConstString); }
+
+  /// Get the size in bytes of the current global string pool.
+  ///
+  /// Reports the size in bytes of all shared C string values, containers and
+  /// any other values as a byte size for the entire string pool.
+  ///
+  /// \return
+  ///     The number of bytes that the global string pool occupies
+  ///     in memory.
+  static size_t StaticMemorySize();
+
+protected:
+  // Member variables
+  const char *m_string;
+};
+
+/// Stream the string value \a str to the stream \a s
+Stream &operator<<(Stream &s, ConstString str);
+
+} // namespace lldb_private
+
+namespace llvm {
+template <> struct format_provider<lldb_private::ConstString> {
+  static void format(const lldb_private::ConstString &CS, llvm::raw_ostream &OS,
+                     llvm::StringRef Options);
+};
+}
+
+#endif // liblldb_ConstString_h_