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/*
* Copyright (c) 2019-2020, Arm Limited. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*
*/
#include "class_forwards.hpp"
#include "boilerplate.hpp"
#include "randomization.hpp"
#include "gibberish.hpp"
#include "compute.hpp"
#include "data_blocks.hpp"
#include "psa_asset.hpp"
#include "find_or_create_asset.hpp"
#include "template_line.hpp"
#include "tf_fuzz.hpp"
#include "crypto_asset.hpp"
#include "psa_call.hpp"
/**********************************************************************************
Methods of class crypto_asset follow:
**********************************************************************************/
crypto_asset::crypto_asset (void) // (default constructor)
{
return; // just to have something to pin a breakpoint onto
}
crypto_asset::~crypto_asset (void) // (destructor)
{
return; // just to have something to pin a breakpoint onto
}
/**********************************************************************************
End of methods of class crypto_asset.
**********************************************************************************/
/**********************************************************************************
Methods of class policy_asset follow:
**********************************************************************************/
policy_asset::policy_asset (void) // (default constructor)
{
// Randomize key-policy usage and algorithm:
policy_usage = rand_key_usage();
policy_algorithm = rand_key_algorithm();
// keys: Should automatically come up as empby.
}
policy_asset::~policy_asset (void) // (destructor)
{
return; // just to have something to pin a breakpoint onto
}
/**********************************************************************************
End of methods of class policy_asset.
**********************************************************************************/
/**********************************************************************************
Methods of class key_asset follow:
**********************************************************************************/
bool key_asset::set_key_id (int id_n)
{
key_id = id_n;
return true;
}
key_asset::key_asset (void)
{
// Note: Similar random initialization for asset and template
// Randomize handle:
// TODO: Key handles appear to be a lot more complex a question than the below
gibberish *gib = new gibberish;
char buffer[256];
char *end;
int buf_len = 5ULL + (uint64_t) (rand() % 10);
end = gib->word (false, buffer, buffer + buf_len);
*end = '\0';
buffer[buf_len] = '\0';
handle_str = buffer;
// Randomize key type:
key_type = rand_key_type();
// Randomize lifetime:
lifetime_str = ((rand() % 2) == 1)?
"PSA_KEY_LIFETIME_VOLATILE" : "PSA_KEY_LIFETIME_PERSISTENT";
}
key_asset::~key_asset (void)
{
return; // just to have something to pin a breakpoint onto
}
/**********************************************************************************
End of methods of class key_asset.
**********************************************************************************/
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