Update prebuilt Clang to match Android kernel.

Bug: 132428451
Change-Id: I8f6e2cb23f381fc0c02ddea99b867e58e925e5be
diff --git a/linux-x64/clang/include/llvm/MCA/HardwareUnits/ResourceManager.h b/linux-x64/clang/include/llvm/MCA/HardwareUnits/ResourceManager.h
new file mode 100644
index 0000000..3addaaf
--- /dev/null
+++ b/linux-x64/clang/include/llvm/MCA/HardwareUnits/ResourceManager.h
@@ -0,0 +1,425 @@
+//===--------------------- ResourceManager.h --------------------*- C++ -*-===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+/// \file
+///
+/// The classes here represent processor resource units and their management
+/// strategy.  These classes are managed by the Scheduler.
+///
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_MCA_RESOURCE_MANAGER_H
+#define LLVM_MCA_RESOURCE_MANAGER_H
+
+#include "llvm/ADT/ArrayRef.h"
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/MC/MCSchedule.h"
+#include "llvm/MCA/Instruction.h"
+#include "llvm/MCA/Support.h"
+
+namespace llvm {
+namespace mca {
+
+/// Used to notify the internal state of a processor resource.
+///
+/// A processor resource is available if it is not reserved, and there are
+/// available slots in the buffer.  A processor resource is unavailable if it
+/// is either reserved, or the associated buffer is full. A processor resource
+/// with a buffer size of -1 is always available if it is not reserved.
+///
+/// Values of type ResourceStateEvent are returned by method
+/// ResourceState::isBufferAvailable(), which is used to query the internal
+/// state of a resource.
+///
+/// The naming convention for resource state events is:
+///  * Event names start with prefix RS_
+///  * Prefix RS_ is followed by a string describing the actual resource state.
+enum ResourceStateEvent {
+  RS_BUFFER_AVAILABLE,
+  RS_BUFFER_UNAVAILABLE,
+  RS_RESERVED
+};
+
+/// Resource allocation strategy used by hardware scheduler resources.
+class ResourceStrategy {
+  ResourceStrategy(const ResourceStrategy &) = delete;
+  ResourceStrategy &operator=(const ResourceStrategy &) = delete;
+
+public:
+  ResourceStrategy() {}
+  virtual ~ResourceStrategy();
+
+  /// Selects a processor resource unit from a ReadyMask.
+  virtual uint64_t select(uint64_t ReadyMask) = 0;
+
+  /// Called by the ResourceManager when a processor resource group, or a
+  /// processor resource with multiple units has become unavailable.
+  ///
+  /// The default strategy uses this information to bias its selection logic.
+  virtual void used(uint64_t ResourceMask) {}
+};
+
+/// Default resource allocation strategy used by processor resource groups and
+/// processor resources with multiple units.
+class DefaultResourceStrategy final : public ResourceStrategy {
+  /// A Mask of resource unit identifiers.
+  ///
+  /// There is one bit set for every available resource unit.
+  /// It defaults to the value of field ResourceSizeMask in ResourceState.
+  const uint64_t ResourceUnitMask;
+
+  /// A simple round-robin selector for processor resource units.
+  /// Each bit of this mask identifies a sub resource within a group.
+  ///
+  /// As an example, lets assume that this is a default policy for a
+  /// processor resource group composed by the following three units:
+  ///   ResourceA -- 0b001
+  ///   ResourceB -- 0b010
+  ///   ResourceC -- 0b100
+  ///
+  /// Field NextInSequenceMask is used to select the next unit from the set of
+  /// resource units. It defaults to the value of field `ResourceUnitMasks` (in
+  /// this example, it defaults to mask '0b111').
+  ///
+  /// The round-robin selector would firstly select 'ResourceC', then
+  /// 'ResourceB', and eventually 'ResourceA'.  When a resource R is used, the
+  /// corresponding bit in NextInSequenceMask is cleared.  For example, if
+  /// 'ResourceC' is selected, then the new value of NextInSequenceMask becomes
+  /// 0xb011.
+  ///
+  /// When NextInSequenceMask becomes zero, it is automatically reset to the
+  /// default value (i.e. ResourceUnitMask).
+  uint64_t NextInSequenceMask;
+
+  /// This field is used to track resource units that are used (i.e. selected)
+  /// by other groups other than the one associated with this strategy object.
+  ///
+  /// In LLVM processor resource groups are allowed to partially (or fully)
+  /// overlap. That means, a same unit may be visible to multiple groups.
+  /// This field keeps track of uses that have originated from outside of
+  /// this group. The idea is to bias the selection strategy, so that resources
+  /// that haven't been used by other groups get prioritized.
+  ///
+  /// The end goal is to (try to) keep the resource distribution as much uniform
+  /// as possible. By construction, this mask only tracks one-level of resource
+  /// usage. Therefore, this strategy is expected to be less accurate when same
+  /// units are used multiple times by other groups within a single round of
+  /// select.
+  ///
+  /// Note: an LRU selector would have a better accuracy at the cost of being
+  /// slightly more expensive (mostly in terms of runtime cost). Methods
+  /// 'select' and 'used', are always in the hot execution path of llvm-mca.
+  /// Therefore, a slow implementation of 'select' would have a negative impact
+  /// on the overall performance of the tool.
+  uint64_t RemovedFromNextInSequence;
+
+public:
+  DefaultResourceStrategy(uint64_t UnitMask)
+      : ResourceStrategy(), ResourceUnitMask(UnitMask),
+        NextInSequenceMask(UnitMask), RemovedFromNextInSequence(0) {}
+  virtual ~DefaultResourceStrategy() = default;
+
+  uint64_t select(uint64_t ReadyMask) override;
+  void used(uint64_t Mask) override;
+};
+
+/// A processor resource descriptor.
+///
+/// There is an instance of this class for every processor resource defined by
+/// the machine scheduling model.
+/// Objects of class ResourceState dynamically track the usage of processor
+/// resource units.
+class ResourceState {
+  /// An index to the MCProcResourceDesc entry in the processor model.
+  const unsigned ProcResourceDescIndex;
+  /// A resource mask. This is generated by the tool with the help of
+  /// function `mca::computeProcResourceMasks' (see Support.h).
+  ///
+  /// Field ResourceMask only has one bit set if this resource state describes a
+  /// processor resource unit (i.e. this is not a group). That means, we can
+  /// quickly check if a resource is a group by simply counting the number of
+  /// bits that are set in the mask.
+  ///
+  /// The most significant bit of a mask (MSB) uniquely identifies a resource.
+  /// Remaining bits are used to describe the composition of a group (Group).
+  ///
+  /// Example (little endian):
+  ///            Resource |  Mask      |  MSB       |  Group
+  ///            ---------+------------+------------+------------
+  ///            A        |  0b000001  |  0b000001  |  0b000000
+  ///                     |            |            |
+  ///            B        |  0b000010  |  0b000010  |  0b000000
+  ///                     |            |            |
+  ///            C        |  0b010000  |  0b010000  |  0b000000
+  ///                     |            |            |
+  ///            D        |  0b110010  |  0b100000  |  0b010010
+  ///
+  /// In this example, resources A, B and C are processor resource units.
+  /// Only resource D is a group resource, and it contains resources B and C.
+  /// That is because MSB(B) and MSB(C) are both contained within Group(D).
+  const uint64_t ResourceMask;
+
+  /// A ProcResource can have multiple units.
+  ///
+  /// For processor resource groups this field is a mask of contained resource
+  /// units. It is obtained from ResourceMask by clearing the highest set bit.
+  /// The number of resource units in a group can be simply computed as the
+  /// population count of this field.
+  ///
+  /// For normal (i.e. non-group) resources, the number of bits set in this mask
+  /// is equivalent to the number of units declared by the processor model (see
+  /// field 'NumUnits' in 'ProcResourceUnits').
+  uint64_t ResourceSizeMask;
+
+  /// A mask of ready units.
+  uint64_t ReadyMask;
+
+  /// Buffered resources will have this field set to a positive number different
+  /// than zero. A buffered resource behaves like a reservation station
+  /// implementing its own buffer for out-of-order execution.
+  ///
+  /// A BufferSize of 1 is used by scheduler resources that force in-order
+  /// execution.
+  ///
+  /// A BufferSize of 0 is used to model in-order issue/dispatch resources.
+  /// Since in-order issue/dispatch resources don't implement buffers, dispatch
+  /// events coincide with issue events.
+  /// Also, no other instruction ca be dispatched/issue while this resource is
+  /// in use. Only when all the "resource cycles" are consumed (after the issue
+  /// event), a new instruction ca be dispatched.
+  const int BufferSize;
+
+  /// Available slots in the buffer (zero, if this is not a buffered resource).
+  unsigned AvailableSlots;
+
+  /// This field is set if this resource is currently reserved.
+  ///
+  /// Resources can be reserved for a number of cycles.
+  /// Instructions can still be dispatched to reserved resources. However,
+  /// istructions dispatched to a reserved resource cannot be issued to the
+  /// underlying units (i.e. pipelines) until the resource is released.
+  bool Unavailable;
+
+  const bool IsAGroup;
+
+  /// Checks for the availability of unit 'SubResMask' in the group.
+  bool isSubResourceReady(uint64_t SubResMask) const {
+    return ReadyMask & SubResMask;
+  }
+
+public:
+  ResourceState(const MCProcResourceDesc &Desc, unsigned Index, uint64_t Mask);
+
+  unsigned getProcResourceID() const { return ProcResourceDescIndex; }
+  uint64_t getResourceMask() const { return ResourceMask; }
+  uint64_t getReadyMask() const { return ReadyMask; }
+  int getBufferSize() const { return BufferSize; }
+
+  bool isBuffered() const { return BufferSize > 0; }
+  bool isInOrder() const { return BufferSize == 1; }
+
+  /// Returns true if this is an in-order dispatch/issue resource.
+  bool isADispatchHazard() const { return BufferSize == 0; }
+  bool isReserved() const { return Unavailable; }
+
+  void setReserved() { Unavailable = true; }
+  void clearReserved() { Unavailable = false; }
+
+  /// Returs true if this resource is not reserved, and if there are at least
+  /// `NumUnits` available units.
+  bool isReady(unsigned NumUnits = 1) const;
+
+  bool isAResourceGroup() const { return IsAGroup; }
+
+  bool containsResource(uint64_t ID) const { return ResourceMask & ID; }
+
+  void markSubResourceAsUsed(uint64_t ID) {
+    assert(isSubResourceReady(ID));
+    ReadyMask ^= ID;
+  }
+
+  void releaseSubResource(uint64_t ID) {
+    assert(!isSubResourceReady(ID));
+    ReadyMask ^= ID;
+  }
+
+  unsigned getNumUnits() const {
+    return isAResourceGroup() ? 1U : countPopulation(ResourceSizeMask);
+  }
+
+  /// Checks if there is an available slot in the resource buffer.
+  ///
+  /// Returns RS_BUFFER_AVAILABLE if this is not a buffered resource, or if
+  /// there is a slot available.
+  ///
+  /// Returns RS_RESERVED if this buffered resource is a dispatch hazard, and it
+  /// is reserved.
+  ///
+  /// Returns RS_BUFFER_UNAVAILABLE if there are no available slots.
+  ResourceStateEvent isBufferAvailable() const;
+
+  /// Reserve a slot in the buffer.
+  void reserveBuffer() {
+    if (AvailableSlots)
+      AvailableSlots--;
+  }
+
+  /// Release a slot in the buffer.
+  void releaseBuffer() {
+    if (BufferSize > 0)
+      AvailableSlots++;
+    assert(AvailableSlots <= static_cast<unsigned>(BufferSize));
+  }
+
+#ifndef NDEBUG
+  void dump() const;
+#endif
+};
+
+/// A resource unit identifier.
+///
+/// This is used to identify a specific processor resource unit using a pair
+/// of indices where the 'first' index is a processor resource mask, and the
+/// 'second' index is an index for a "sub-resource" (i.e. unit).
+typedef std::pair<uint64_t, uint64_t> ResourceRef;
+
+// First: a MCProcResourceDesc index identifying a buffered resource.
+// Second: max number of buffer entries used in this resource.
+typedef std::pair<unsigned, unsigned> BufferUsageEntry;
+
+/// A resource manager for processor resource units and groups.
+///
+/// This class owns all the ResourceState objects, and it is responsible for
+/// acting on requests from a Scheduler by updating the internal state of
+/// ResourceState objects.
+/// This class doesn't know about instruction itineraries and functional units.
+/// In future, it can be extended to support itineraries too through the same
+/// public interface.
+class ResourceManager {
+  // Set of resources available on the subtarget.
+  //
+  // There is an instance of ResourceState for every resource declared by the
+  // target scheduling model.
+  //
+  // Elements of this vector are ordered by resource kind. In particular,
+  // resource units take precedence over resource groups.
+  //
+  // The index of a processor resource in this vector depends on the value of
+  // its mask (see the description of field ResourceState::ResourceMask).  In
+  // particular, it is computed as the position of the most significant bit set
+  // (MSB) in the mask plus one (since we want to ignore the invalid resource
+  // descriptor at index zero).
+  //
+  // Example (little endian):
+  //
+  //             Resource | Mask    |  MSB    | Index
+  //             ---------+---------+---------+-------
+  //                 A    | 0b00001 | 0b00001 |   1
+  //                      |         |         |
+  //                 B    | 0b00100 | 0b00100 |   3
+  //                      |         |         |
+  //                 C    | 0b10010 | 0b10000 |   5
+  //
+  //
+  // The same index is also used to address elements within vector `Strategies`
+  // and vector `Resource2Groups`.
+  std::vector<std::unique_ptr<ResourceState>> Resources;
+  std::vector<std::unique_ptr<ResourceStrategy>> Strategies;
+
+  // Used to quickly identify groups that own a particular resource unit.
+  std::vector<uint64_t> Resource2Groups;
+
+  // A table to map processor resource IDs to processor resource masks.
+  SmallVector<uint64_t, 8> ProcResID2Mask;
+
+  // Keeps track of which resources are busy, and how many cycles are left
+  // before those become usable again.
+  SmallDenseMap<ResourceRef, unsigned> BusyResources;
+
+  // Set of processor resource units available on the target.
+  uint64_t ProcResUnitMask;
+
+  // Set of processor resource units that are available during this cycle.
+  uint64_t AvailableProcResUnits;
+
+  // Set of processor resource groups that are currently reserved.
+  uint64_t ReservedResourceGroups;
+
+  // Returns the actual resource unit that will be used.
+  ResourceRef selectPipe(uint64_t ResourceID);
+
+  void use(const ResourceRef &RR);
+  void release(const ResourceRef &RR);
+
+  unsigned getNumUnits(uint64_t ResourceID) const;
+
+  // Overrides the selection strategy for the processor resource with the given
+  // mask.
+  void setCustomStrategyImpl(std::unique_ptr<ResourceStrategy> S,
+                             uint64_t ResourceMask);
+
+public:
+  ResourceManager(const MCSchedModel &SM);
+  virtual ~ResourceManager() = default;
+
+  // Overrides the selection strategy for the resource at index ResourceID in
+  // the MCProcResourceDesc table.
+  void setCustomStrategy(std::unique_ptr<ResourceStrategy> S,
+                         unsigned ResourceID) {
+    assert(ResourceID < ProcResID2Mask.size() &&
+           "Invalid resource index in input!");
+    return setCustomStrategyImpl(std::move(S), ProcResID2Mask[ResourceID]);
+  }
+
+  // Returns RS_BUFFER_AVAILABLE if buffered resources are not reserved, and if
+  // there are enough available slots in the buffers.
+  ResourceStateEvent canBeDispatched(ArrayRef<uint64_t> Buffers) const;
+
+  // Return the processor resource identifier associated to this Mask.
+  unsigned resolveResourceMask(uint64_t Mask) const;
+
+  // Consume a slot in every buffered resource from array 'Buffers'. Resource
+  // units that are dispatch hazards (i.e. BufferSize=0) are marked as reserved.
+  void reserveBuffers(ArrayRef<uint64_t> Buffers);
+
+  // Release buffer entries previously allocated by method reserveBuffers.
+  void releaseBuffers(ArrayRef<uint64_t> Buffers);
+
+  // Reserve a processor resource. A reserved resource is not available for
+  // instruction issue until it is released.
+  void reserveResource(uint64_t ResourceID);
+
+  // Release a previously reserved processor resource.
+  void releaseResource(uint64_t ResourceID);
+
+  // Returns a zero mask if resources requested by Desc are all available during
+  // this cycle. It returns a non-zero mask value only if there are unavailable
+  // processor resources; each bit set in the mask represents a busy processor
+  // resource unit or a reserved processor resource group.
+  uint64_t checkAvailability(const InstrDesc &Desc) const;
+
+  uint64_t getProcResUnitMask() const { return ProcResUnitMask; }
+  uint64_t getAvailableProcResUnits() const { return AvailableProcResUnits; }
+
+  void issueInstruction(
+      const InstrDesc &Desc,
+      SmallVectorImpl<std::pair<ResourceRef, ResourceCycles>> &Pipes);
+
+  void cycleEvent(SmallVectorImpl<ResourceRef> &ResourcesFreed);
+
+#ifndef NDEBUG
+  void dump() const {
+    for (const std::unique_ptr<ResourceState> &Resource : Resources)
+      Resource->dump();
+  }
+#endif
+};
+} // namespace mca
+} // namespace llvm
+
+#endif // LLVM_MCA_RESOURCE_MANAGER_H